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General Tabletop Discussion
*Dungeons & Dragons
Memorized Spells and Spell Slots
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<blockquote data-quote="Dausuul" data-source="post: 6281507" data-attributes="member: 58197"><p>Under the 5E quasi-Vancian regime, the same stimulus is much more likely to get the same response. A 5E wizard whose only non-fire combat spell is <em>magic missile</em>, faced with multiple combats against fire-immune foes, is going to use <em>magic missile</em> over and over, where a fully-Vancian wizard would soon run out of <em>magic missiles</em> and have to scrounge for ways of using those seemingly-useless fire spells.</p><p></p><p>On the other hand, a 5E mage has a narrower array of prepared spells, and is therefore less likely to have The Perfect Spell for a given situation. A fully-Vancian wizard might prepare one <em>fireball</em> and one <em>lightning bolt</em>, whereas the quasi-Vancian one is likely to prepare <em>fireball </em>alone. Facing a group of fire-immunes, the quasi-Vancian wizard has to improvise a bit, where the fully-Vancian one can just bust out the amber rod and the scrap of fur.</p><p></p><p>And on a third hand, while the 5E mage is less likely to prepare a variety of similar spells, s/he is more likely to prepare oddball utility spells that might or might not see use. As the Jester points out below, <em>feather fall</em> is actually worthwhile to prepare at levels where your 1st-level slots still have significant value.</p><p></p><p>It's a tradeoff. Generally, though, I'd say if you want more interesting behavior from the wizard, you need to throw a variety of encounters at him/her. Even a fully-Vancian wizard will soon settle into predictable patterns if you don't change things up.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 6281507, member: 58197"] Under the 5E quasi-Vancian regime, the same stimulus is much more likely to get the same response. A 5E wizard whose only non-fire combat spell is [I]magic missile[/I], faced with multiple combats against fire-immune foes, is going to use [I]magic missile[/I] over and over, where a fully-Vancian wizard would soon run out of [I]magic missiles[/I] and have to scrounge for ways of using those seemingly-useless fire spells. On the other hand, a 5E mage has a narrower array of prepared spells, and is therefore less likely to have The Perfect Spell for a given situation. A fully-Vancian wizard might prepare one [I]fireball[/I] and one [I]lightning bolt[/I], whereas the quasi-Vancian one is likely to prepare [I]fireball [/I]alone. Facing a group of fire-immunes, the quasi-Vancian wizard has to improvise a bit, where the fully-Vancian one can just bust out the amber rod and the scrap of fur. And on a third hand, while the 5E mage is less likely to prepare a variety of similar spells, s/he is more likely to prepare oddball utility spells that might or might not see use. As the Jester points out below, [i]feather fall[/i] is actually worthwhile to prepare at levels where your 1st-level slots still have significant value. It's a tradeoff. Generally, though, I'd say if you want more interesting behavior from the wizard, you need to throw a variety of encounters at him/her. Even a fully-Vancian wizard will soon settle into predictable patterns if you don't change things up. [/QUOTE]
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