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<blockquote data-quote="JoeNotCharles" data-source="post: 4813971" data-attributes="member: 79945"><p>Larinza stops the flow of blood from Shorrin's wounds but is unable to do any more for him now. Instead she moves towards the nearest goblin, reaching it just as it leaps from the top of the hill. Her sword flicks out and catches it in mid-air; it's dead before it hits the ground.</p><p></p><p>Balth takes up a position on the highest hill and sends two arrows towards the hexer. One nearly hits him. From his vantage point, he can see the remaining sniper crawling into a better position, half burrowed in the snow. When it thinks noone can see it, it stands and begins stalking back towards the battlefield, crossbow held ready.</p><p></p><p>[sblock=Status]</p><p>Larinza stabilizes Shorrin - he is no longer dying, but still unconscious and at negative hit points, and starts dying again if he takes more damage. Then she shifts to H6.</p><p></p><p>Balth moves to H15 and misses the hexer with Twin Strike.</p><p></p><p>Bowman 1 crawls to S1, where he's out of LOS from everyone but Balth, and makes a new Stealth check (this time no -5 because he only moved 2): <a href="http://invisiblecastle.com/roller/view/2100926/" target="_blank">13</a>. This beats Larinza's, Murphy's and Shorrin's Passive Perception. Balth and Janus can see him (well, Balth can see him and Janus will spot him as soon as he moves out into the open). He uses his standard action to stand.</p><p></p><p>Bowman 2 jumps off the hill, provoking an opportunity attack from Larinza: <a href="http://invisiblecastle.com/roller/view/2100937/" target="_blank">hit with 20 for 8 damage</a>. That kills it.</p><p></p><p>Murphy's turn - he can't get a shot at the hexer from here because the hill is too steep. I'll say (with a wild-ass estimate) that he needs to back up 2 squares to get a better angle, or else climb the hill. And he's lost track of where Bowman 1 is.</p><p></p><p>28 - Balth (<span style="color: Red">6/22</span> hp, Hunter's Quarry on Hexer)</p><p>23 - Bowman 1 at Q1 (<span style="color: Red">19</span> damage, hiding, visible to Balth and Janus)</p><p><s>21 - Cutter 1 at L10</s></p><p><s>21 - Cutter 2 at L9</s></p><p><s>16 - Cutter 3 at M16 (concealed while in cloud)</s></p><p><s>15 - Cutter 4 at L10</s></p><p><s>14 - Bowman 2 at H5 (<span style="color: Red">33</span> damage, concealed while in cloud)</s></p><p>14 - Murphy (<span style="color: Lime">18/26</span> hp, prone)</p><p>12 - Shorrin (<span style="color: Red">-4/33</span> hp, unconscious, <span style="color: Red">2 failed death saves</span>)</p><p> 9 - Janus (<span style="color: Lime">22/22</span> hp, partial cover from sled)</p><p><s> 7 - Cutter 5 at J19</s></p><p> 6 - Hexer at H6 (<span style="color: Red">82</span> damage, used 1 AP, concealed while in cloud)</p><p> 5 - Larinza (<span style="color: Red">9/24 hp</span>, <span style="color: Red">2 failed death saves</span>, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, -5 to hit and grants combat advantage until next turn)</p><p><s> 4 - Cutter 6 at P11</s></p><p>[/sblock]</p><p></p><p><img src="http://i39.tinypic.com/2lu7upk.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4813971, member: 79945"] Larinza stops the flow of blood from Shorrin's wounds but is unable to do any more for him now. Instead she moves towards the nearest goblin, reaching it just as it leaps from the top of the hill. Her sword flicks out and catches it in mid-air; it's dead before it hits the ground. Balth takes up a position on the highest hill and sends two arrows towards the hexer. One nearly hits him. From his vantage point, he can see the remaining sniper crawling into a better position, half burrowed in the snow. When it thinks noone can see it, it stands and begins stalking back towards the battlefield, crossbow held ready. [sblock=Status] Larinza stabilizes Shorrin - he is no longer dying, but still unconscious and at negative hit points, and starts dying again if he takes more damage. Then she shifts to H6. Balth moves to H15 and misses the hexer with Twin Strike. Bowman 1 crawls to S1, where he's out of LOS from everyone but Balth, and makes a new Stealth check (this time no -5 because he only moved 2): [url=http://invisiblecastle.com/roller/view/2100926/]13[/url]. This beats Larinza's, Murphy's and Shorrin's Passive Perception. Balth and Janus can see him (well, Balth can see him and Janus will spot him as soon as he moves out into the open). He uses his standard action to stand. Bowman 2 jumps off the hill, provoking an opportunity attack from Larinza: [url=http://invisiblecastle.com/roller/view/2100937/]hit with 20 for 8 damage[/url]. That kills it. Murphy's turn - he can't get a shot at the hexer from here because the hill is too steep. I'll say (with a wild-ass estimate) that he needs to back up 2 squares to get a better angle, or else climb the hill. And he's lost track of where Bowman 1 is. 28 - Balth ([COLOR="Red"]6/22[/COLOR] hp, Hunter's Quarry on Hexer) 23 - Bowman 1 at Q1 ([COLOR="Red"]19[/COLOR] damage, hiding, visible to Balth and Janus) [s]21 - Cutter 1 at L10[/s] [s]21 - Cutter 2 at L9[/s] [s]16 - Cutter 3 at M16 (concealed while in cloud)[/s] [s]15 - Cutter 4 at L10[/s] [s]14 - Bowman 2 at H5 ([COLOR="Red"]33[/COLOR] damage, concealed while in cloud)[/s] 14 - Murphy ([COLOR="Lime"]18/26[/COLOR] hp, prone) 12 - Shorrin ([COLOR="Red"]-4/33[/COLOR] hp, unconscious, [COLOR="Red"]2 failed death saves[/COLOR]) 9 - Janus ([COLOR="Lime"]22/22[/COLOR] hp, partial cover from sled) [s] 7 - Cutter 5 at J19[/s] 6 - Hexer at H6 ([COLOR="Red"]82[/COLOR] damage, used 1 AP, concealed while in cloud) 5 - Larinza ([COLOR="Red"]9/24 hp[/COLOR], [COLOR="Red"]2 failed death saves[/COLOR], +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp, -5 to hit and grants combat advantage until next turn) [s] 4 - Cutter 6 at P11[/s] [/sblock] [img]http://i39.tinypic.com/2lu7upk.png[/img] [/QUOTE]
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