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<blockquote data-quote="JoeNotCharles" data-source="post: 4688836" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>I guess to keep the game moving I'll have to assume Shorrin meant to do just what he posted and no more.</p><p>[/sblock]</p><p></p><p>Shorrin hops over the gap from the spar he's balancing on to the deck and makes his way carefully down the steep, slippery surface, drawing his throwing hammer as he goes. Reaching a point of relative stability he waits for the best moment to throw...</p><p></p><p>The zombie bends down to claw at Larinza's body, but suddenly icy daggers plunge into its body again! The ice soon fades from view, but it roars in annoyance as it turns to face the capering wizard and charges. Janus tries to stumble out of the way, but the zombie slams one fist into his gut and locks the other around his upraised wrist, staring into his face with hate-filled, glittering eyes. A puff of vapour escapes its jaws as it growls, but no breath follows it.</p><p></p><p>[sblock=Status]</p><p>When your wizard is tanking, something's gone badly wrong...</p><p></p><p>Shorrin moves to P8, draws his throwing hammer and wastes his standard action.</p><p></p><p>Janus takes 4 damage, moves to Q5 and hits the zombie with magic missile.</p><p></p><p>The zombie charges to P5, hitting Janus with a slam for 5 damage. Janus is now immobilized and taking ongoing cold damage.</p><p></p><p>Larinza's turn - need another saving throw. Larinza is no longer immobilized, not that it matters at the moment. After that is Murphy, then Balth. (Feel free to post out of order if your action doesn't depend on someone else's exact positioning or anything.) Nobody's taking cold damage this time!</p><p></p><p>BTW, in case there's any confusion, both Balth and Murphy have line of sight to both zombies. The northern one has cover from Balth (-2 to hit) but not Murphy.</p><p></p><p>Balth (J8) - 27 - 14 damage, bloodied</p><p>Chillborn Zombie #1 (N13) - 24 - 6 damage</p><p>Shorrin (P8) - 18 - 22 damage, bloodied</p><p><s>Zombie #1 (K2) - 17</s></p><p><s>Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied</s></p><p><s>Zombie #2 (M4) - 15</s></p><p>Janus (Q5) - 14 (12 when not near Larinza) - 14 damage, immobilized, ongoing cold</p><p>Chillborn Zombie #3 (P5) - 13 - 35 damage, bloodied</p><p><s>Zombie #3 (R14) - 12</s></p><p>Larinza (L5) - 9 - 24 damage, bloodied, dying, prone << Your turn</p><p>Murphy (O12) - 4 - 4 damage</p><p><s>Zombie #4 (P14) - -1</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/view.php?pic=21b6sly&s=5" target="_blank"><img src="http://i40.tinypic.com/21b6sly.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><a href="http://img5.imageshack.us/my.php?image=shipwreckmap.png" target="_blank">(Backup map)</a></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4688836, member: 79945"] [sblock=OOC] I guess to keep the game moving I'll have to assume Shorrin meant to do just what he posted and no more. [/sblock] Shorrin hops over the gap from the spar he's balancing on to the deck and makes his way carefully down the steep, slippery surface, drawing his throwing hammer as he goes. Reaching a point of relative stability he waits for the best moment to throw... The zombie bends down to claw at Larinza's body, but suddenly icy daggers plunge into its body again! The ice soon fades from view, but it roars in annoyance as it turns to face the capering wizard and charges. Janus tries to stumble out of the way, but the zombie slams one fist into his gut and locks the other around his upraised wrist, staring into his face with hate-filled, glittering eyes. A puff of vapour escapes its jaws as it growls, but no breath follows it. [sblock=Status] When your wizard is tanking, something's gone badly wrong... Shorrin moves to P8, draws his throwing hammer and wastes his standard action. Janus takes 4 damage, moves to Q5 and hits the zombie with magic missile. The zombie charges to P5, hitting Janus with a slam for 5 damage. Janus is now immobilized and taking ongoing cold damage. Larinza's turn - need another saving throw. Larinza is no longer immobilized, not that it matters at the moment. After that is Murphy, then Balth. (Feel free to post out of order if your action doesn't depend on someone else's exact positioning or anything.) Nobody's taking cold damage this time! BTW, in case there's any confusion, both Balth and Murphy have line of sight to both zombies. The northern one has cover from Balth (-2 to hit) but not Murphy. Balth (J8) - 27 - 14 damage, bloodied Chillborn Zombie #1 (N13) - 24 - 6 damage Shorrin (P8) - 18 - 22 damage, bloodied [s]Zombie #1 (K2) - 17[/s] [s]Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied[/s] [s]Zombie #2 (M4) - 15[/s] Janus (Q5) - 14 (12 when not near Larinza) - 14 damage, immobilized, ongoing cold Chillborn Zombie #3 (P5) - 13 - 35 damage, bloodied [s]Zombie #3 (R14) - 12[/s] Larinza (L5) - 9 - 24 damage, bloodied, dying, prone << Your turn Murphy (O12) - 4 - 4 damage [s]Zombie #4 (P14) - -1[/s] [/sblock] [url=http://tinypic.com/view.php?pic=21b6sly&s=5][img]http://i40.tinypic.com/21b6sly.png[/img][/url] [url=http://img5.imageshack.us/my.php?image=shipwreckmap.png](Backup map)[/url] [/QUOTE]
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