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General Tabletop Discussion
*Dungeons & Dragons
Memorized Spells and Spell Slots
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<blockquote data-quote="steeldragons" data-source="post: 6281500" data-attributes="member: 92511"><p>I can't speak to the rules...nor am I acquainted with the player...</p><p></p><p>But my <em>first </em>question would be, is this the player? Does the mage's <em>player</em> just want to "blast stuff", for lack of a better way of putting it. If so, then what other spells he has [unless they blast foes] are unlikely to be used.</p><p></p><p>A player with a background in video games is likely to have this mentality...whereas one with more of an experience rooted in RPGs will look at what's at his disposal and use a diversity of spells accordingly. Or even, just a simple matter of their conception of a magic-using character. If they want to just flip out their wand and "shoot stuff" versus analyzing a situation and using other [non-shooty] spells creatively.</p><p></p><p>On the flip side...from teh DM's point of view, if the player was presented with a "combat encounter after combat encounter" type of adventure then maybe he was just doing what he expected/thought best for a combat. In which case, the player was making (possibly) appropriate choices. I, personally, would have been looking at my other spells and trying to think of ways to use them, creatively, in combat. But that's me. But if I didn't have any or couldn't figure out something creative/weird to do with them, "blasting for damage" is a definite fall-back/default action to take.</p><p></p><p>So, sorry. Dunno. There are a bunch of variables here that the OP doesn't address/might be taken into account.</p></blockquote><p></p>
[QUOTE="steeldragons, post: 6281500, member: 92511"] I can't speak to the rules...nor am I acquainted with the player... But my [I]first [/I]question would be, is this the player? Does the mage's [I]player[/I] just want to "blast stuff", for lack of a better way of putting it. If so, then what other spells he has [unless they blast foes] are unlikely to be used. A player with a background in video games is likely to have this mentality...whereas one with more of an experience rooted in RPGs will look at what's at his disposal and use a diversity of spells accordingly. Or even, just a simple matter of their conception of a magic-using character. If they want to just flip out their wand and "shoot stuff" versus analyzing a situation and using other [non-shooty] spells creatively. On the flip side...from teh DM's point of view, if the player was presented with a "combat encounter after combat encounter" type of adventure then maybe he was just doing what he expected/thought best for a combat. In which case, the player was making (possibly) appropriate choices. I, personally, would have been looking at my other spells and trying to think of ways to use them, creatively, in combat. But that's me. But if I didn't have any or couldn't figure out something creative/weird to do with them, "blasting for damage" is a definite fall-back/default action to take. So, sorry. Dunno. There are a bunch of variables here that the OP doesn't address/might be taken into account. [/QUOTE]
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