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Menace Manual -- no reviews?!
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<blockquote data-quote="ColonelHardisson" data-source="post: 1164576" data-attributes="member: 363"><p>This is a overview/review of the book I posted at Nukinland just after it came out. When I have the time, I'll add to it:</p><p></p><p>I picked up the d20 Menace Manual recently. After giving it a couple of look-throughs, I have to say this book really pleases me as of now (I haven't read it thoroughly yet, so this is coming from just a few initial impressions). </p><p></p><p>What I kept finding myself thinking as I went through it was: "now this is a monster book done right!" What I enjoyed was that it was a combination of Rogue's Gallery and Monster Manual, with a section on organizations the PCs can interact with either positively or negatively (the CIA, the FBI, Dark Matter's Hoffman Institute, etc.)</p><p></p><p>Basically, there are three main sections, as I mentioned. </p><p></p><p>The first is what you'd expect: monsters. They range from plesiosaurs to bogey men. The Mothman makes an appearance, as does a number of other beasts from contemporary mythology; Sasquatch, Yeti, etc. A couple of the Alternity aliens show up - the Fraal are Greys, and the SSesheyans (or however you spell it). In general, this is a good, solid collection of critters that fit into the "real world."</p><p></p><p>The second section details a number of Ordinaries, for the GM's convenience (we saw this in the core book also). Firemen, cat burglars, etc. Reminded me a lot of the stock characters from Shadowrun. I love this kind of stuff; having a pool of NPCs with stats already done and waiting for me to use is one of my favorite things. There are also a number of heroic characters that belong to groups, from a very, very covert team that flies the infamous black helicopters, to a group of anarchists. The individual NPCs are useful even without the group background.</p><p></p><p>The third section is made up of organizations. FBI, CIA, and a number of other real and fictional ones are here (I mentioned the Hoffman Institute, which I thought was a neat touch). The history and motivations of these organizations are presented, with notes on using them in the various campaign models detailed in the core book (Urban Arcana, for example).</p><p></p><p>Generally, I like what I've seen so far.</p></blockquote><p></p>
[QUOTE="ColonelHardisson, post: 1164576, member: 363"] This is a overview/review of the book I posted at Nukinland just after it came out. When I have the time, I'll add to it: I picked up the d20 Menace Manual recently. After giving it a couple of look-throughs, I have to say this book really pleases me as of now (I haven't read it thoroughly yet, so this is coming from just a few initial impressions). What I kept finding myself thinking as I went through it was: "now this is a monster book done right!" What I enjoyed was that it was a combination of Rogue's Gallery and Monster Manual, with a section on organizations the PCs can interact with either positively or negatively (the CIA, the FBI, Dark Matter's Hoffman Institute, etc.) Basically, there are three main sections, as I mentioned. The first is what you'd expect: monsters. They range from plesiosaurs to bogey men. The Mothman makes an appearance, as does a number of other beasts from contemporary mythology; Sasquatch, Yeti, etc. A couple of the Alternity aliens show up - the Fraal are Greys, and the SSesheyans (or however you spell it). In general, this is a good, solid collection of critters that fit into the "real world." The second section details a number of Ordinaries, for the GM's convenience (we saw this in the core book also). Firemen, cat burglars, etc. Reminded me a lot of the stock characters from Shadowrun. I love this kind of stuff; having a pool of NPCs with stats already done and waiting for me to use is one of my favorite things. There are also a number of heroic characters that belong to groups, from a very, very covert team that flies the infamous black helicopters, to a group of anarchists. The individual NPCs are useful even without the group background. The third section is made up of organizations. FBI, CIA, and a number of other real and fictional ones are here (I mentioned the Hoffman Institute, which I thought was a neat touch). The history and motivations of these organizations are presented, with notes on using them in the various campaign models detailed in the core book (Urban Arcana, for example). Generally, I like what I've seen so far. [/QUOTE]
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