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<blockquote data-quote="airwalkrr" data-source="post: 3374862" data-attributes="member: 12460"><p>Vorkhad CR 1</p><p>Male kalashtar wilder 1</p><p>N humanoid (kalashtar)</p><p>Age 48</p><p>Height 6’ 3”</p><p>Weight 171 lbs.</p><p>Init +2; Senses Spot +5, Listen +5</p><p>Languages Common, Quor</p><p>AC 18, touch 12, flat-footed 16</p><p>hp 6 (1 HD)</p><p>Immune dream, nightmare</p><p>Fort +0, Ref +2, Will +3 (+5 vs. mind-affecting)</p><p>Spd 30 ft. (6 squares)</p><p>Melee heavy mace +0 (1d8)</p><p>Ranged light crossbow +2 (1d8/19-20)</p><p>Base Atk +0; Grp +0</p><p>Special Actions wild surge +1</p><p>Power Points/Day 4; Wilder Powers Known (ML 1st):</p><p>1st—mind thrust (DC 13)</p><p>Psi-Like Abilities (ML 1st):</p><p>1/day—mindlink</p><p>Abilities Str 10, Dex 14, Con 10, Int 10, Wis 13, Cha 15</p><p>Action Points 5</p><p>SQ naturally psionic, psychic enervation</p><p>Feats Body Fuel</p><p>Skills Bluff +8, Concentration +4, Diplomacy +4, Disguise +2 (+4 as human), Intimidate +4, Listen +5, Spot +5</p><p>Possessions chain shirt, heavy wooden shield, heavy mace, light crossbow, 10 bolts, 10 torches, flint and steel, backpack, bedroll, clay tankard, waterskin, 7 sp, 8 cp</p><p></p><p>Vorkhad has been a wanderer most of his life. He fled from Adar in his youth hoping to find a way to escape the predations of the Inspired and Riedra. He arrived in Khorvaire full of hopes and aspirations, but unfortunately he realized that the Inspired weaved plots there as well. The folly of youth had led him here, and now he lacked the money to fund a voyage home. His purse-strings growing tighter and tighter, he finally decided to try his hand at adventuring, and has been wandering the countryside looking for a company to join and ply his "wares."</p><p>His free spirit has always led him to feel different from others of his kind. He lacked the severe mental discipline of other kalashtar, and found himself embracing a more natural form of psionic power. As a wilder, he draws freely upon latent psionic power with reckless abandon and sudden emotion as opposed to a psion's rigid discipline, meditation, and study. This typically put him at odds with those of Adaran society so he often felt himself an outcast. In Khorvaire, he usually disguises himself as a human man of whatever profession he deems common enough to escape the notice of the general population (he takes 10 on his Disguise check), unless he is seeking the attention of an adventuring company, in which case he flaunts his talent with armor and weapons to make himself more appealing in their eyes as a prospective member. He never bothered learning a trade or profession so relying upon his skills at manipulation and psionics has been his primary means of subsistence thus far.</p><p>Vorkhad's main goal in life is to achieve enough power to shield himself from the Inspired, a grand endeavor indeed. While he would like nothing more than to take the fight to Riedra itself, he is not a fool and recognizes the utter insanity in attempting such a lofty task. He knows that unless he can develop his power more substantially and improve his ability to channel psionic power, he will eventually be caught dead in the water by an Inspired slaver or assassin seeking to return him "to the fold." He fears this fate as much as any kalashtar and is prone to acts of desperation to avoid it.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 3374862, member: 12460"] Vorkhad CR 1 Male kalashtar wilder 1 N humanoid (kalashtar) Age 48 Height 6’ 3” Weight 171 lbs. Init +2; Senses Spot +5, Listen +5 Languages Common, Quor AC 18, touch 12, flat-footed 16 hp 6 (1 HD) Immune dream, nightmare Fort +0, Ref +2, Will +3 (+5 vs. mind-affecting) Spd 30 ft. (6 squares) Melee heavy mace +0 (1d8) Ranged light crossbow +2 (1d8/19-20) Base Atk +0; Grp +0 Special Actions wild surge +1 Power Points/Day 4; Wilder Powers Known (ML 1st): 1st—mind thrust (DC 13) Psi-Like Abilities (ML 1st): 1/day—mindlink Abilities Str 10, Dex 14, Con 10, Int 10, Wis 13, Cha 15 Action Points 5 SQ naturally psionic, psychic enervation Feats Body Fuel Skills Bluff +8, Concentration +4, Diplomacy +4, Disguise +2 (+4 as human), Intimidate +4, Listen +5, Spot +5 Possessions chain shirt, heavy wooden shield, heavy mace, light crossbow, 10 bolts, 10 torches, flint and steel, backpack, bedroll, clay tankard, waterskin, 7 sp, 8 cp Vorkhad has been a wanderer most of his life. He fled from Adar in his youth hoping to find a way to escape the predations of the Inspired and Riedra. He arrived in Khorvaire full of hopes and aspirations, but unfortunately he realized that the Inspired weaved plots there as well. The folly of youth had led him here, and now he lacked the money to fund a voyage home. His purse-strings growing tighter and tighter, he finally decided to try his hand at adventuring, and has been wandering the countryside looking for a company to join and ply his "wares." His free spirit has always led him to feel different from others of his kind. He lacked the severe mental discipline of other kalashtar, and found himself embracing a more natural form of psionic power. As a wilder, he draws freely upon latent psionic power with reckless abandon and sudden emotion as opposed to a psion's rigid discipline, meditation, and study. This typically put him at odds with those of Adaran society so he often felt himself an outcast. In Khorvaire, he usually disguises himself as a human man of whatever profession he deems common enough to escape the notice of the general population (he takes 10 on his Disguise check), unless he is seeking the attention of an adventuring company, in which case he flaunts his talent with armor and weapons to make himself more appealing in their eyes as a prospective member. He never bothered learning a trade or profession so relying upon his skills at manipulation and psionics has been his primary means of subsistence thus far. Vorkhad's main goal in life is to achieve enough power to shield himself from the Inspired, a grand endeavor indeed. While he would like nothing more than to take the fight to Riedra itself, he is not a fool and recognizes the utter insanity in attempting such a lofty task. He knows that unless he can develop his power more substantially and improve his ability to channel psionic power, he will eventually be caught dead in the water by an Inspired slaver or assassin seeking to return him "to the fold." He fears this fate as much as any kalashtar and is prone to acts of desperation to avoid it. [/QUOTE]
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