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<blockquote data-quote="hero4hire" data-source="post: 3241307" data-attributes="member: 20711"><p><strong>Khyl</strong></p><p></p><p>Male Shifter (Wildhunt)Druid 1</p><p>Neutral Good</p><p>Representing H4H</p><p>XP: 560</p><p></p><p>Strength 12 (+1) </p><p>Dexterity 14 (+2) </p><p>Constitution 12 (+1) </p><p>Intelligence 10 (+0) </p><p>Wisdom 14 (+2) </p><p>Charisma 9 (-1) </p><p> Size: Medium </p><p>Height: 4' 11" </p><p>Weight: 110 lb </p><p>Skin: Tan</p><p>Eyes: Amber </p><p>Hair: Sienna; Straight; Thick Beard / Hirsute </p><p> </p><p></p><p></p><p></p><p>Total Hit Points: 9</p><p></p><p>Speed: 30 feet</p><p></p><p>Armor Class: 16 = 10 +2 [leather] +2 [heavy wooden] +2 [dexterity] </p><p></p><p>Touch AC: 12</p><p>Flat-footed: 14</p><p>Initiative modifier: +2 = +2 [dexterity] </p><p>Fortitude save: +3 = 2 [base] +1 [constitution] </p><p>Reflex save: +2 = 0 [base] +2 [dexterity] </p><p>Will save: +4 = 2 [base] +2 [wisdom] </p><p>Attack (handheld): +1 = 0 [base] +1 [strength] </p><p>Attack (unarmed): +1 = 0 [base] +1 [strength] </p><p>Attack (missile): +2 = 0 [base] +2 [dexterity] </p><p>Grapple check: +1 = 0 [base] +1 [strength] </p><p></p><p></p><p>Light load:43 lb. or less</p><p>Medium load:44-86 lb.</p><p>Heavy load:87-130 lb.</p><p>Lift over head:130 lb.</p><p>Lift off ground:260 lb.</p><p>Push or drag:650 lb.</p><p> </p><p></p><p>Region of Origin: Cyre (displaced)</p><p></p><p>Languages: Common Druidic </p><p></p><p></p><p>Gatekeeper Scimitar [+2 atk, 1d6+1 dmg, crit 18-20/x2, 4 lb, one-handed, slashing]</p><p></p><p>Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] </p><p></p><p>Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] </p><p></p><p></p><p>Feats:</p><p>Tracking </p><p></p><p></p><p></p><p>Action Points: 5 (this level)</p><p><u>Skills</u></p><p>Appraise Int 0 = +0 </p><p>Balance Dex* 4 = +2 +2 [shifter] </p><p>Bluff Cha -1 = -1 </p><p>Climb Str* 3 = +1 +2 [shifter] </p><p>Concentration Con 2 = +1 +1 </p><p>Craft Int 0 = +0 </p><p>Diplomacy Cha -1 = -1 </p><p>Disguise Cha -1 = -1 </p><p>Escape Artist Dex* 2 = +2 </p><p>Forgery Int 0 = +0 </p><p>Gather Information Cha -1 = -1 </p><p>Heal Wis 3 = +2 +1 </p><p>Hide Dex* 2 = +2 </p><p>Intimidate Cha -1 = -1 </p><p>Jump Str* 3 = +1 +2 [shifter] </p><p>Knowledge (nature) Int 3 = +0 +1 +2 [druid] </p><p>Listen Wis 6 = +2 +4 </p><p>Move Silently Dex* 2 = +2 </p><p>Perform Cha -1 = -1 </p><p>Ride Dex 2 = +2 </p><p>Search Int 0 = +0 </p><p>Sense Motive Wis 2 = +2 </p><p>Spot Wis 6 = +2 +4 </p><p>Survival Wis 10 = +2 +4 +2 [druid] +2 [wildhunt]</p><p>Swim Str** 2 = +1 +1 </p><p>Use Rope Dex 2 = +2 </p><p></p><p></p><p>* = check penalty for wearing armor</p><p></p><p></p><p>Zero-level Druid spells: 3 per day</p><p>Cure Minor Wounds, Detect Poison, Light</p><p></p><p></p><p>First-level Druid spells: 2 (1+1) per day</p><p>Aspect of the Wolf, Cure Light Wounds </p><p></p><p></p><p></p><p>Shifter</p><p></p><p></p><p>Eberron character race.