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<blockquote data-quote="JoeNotCharles" data-source="post: 4674803" data-attributes="member: 79945"><p>OOC: grr, my wireless went down and ate my post. This game's got good momentum, so I'll just post the results anyway in case Larinza's about to play.</p><p></p><p>[sblock=Janus]</p><p>You know that zombies are mindless creatures created and controlled by necromantic rituals, or sometimes raised on their own by corrupted magical energy. The key here is "mindless" - that flanking maneuver seemed too sophisticated for a zombie to come up with on its own.</p><p>[/sblock]</p><p></p><p>Janus flails at the zombie with his knife, and hits with a cut that shouldn't have had any effect. However, on the slippery ice it knocks the zombie off balance slightly. It starts to turn to face him, but its foot catches and it topples slowly backwards. As it makes no attempt to catch itself, its head strikes the ice full force and... shatters. Whatever cold magic animated it has also made it brittle.</p><p></p><p>The wizard steps over the body and quickly casts his spell, but lets it off in too much haste. The wave of force digs a shallow trench southeastward through the ice, missing the zombie completely.</p><p></p><p>The chill zombie stumbles forward lethargically. It shakes off some of its slowness and lurches into a shambling run, howling, and slams into Larinza from behind. It tries to lock its rigid hands around her throat; she twists to put her body in the way and forces it to grab her shoulder instead, but still the grasping fingers dig in and ice begins to spread across Larinza' s body. The attack seems to invigorate it and it shakes off the last of its stupor.</p><p></p><p>On the other side of the ship, another zombie rushes at Shorrin and brings its ice-hard fists down on his shoulder, rocking him back a step.</p><p></p><p>[sblock=Status]</p><p>Janus hits with the OA and kills Zombie #2. (Yay! Minion!) Then he misses with Thunderwave.</p><p></p><p>Chillborn #3 moves 2 squares to O5, then charges 2 squares to M4, hitting Larinza with a ridiculous roll (+3 for combat advantage and charging, and I rolled 18 anyway) for 6 damage. Larinza is immobilized and take 4 ongoing cold damage. Then it passes its saving throw and recovers from the Sleep spell.</p><p></p><p>Larinza and Janus are now taking 4 cold damage per turn for being in its aura (fortunately that doesn't stack so Larinza still only takes 4 total).</p><p></p><p>Zombie #3 charges to R14 and hits Shorrin for 5 damage.</p><p></p><p>Larinza - your turn. You take 4 cold damage immediately. Since you're immobilized you can't move (but you can attack and do other actions). If you pass a DC 15 Religion test you can read the "Janus" block above. At the end of your turn, make a saving throw for the ongoing cold damage.</p><p></p><p>Balth (I9) - 27</p><p>Chillborn Zombie #1 (P15) - 24 - 5 damage</p><p>Shorrin (Q14) - 18 - 9 damage</p><p>Zombie #1 (K2) - 17</p><p>Chillborn Zombie #2 (J9) - 15 - 29 damage, bloodied</p><p><s>Zombie #2 (M4) - 15</s></p><p>Janus (M3) - 14 (12 when not near Larinza)</p><p>Chillborn Zombie #3 (M4) - 13 - slowed</p><p>Zombie #3 (R14) - 12</p><p>Larinza (L3) - 9 - 15 damage, immobilized << Your turn</p><p>Murphy (P13) - 4</p><p>Zombie #4 (K19) - -1</p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com" target="_blank"><img src="http://i43.tinypic.com/33zbjw8.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><a href="http://img403.imageshack.us/my.php?image=shipwreckmapjm3.png" target="_blank">(Backup map)</a></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4674803, member: 79945"] OOC: grr, my wireless went down and ate my post. This game's got good momentum, so I'll just post the results anyway in case Larinza's about to play. [sblock=Janus] You know that zombies are mindless creatures created and controlled by necromantic rituals, or sometimes raised on their own by corrupted magical energy. The key here is "mindless" - that flanking maneuver seemed too sophisticated for a zombie to come up with on its own. [/sblock] Janus flails at the zombie with his knife, and hits with a cut that shouldn't have had any effect. However, on the slippery ice it knocks the zombie off balance slightly. It starts to turn to face him, but its foot catches and it topples slowly backwards. As it makes no attempt to catch itself, its head strikes the ice full force and... shatters. Whatever cold magic animated it has also made it brittle. The wizard steps over the body and quickly casts his spell, but lets it off in too much haste. The wave of force digs a shallow trench southeastward through the ice, missing the zombie completely. The chill zombie stumbles forward lethargically. It shakes off some of its slowness and lurches into a shambling run, howling, and slams into Larinza from behind. It tries to lock its rigid hands around her throat; she twists to put her body in the way and forces it to grab her shoulder instead, but still the grasping fingers dig in and ice begins to spread across Larinza' s body. The attack seems to invigorate it and it shakes off the last of its stupor. On the other side of the ship, another zombie rushes at Shorrin and brings its ice-hard fists down on his shoulder, rocking him back a step. [sblock=Status] Janus hits with the OA and kills Zombie #2. (Yay! Minion!) Then he misses with Thunderwave. Chillborn #3 moves 2 squares to O5, then charges 2 squares to M4, hitting Larinza with a ridiculous roll (+3 for combat advantage and charging, and I rolled 18 anyway) for 6 damage. Larinza is immobilized and take 4 ongoing cold damage. Then it passes its saving throw and recovers from the Sleep spell. Larinza and Janus are now taking 4 cold damage per turn for being in its aura (fortunately that doesn't stack so Larinza still only takes 4 total). Zombie #3 charges to R14 and hits Shorrin for 5 damage. Larinza - your turn. You take 4 cold damage immediately. Since you're immobilized you can't move (but you can attack and do other actions). If you pass a DC 15 Religion test you can read the "Janus" block above. At the end of your turn, make a saving throw for the ongoing cold damage. Balth (I9) - 27 Chillborn Zombie #1 (P15) - 24 - 5 damage Shorrin (Q14) - 18 - 9 damage Zombie #1 (K2) - 17 Chillborn Zombie #2 (J9) - 15 - 29 damage, bloodied [s]Zombie #2 (M4) - 15[/s] Janus (M3) - 14 (12 when not near Larinza) Chillborn Zombie #3 (M4) - 13 - slowed Zombie #3 (R14) - 12 Larinza (L3) - 9 - 15 damage, immobilized << Your turn Murphy (P13) - 4 Zombie #4 (K19) - -1 [/sblock] [URL="http://tinypic.com"][IMG]http://i43.tinypic.com/33zbjw8.png[/IMG][/URL] [URL="http://img403.imageshack.us/my.php?image=shipwreckmapjm3.png"](Backup map)[/URL] [/QUOTE]
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