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<blockquote data-quote="JoeNotCharles" data-source="post: 4749448" data-attributes="member: 79945"><p>Urged on by Murphy's impatience, you set out into the hills after only a brief rest. As you get closer to the gleaming reflection you spotted before, it resolves itself into a slick sheet of ice, perfectly symmetrical, nestled between three hills.</p><p></p><p>Suddenly Janus glances up at the nearest hill and realizes that he's looking at an ugly, twisted little blue-skinned goblin, crouching low in the snow and staring intently towards the ice. A handful of javelins are stuck into the snow next to him. Before he can point the goblin out to his companions, Balth appears in front of the sled, returning from his scouting with a finger to his lips. He silently points to the other hills, where more goblins are scattered, their pale blue-white skins and snow crusted over their leather armour acting as camouflage. Several of them have javelins like the one Janus spotted, but two have crossbows, and one on top of the tallest hill is dressed in robes woven of vertical strips of leather, adorned with talismans and fetishes, and carries a jagged forked rod.</p><p></p><p>The tower on the horizon is directly on the other side of these hills. The goblins are currently watching the southern approach, and because of the path you took coming out of the forest you've managed to circle past their forward lookouts, so you haven't been seen yet. But as soon as any of them turn their head they'll see you - you only have moments to act before you're spotted!</p><p></p><p></p><p>[sblock=Nature 16 (Trained Only)]</p><p>So I guess Balth is reading this. Hi, Balth!</p><p></p><p>You recognize them as goblins all right, but their blue skin is highly unusual, and the fact that they're not dressed for the cold weather suggests that they've adapted to the unnatural winter somehow. They're probably resistant to cold.</p><p>[/sblock]</p><p></p><p>[sblock=OOC]</p><p>Janus's passive perception spots the Goblin Cutter at S10; Balth's spots that one plus Goblin Cutters at J6 and L4, Goblin Sharpshooters at I15 and Q8, and the Goblin Hexer at J18. (The Sharpshooters are marked B for Bowman, because Shorrin's already S.)</p><p></p><p>Place yourselves and the two sleds in the area marked PC Start A. You have surprise! Everyone give me Initiative rolls and 1 action to take during the surprise round.</p><p></p><p>Terrain:</p><p></p><p>- the snow gets deeper to the north, so everything above the northernmost hill (rows 22-24) is difficult terrain.</p><p>- the icy hills can be climbed at no penalty using the ramps of packed snow at F17, I6, N3 and R11. Climbing the hills at any other point takes a DC 10 Athletics check, and you can only move at half speed (so it would take 4 squares of movement to climb up the side of a 10 foot high hill)</p><p>- for one person, moving while pulling a sled is a standard action, rather than a move action.</p><p>- two people working together can pull the sled with a move action each, but they need to move at the same time (so the first person would need to delay their action to go either just before or just after the other) and they need to end up either adjacent to each other, or with one person in front of the sled and the other behind. The sled moves with the first person to move - if for some reason the second person doesn't make it to the right spot, the first one must make a saving throw or fall prone (because their helper let go of the sled)</p><p></p><p>To continue towards the tower you need to exit off the west edge of the map. (Of course, any goblins left alive might keep chasing you...)</p><p>[/sblock]</p><p></p><p><img src="http://i44.tinypic.com/6eou80.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4749448, member: 79945"] Urged on by Murphy's impatience, you set out into the hills after only a brief rest. As you get closer to the gleaming reflection you spotted before, it resolves itself into a slick sheet of ice, perfectly symmetrical, nestled between three hills. Suddenly Janus glances up at the nearest hill and realizes that he's looking at an ugly, twisted little blue-skinned goblin, crouching low in the snow and staring intently towards the ice. A handful of javelins are stuck into the snow next to him. Before he can point the goblin out to his companions, Balth appears in front of the sled, returning from his scouting with a finger to his lips. He silently points to the other hills, where more goblins are scattered, their pale blue-white skins and snow crusted over their leather armour acting as camouflage. Several of them have javelins like the one Janus spotted, but two have crossbows, and one on top of the tallest hill is dressed in robes woven of vertical strips of leather, adorned with talismans and fetishes, and carries a jagged forked rod. The tower on the horizon is directly on the other side of these hills. The goblins are currently watching the southern approach, and because of the path you took coming out of the forest you've managed to circle past their forward lookouts, so you haven't been seen yet. But as soon as any of them turn their head they'll see you - you only have moments to act before you're spotted! [sblock=Nature 16 (Trained Only)] So I guess Balth is reading this. Hi, Balth! You recognize them as goblins all right, but their blue skin is highly unusual, and the fact that they're not dressed for the cold weather suggests that they've adapted to the unnatural winter somehow. They're probably resistant to cold. [/sblock] [sblock=OOC] Janus's passive perception spots the Goblin Cutter at S10; Balth's spots that one plus Goblin Cutters at J6 and L4, Goblin Sharpshooters at I15 and Q8, and the Goblin Hexer at J18. (The Sharpshooters are marked B for Bowman, because Shorrin's already S.) Place yourselves and the two sleds in the area marked PC Start A. You have surprise! Everyone give me Initiative rolls and 1 action to take during the surprise round. Terrain: - the snow gets deeper to the north, so everything above the northernmost hill (rows 22-24) is difficult terrain. - the icy hills can be climbed at no penalty using the ramps of packed snow at F17, I6, N3 and R11. Climbing the hills at any other point takes a DC 10 Athletics check, and you can only move at half speed (so it would take 4 squares of movement to climb up the side of a 10 foot high hill) - for one person, moving while pulling a sled is a standard action, rather than a move action. - two people working together can pull the sled with a move action each, but they need to move at the same time (so the first person would need to delay their action to go either just before or just after the other) and they need to end up either adjacent to each other, or with one person in front of the sled and the other behind. The sled moves with the first person to move - if for some reason the second person doesn't make it to the right spot, the first one must make a saving throw or fall prone (because their helper let go of the sled) To continue towards the tower you need to exit off the west edge of the map. (Of course, any goblins left alive might keep chasing you...) [/sblock] [IMG]http://i44.tinypic.com/6eou80.png[/IMG] [/QUOTE]
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