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<blockquote data-quote="JoeNotCharles" data-source="post: 4841067" data-attributes="member: 79945"><p>As soon as Shorrin places his hand on the door, there is a deep creaking sound as one of the devils carved into the side of the tower suddenly turns its head towards him. Ice breaks from its stone wings as it takes flight. A similar creaking sound comes from behind as several of the squat, toadlike statues along the sides of the path also shudder and shake off the frost that coats them.</p><p></p><p>Fortunately, Janus and Larinza are already moving into a defensive position - although they weren't watching the statues specifically, they were clearly ready for anything. It is Balth who acts first, though, an arrow already nocked to his bow from the assault on the ice wall.</p><p></p><p>[sblock=Status]</p><p>I've taken the liberty of rolling initiative for everyone: <a href="http://invisiblecastle.com/roller/view/2134948/" target="_blank">good guys</a>, <a href="http://invisiblecastle.com/roller/view/2134931/" target="_blank">bad guys</a>. Nice rolling, Shorrin and Larinza.</p><p></p><p>As you stated, Shorrin is right up against the door, Janus is 5 squares back and Larinza is right in front of him. I figured Balth would be standing back as far as possible from the door, since the last thing he did was fire an arrow at it, and Murphy would be a little closer, also still in position from firing at the ice wall.</p><p></p><p>Balth gets to go first!</p><p></p><p>23 - Balth (<span style="color: Lime">22/22</span> hp)</p><p>23 - Murphy (<span style="color: Lime">26/26</span> hp)</p><p>22 - Clay Scout at J14 (<span style="color: Green">0</span> damage)</p><p>22 - Iron Guardian 1 at I9 (<span style="color: Green">0</span> damage)</p><p>19 - Iron Guardian 2 at M11 (<span style="color: Green">0</span> damage)</p><p>16 - Iron Guardian 3 at E8 (<span style="color: Green">0</span> damage)</p><p>13 - Janus (<span style="color: Lime">22/22</span> hp)</p><p> 8 - Iron Guardian 4 at M5 (<span style="color: Green">0</span> damage)</p><p> 6 - Larinza (<span style="color: Lime">24/24 hp</span>, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp)</p><p> 4 - Shorrin (<span style="color: Lime">33/33</span> hp)</p><p>[/sblock]</p><p></p><p><img src="http://i39.tinypic.com/2ijkunl.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>[sblock=Terrain]</p><p><strong>Path:</strong> The frozen cobblestones are slippery. Squares on the path are difficult terrain, plus creature that attempts to run or charge across these squares must succeed on a DC 10 Acrobatics check or fall prone, ending its move action.</p><p></p><p><strong>Statues:</strong> There are 3 types of statue here. The C marks a Clay Scout. The I's are Iron Guardians. The circles look just like the Iron Guardians, except they haven't animated.</p><p></p><p>The squares containing statues that haven't animated are difficult terrain, and they can provide cover to a Medium or smaller creature that crouches or falls prone behind them. (The statues are about 4 feet tall.) The squares containing Iron Guardians are impassible, just like any square containing an enemy.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4841067, member: 79945"] As soon as Shorrin places his hand on the door, there is a deep creaking sound as one of the devils carved into the side of the tower suddenly turns its head towards him. Ice breaks from its stone wings as it takes flight. A similar creaking sound comes from behind as several of the squat, toadlike statues along the sides of the path also shudder and shake off the frost that coats them. Fortunately, Janus and Larinza are already moving into a defensive position - although they weren't watching the statues specifically, they were clearly ready for anything. It is Balth who acts first, though, an arrow already nocked to his bow from the assault on the ice wall. [sblock=Status] I've taken the liberty of rolling initiative for everyone: [url=http://invisiblecastle.com/roller/view/2134948/]good guys[/url], [url=http://invisiblecastle.com/roller/view/2134931/]bad guys[/url]. Nice rolling, Shorrin and Larinza. As you stated, Shorrin is right up against the door, Janus is 5 squares back and Larinza is right in front of him. I figured Balth would be standing back as far as possible from the door, since the last thing he did was fire an arrow at it, and Murphy would be a little closer, also still in position from firing at the ice wall. Balth gets to go first! 23 - Balth ([COLOR="Lime"]22/22[/COLOR] hp) 23 - Murphy ([COLOR="Lime"]26/26[/COLOR] hp) 22 - Clay Scout at J14 ([color="Green"]0[/color] damage) 22 - Iron Guardian 1 at I9 ([color="Green"]0[/color] damage) 19 - Iron Guardian 2 at M11 ([color="Green"]0[/color] damage) 16 - Iron Guardian 3 at E8 ([color="Green"]0[/color] damage) 13 - Janus ([COLOR="Lime"]22/22[/COLOR] hp) 8 - Iron Guardian 4 at M5 ([color="Green"]0[/color] damage) 6 - Larinza ([COLOR="Lime"]24/24 hp[/COLOR], +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp) 4 - Shorrin ([COLOR="Lime"]33/33[/COLOR] hp) [/sblock] [IMG]http://i39.tinypic.com/2ijkunl.png[/IMG] [sblock=Terrain] [b]Path:[/b] The frozen cobblestones are slippery. Squares on the path are difficult terrain, plus creature that attempts to run or charge across these squares must succeed on a DC 10 Acrobatics check or fall prone, ending its move action. [b]Statues:[/b] There are 3 types of statue here. The C marks a Clay Scout. The I's are Iron Guardians. The circles look just like the Iron Guardians, except they haven't animated. The squares containing statues that haven't animated are difficult terrain, and they can provide cover to a Medium or smaller creature that crouches or falls prone behind them. (The statues are about 4 feet tall.) The squares containing Iron Guardians are impassible, just like any square containing an enemy. [/sblock] [/QUOTE]
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