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Menace Manual -- no reviews?!
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<blockquote data-quote="Erratic K" data-source="post: 1166233" data-attributes="member: 14360"><p>Here is my mini-review:</p><p></p><p>I felt like I got a great deal on the d20 Modern roleplaying game book, the d20 Menace Manual is cool, but seems like less of a deal. I'm using the Creature section in my D&D campaign and a few in d20 M. The GM characters section saves me some time. The factions section, I don't use much verbatim (except more GM characters), but the ideas and templating I found useful.</p><p></p><p>It is 224 pages for 34.95$ list. So it is not that great price per page. It doesn't really have player material, it is mainly targetted at GMs.</p><p></p><p>I think it is good looking (but I like the d20 Modern dress- it follows that style). The art has highlights and low lights, but is mostly colour and is good.</p><p></p><p>It has 85 pages of Creatures. The creatures are Monster Manual style monsters. Some would be great in D&D. The monsters are assorted by types and CR so you get a cross section of all. The fraal appear along with some Alternity and DarkMatter creature converted to d20. There are a couple of templates in this section.</p><p></p><p>It has a few less than 50 pages of GM characters. The first 25 pages are 'ordinaries' so you don't have to generate NPC's- they are divided into jobs and have CR 1, 5, 9 statblocks for each job. The second 25 pages are specific, named, heroic GM characters some allies, some foes... I find the ordinaries useful, the Heroics not so much. The generic ordinaries I can dress up anyway I like, the Heroics already have a certain flavor, and my game isn't really set for any of them.</p><p></p><p>The next 80 pages are factions. This part is useful for a gm because of the templating ( I don't feel the actual factions are that useful, but I'm using d20M as a cyberpunk setting). They have details about an organization, some sample characters, gather/info research charts if the players research the organization. Those are kind of cool. There is the Hoffman institute and some other old flavor things creeping in. I like the balance of crunch and fluff. I use the crunch of the sample characters and the template for a faction, the fluff is just inspirational for me as it doesn't fit my game.</p><p></p><p>Instead of an index, there is a creatures ranked by CR chart. I like that but I also wish they would include a type chart. There are no appendix/concordance whatever- the table of contents at the beginning is how you are supposed to find things.</p><p></p><p>Overall: for a GM 4 out of 5 stars (B maybe B+) for a player 3 out of 5 (C maybe C-)</p><p></p><p>-E</p><p></p><p>Maybe I should go post this in the review section...</p></blockquote><p></p>
[QUOTE="Erratic K, post: 1166233, member: 14360"] Here is my mini-review: I felt like I got a great deal on the d20 Modern roleplaying game book, the d20 Menace Manual is cool, but seems like less of a deal. I'm using the Creature section in my D&D campaign and a few in d20 M. The GM characters section saves me some time. The factions section, I don't use much verbatim (except more GM characters), but the ideas and templating I found useful. It is 224 pages for 34.95$ list. So it is not that great price per page. It doesn't really have player material, it is mainly targetted at GMs. I think it is good looking (but I like the d20 Modern dress- it follows that style). The art has highlights and low lights, but is mostly colour and is good. It has 85 pages of Creatures. The creatures are Monster Manual style monsters. Some would be great in D&D. The monsters are assorted by types and CR so you get a cross section of all. The fraal appear along with some Alternity and DarkMatter creature converted to d20. There are a couple of templates in this section. It has a few less than 50 pages of GM characters. The first 25 pages are 'ordinaries' so you don't have to generate NPC's- they are divided into jobs and have CR 1, 5, 9 statblocks for each job. The second 25 pages are specific, named, heroic GM characters some allies, some foes... I find the ordinaries useful, the Heroics not so much. The generic ordinaries I can dress up anyway I like, the Heroics already have a certain flavor, and my game isn't really set for any of them. The next 80 pages are factions. This part is useful for a gm because of the templating ( I don't feel the actual factions are that useful, but I'm using d20M as a cyberpunk setting). They have details about an organization, some sample characters, gather/info research charts if the players research the organization. Those are kind of cool. There is the Hoffman institute and some other old flavor things creeping in. I like the balance of crunch and fluff. I use the crunch of the sample characters and the template for a faction, the fluff is just inspirational for me as it doesn't fit my game. Instead of an index, there is a creatures ranked by CR chart. I like that but I also wish they would include a type chart. There are no appendix/concordance whatever- the table of contents at the beginning is how you are supposed to find things. Overall: for a GM 4 out of 5 stars (B maybe B+) for a player 3 out of 5 (C maybe C-) -E Maybe I should go post this in the review section... [/QUOTE]
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