</p><p></p><p>+2 dexterity, -2 intelligence, -2 charisma (already included)</p><p></p><p>Shifting; Wildhunt</p><p></p><p>Low-light vision</p><p></p><p>+2 on balance, climb, and jump</p><p></p><p></p><p>Druid</p><p></p><p>Spontaneous Casting (summon nature's ally)</p><p></p><p>Animal Companion</p><p></p><p>+2 on Knowledge (nature) and Survival (already included)</p><p></p><p>Wild Empathy</p><p></p><p>High wisdom gains bonus spells daily</p><p></p><p> </p><p> Class HP rolled </p><p>Level 1: Druid 8 </p><p></p><p></p><p></p><p> </p><p>Khyl's Equipment:</p><p></p><p></p><p>29 lb</p><p></p><p>2 lb</p><p>_____</p><p>31 lb Weapons / Armor / Shield (from above)</p><p>Holly and mistletoe</p><p>Spell component pouch</p><p></p><p>Total</p><p> </p><p></p><p></p><p></p><p></p><p>Animal Companion: <em>Wolf</em></p><p><em>Size/Type: Medium Animal </em></p><p><em>Hit Dice: 2d8+4 (13 hp) </em></p><p><em>Initiative: +2 </em></p><p><em>Speed: 50 ft. (10 squares) </em></p><p><em>Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 </em></p><p><em>Base Attack/Grapple: +1/+2 </em></p><p><em>Attack: Bite +3 melee (1d6+1) </em></p><p><em>Full Attack: Bite +3 melee (1d6+1) </em></p><p><em>Space/Reach: 5 ft./5 ft. </em></p><p><em>Special Attacks: Trip </em></p><p><em>Special Qualities: Low-light vision, scent </em></p><p><em>Saves: Fort +5, Ref +5, Will +1 </em></p><p><em>Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 </em></p><p><em>Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* </em></p><p><em>Feats: TrackB, Weapon Focus (bite) </em></p><p><em>Environment: Temperate forests </em></p><p><em>Organization: Solitary, pair, or pack (7-16) </em></p><p><em>Challenge Rating: 1 </em></p><p><em>Advancement: 3 HD (Medium); 4-6 HD (Large) </em></p><p><em>Level Adjustment: — </em></p><p><em>Wolves are pack hunters known for their persistence and cunning. </em></p><p><em></em></p><p><em>Combat</em></p><p><em>A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. </em></p><p><em></em></p><p><em>Trip (Ex)</em></p><p><em>A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. </em></p><p><em></em></p><p><em>Skills</em></p><p><em>*Wolves have a +4 racial bonus on Survival checks when tracking by scent. </em> </p><p></p><p></p><p>Link, share spells</p><p></p><p>Bonus tricks: 1</p><p>More about Khyl:</p></blockquote><p></p>
[QUOTE="hero4hire, post: 3241307, member: 20711"] [B]Khyl[/B] Male Shifter (Wildhunt)Druid 1 Neutral Good Representing H4H XP: 560 Strength 12 (+1) Dexterity 14 (+2) Constitution 12 (+1) Intelligence 10 (+0) Wisdom 14 (+2) Charisma 9 (-1) Size: Medium Height: 4' 11" Weight: 110 lb Skin: Tan Eyes: Amber Hair: Sienna; Straight; Thick Beard / Hirsute Total Hit Points: 9 Speed: 30 feet Armor Class: 16 = 10 +2 [leather] +2 [heavy wooden] +2 [dexterity] Touch AC: 12 Flat-footed: 14 Initiative modifier: +2 = +2 [dexterity] Fortitude save: +3 = 2 [base] +1 [constitution] Reflex save: +2 = 0 [base] +2 [dexterity] Will save: +4 = 2 [base] +2 [wisdom] Attack (handheld): +1 = 0 [base] +1 [strength] Attack (unarmed): +1 = 0 [base] +1 [strength] Attack (missile): +2 = 0 [base] +2 [dexterity] Grapple check: +1 = 0 [base] +1 [strength] Light load:43 lb. or less Medium load:44-86 lb. Heavy load:87-130 lb. Lift over head:130 lb. Lift off ground:260 lb. Push or drag:650 lb. Region of Origin: Cyre (displaced) Languages: Common Druidic Gatekeeper Scimitar [+2 atk, 1d6+1 dmg, crit 18-20/x2, 4 lb, one-handed, slashing] Leather armor [light; +2 AC; max dex +6; check penalty 0; 15 lb.] Heavy Wooden Shield [+2 AC; check penalty -1; hardness 5; hp 15; 10 lb.] Feats: Tracking Action Points: 5 (this level) [U]Skills[/U] Appraise Int 0 = +0 Balance Dex* 4 = +2 +2 [shifter] Bluff Cha -1 = -1 Climb Str* 3 = +1 +2 [shifter] Concentration Con 2 = +1 +1 Craft Int 0 = +0 Diplomacy Cha -1 = -1 Disguise Cha -1 = -1 Escape Artist Dex* 2 = +2 Forgery Int 0 = +0 Gather Information Cha -1 = -1 Heal Wis 3 = +2 +1 Hide Dex* 2 = +2 Intimidate Cha -1 = -1 Jump Str* 3 = +1 +2 [shifter] Knowledge (nature) Int 3 = +0 +1 +2 [druid] Listen Wis 6 = +2 +4 Move Silently Dex* 2 = +2 Perform Cha -1 = -1 Ride Dex 2 = +2 Search Int 0 = +0 Sense Motive Wis 2 = +2 Spot Wis 6 = +2 +4 Survival Wis 10 = +2 +4 +2 [druid] +2 [wildhunt] Swim Str** 2 = +1 +1 Use Rope Dex 2 = +2 * = check penalty for wearing armor Zero-level Druid spells: 3 per day Cure Minor Wounds, Detect Poison, Light First-level Druid spells: 2 (1+1) per day Aspect of the Wolf, Cure Light Wounds Shifter Eberron character race. +2 dexterity, -2 intelligence, -2 charisma (already included) Shifting; Wildhunt Low-light vision +2 on balance, climb, and jump Druid Spontaneous Casting (summon nature's ally) Animal Companion +2 on Knowledge (nature) and Survival (already included) Wild Empathy High wisdom gains bonus spells daily Class HP rolled Level 1: Druid 8 Khyl's Equipment: 29 lb 2 lb _____ 31 lb Weapons / Armor / Shield (from above) Holly and mistletoe Spell component pouch Total Animal Companion: [I]Wolf Size/Type: Medium Animal Hit Dice: 2d8+4 (13 hp) Initiative: +2 Speed: 50 ft. (10 squares) Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12 Base Attack/Grapple: +1/+2 Attack: Bite +3 melee (1d6+1) Full Attack: Bite +3 melee (1d6+1) Space/Reach: 5 ft./5 ft. Special Attacks: Trip Special Qualities: Low-light vision, scent Saves: Fort +5, Ref +5, Will +1 Abilities: Str 13, Dex 15, Con 15, Int 2, Wis 12, Cha 6 Skills: Hide +2, Listen +3, Move Silently +3, Spot +3, Survival +1* Feats: TrackB, Weapon Focus (bite) Environment: Temperate forests Organization: Solitary, pair, or pack (7-16) Challenge Rating: 1 Advancement: 3 HD (Medium); 4-6 HD (Large) Level Adjustment: — Wolves are pack hunters known for their persistence and cunning. Combat A favorite tactic is to send a few individuals against the foe’s front while the rest of the pack circles and attacks from the flanks or rear. Trip (Ex) A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [/I] Link, share spells Bonus tricks: 1 More about Khyl: [/QUOTE]
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