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<blockquote data-quote="JoeNotCharles" data-source="post: 4739010" data-attributes="member: 79945"><p>It's a long, slow slog to get to a point where the gully is shallow enough to haul the sleds down into it and then out the other side, but at least you aren't bothered by any of the lurking fey on the way. On the far side, you finally gain a good view of your destination: a tall spire of solid ice poking above the trees on the horizon. Inside the ice you can make out a looming, shadowy mass - you are reminded uncomfortably of the dead sailor frozen vertically in the ice by the hulk of the <em>Celia</em>.</p><p></p><p>You only have a few moments to take in the sight before blinding whiteness descends again as the storm redoubles itself. You hear a series of sharp cracks nearby as the tree trunks split in the cold. Balth is forced to duck as a stout branch, ripped clean off of a tree by the wind, tumbles past his head - not fast enough! It clips him above the eye at a high speed, opening a nasty gash.</p><p></p><p>[sblock=OOC]</p><p>Since you didn't specify, I'm going to assume Janus gives his 3 +1's to the people with the lowest endurance: himself, Balth and Murphy.</p><p></p><p>Janus and Balth didn't roll Endurance checks to go along with their last two skill checks, so I'll roll them now: <a href="http://invisiblecastle.com/roller/view/2007106/" target="_blank">17 for Janus, 6 for Balth</a>. Balth loses a healing surge.</p><p></p><p>Because you're taking the long way around, you'll each need to make an extra Endurance check, which I'll roll now: <a href="http://invisiblecastle.com/roller/view/2007120/" target="_blank">Balth and Murphy lose 1 healing surge each</a></p><p>[/sblock]</p><p></p><p>[sblock=Summary]</p><p>Welcome back!</p><p></p><p>Here's the situation: you and Larinza still have to make checks in this second round of the skill challenge. So far the skills you know will work are:</p><p></p><p><em>Athletics</em>: DC 10: 1 success per person (Larinza and Shorrin have used them)</p><p><em>Nature</em>: DC 10: 1 success per person (Murphy and Balth have used them) - unfortunately, Balth wasted his second check rolling Nature a second time, when he'd already gotten a success with it</p><p><em>Insight</em>: DC 10: 1 success per person (nobody's used this yet)</p><p><em>History</em>: DC 10: 1 success max (nobody's used this yet)</p><p></p><p>Right now we're at 5 successes / 1 failure. Resources expended: Shorrin: 1 healing surges; Murphy: 2 healing surges; Balth: 2 healing surges.</p><p></p><p>So what do you want to do next?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4739010, member: 79945"] It's a long, slow slog to get to a point where the gully is shallow enough to haul the sleds down into it and then out the other side, but at least you aren't bothered by any of the lurking fey on the way. On the far side, you finally gain a good view of your destination: a tall spire of solid ice poking above the trees on the horizon. Inside the ice you can make out a looming, shadowy mass - you are reminded uncomfortably of the dead sailor frozen vertically in the ice by the hulk of the [i]Celia[/i]. You only have a few moments to take in the sight before blinding whiteness descends again as the storm redoubles itself. You hear a series of sharp cracks nearby as the tree trunks split in the cold. Balth is forced to duck as a stout branch, ripped clean off of a tree by the wind, tumbles past his head - not fast enough! It clips him above the eye at a high speed, opening a nasty gash. [sblock=OOC] Since you didn't specify, I'm going to assume Janus gives his 3 +1's to the people with the lowest endurance: himself, Balth and Murphy. Janus and Balth didn't roll Endurance checks to go along with their last two skill checks, so I'll roll them now: [url=http://invisiblecastle.com/roller/view/2007106/]17 for Janus, 6 for Balth[/url]. Balth loses a healing surge. Because you're taking the long way around, you'll each need to make an extra Endurance check, which I'll roll now: [url=http://invisiblecastle.com/roller/view/2007120/]Balth and Murphy lose 1 healing surge each[/url] [/sblock] [sblock=Summary] Welcome back! Here's the situation: you and Larinza still have to make checks in this second round of the skill challenge. So far the skills you know will work are: [i]Athletics[/i]: DC 10: 1 success per person (Larinza and Shorrin have used them) [i]Nature[/i]: DC 10: 1 success per person (Murphy and Balth have used them) - unfortunately, Balth wasted his second check rolling Nature a second time, when he'd already gotten a success with it [i]Insight[/i]: DC 10: 1 success per person (nobody's used this yet) [i]History[/i]: DC 10: 1 success max (nobody's used this yet) Right now we're at 5 successes / 1 failure. Resources expended: Shorrin: 1 healing surges; Murphy: 2 healing surges; Balth: 2 healing surges. So what do you want to do next? [/sblock] [/QUOTE]
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