Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Menace of the Icy Spire (Ozymandias79 judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4691531" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Sorry, that's a miss.</p><p>[/sblock]</p><p></p><p>The zombie takes Balth's arrow and just keeps coming. His shot distracted it, though - it turns away from Larinza and lumbers towards the new threat, arms reaching and groping.</p><p></p><p>[sblock=Status]</p><p>Balth's attack bloodies the zombie.</p><p></p><p>The zombie moves to K7 and slams at Balth, missing.</p><p></p><p>Larinza and Balth are now in the cold aura, and taking 4 damage per round. I just noticed Balth was in it last turn and should have taken some damage already, but I forgot to mention it. Lucky you, Balth!</p><p></p><p>Shorrin's turn. The movement gets a bit tricky around here, so let me summarize:</p><p></p><p>The mast isn't an obstacle - see the shadow at O7? The mast is rising into the air at an angle, so you can just duck under it with no penalty there. It's only an obstacle up by M9/N10.</p><p></p><p>The deck of the ship is essentially difficult terrain, so it takes you 2 squares of movement to get to P7 or O7, but then you can move down to the ice at row 6 and move normally. So then you'd have 3 squares of movement left to walk around on the ice with. If you prefer to stay on the deck, and still move at full speed, you can take an Athletics check to avoid falling on your ass.</p><p></p><p>Balth (J8) - 27 - 14 damage, bloodied</p><p>Chillborn Zombie #1 (K7) - 24 - 25 damage, slowed</p><p>Shorrin (P8) - 18 - 22 damage, bloodied << Your turn</p><p><s>Zombie #1 (K2) - 17</s></p><p><s>Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied</s></p><p><s>Zombie #2 (M4) - 15</s></p><p>Janus (Q5) - 14 (12 when not near Larinza) - 13 damage, bloodied</p><p><s>Chillborn Zombie #3 (P5) - 13 - 54 damage, bloodied</s></p><p><s>Zombie #3 (R14) - 12</s></p><p>Larinza (L5) - 9 - 28 damage, bloodied, dying (missed 1), prone</p><p>Murphy (R8) - 4 - 1 damage</p><p><s>Zombie #4 (P14) - -1</s></p><p>[/sblock]</p><p></p><p><a href="http://tinypic.com/view.php?pic=2dvn7g4&s=5" target="_blank"><img src="http://i39.tinypic.com/2dvn7g4.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></a></p><p><a href="http://img149.imageshack.us/my.php?image=shipwreckmap.png" target="_blank">(Backup map)</a></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4691531, member: 79945"] [sblock=OOC] Sorry, that's a miss. [/sblock] The zombie takes Balth's arrow and just keeps coming. His shot distracted it, though - it turns away from Larinza and lumbers towards the new threat, arms reaching and groping. [sblock=Status] Balth's attack bloodies the zombie. The zombie moves to K7 and slams at Balth, missing. Larinza and Balth are now in the cold aura, and taking 4 damage per round. I just noticed Balth was in it last turn and should have taken some damage already, but I forgot to mention it. Lucky you, Balth! Shorrin's turn. The movement gets a bit tricky around here, so let me summarize: The mast isn't an obstacle - see the shadow at O7? The mast is rising into the air at an angle, so you can just duck under it with no penalty there. It's only an obstacle up by M9/N10. The deck of the ship is essentially difficult terrain, so it takes you 2 squares of movement to get to P7 or O7, but then you can move down to the ice at row 6 and move normally. So then you'd have 3 squares of movement left to walk around on the ice with. If you prefer to stay on the deck, and still move at full speed, you can take an Athletics check to avoid falling on your ass. Balth (J8) - 27 - 14 damage, bloodied Chillborn Zombie #1 (K7) - 24 - 25 damage, slowed Shorrin (P8) - 18 - 22 damage, bloodied << Your turn [s]Zombie #1 (K2) - 17[/s] [s]Chillborn Zombie #2 (I9) - 15 - 57 damage, bloodied[/s] [s]Zombie #2 (M4) - 15[/s] Janus (Q5) - 14 (12 when not near Larinza) - 13 damage, bloodied [s]Chillborn Zombie #3 (P5) - 13 - 54 damage, bloodied[/s] [s]Zombie #3 (R14) - 12[/s] Larinza (L5) - 9 - 28 damage, bloodied, dying (missed 1), prone Murphy (R8) - 4 - 1 damage [s]Zombie #4 (P14) - -1[/s] [/sblock] [url=http://tinypic.com/view.php?pic=2dvn7g4&s=5][img]http://i39.tinypic.com/2dvn7g4.png[/img][/url] [url=http://img149.imageshack.us/my.php?image=shipwreckmap.png](Backup map)[/url] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Menace of the Icy Spire (Ozymandias79 judging)
Top