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<blockquote data-quote="balth" data-source="post: 4841962" data-attributes="member: 69401"><p>Balth zig-zags up the walkway until he is just in front of Murphy, bringing his quarry, the only moving gargoyle ((C)), clearly into his sights. He looses two arrows to gauge the mettle of the monstrosity. The arrows hiss as they fly through the air. The first one seems to be straying, and he concentrates the way his master taught him. A tendril of green magic shoots out at lightning speed, pushing the arrow back on course, but Balth seems visably drained from this expenditure.</p><p></p><p>The arrows shoot with blazing speed towards their target.</p><p></p><p>[sblock=ooc actions]</p><p></p><p></p><p>Standard: <span style="color: Red">Two Fanged Strike</span></p><p><a href="http://invisiblecastle.com/roller/view/2135695/" target="_blank">Two-Fanged Strike A +1 post Two-Fanged Strike B +1 post (1d20+8+1=12, 1d20+8+1=22)</a></p><p></p><p>Free: <span style="color: Red">Elven Accuracy</span> to reroll A</p><p><a href="http://invisiblecastle.com/roller/view/2135702/" target="_blank">Reroll via Elven accuracy for Two-Fanged Strike A (1d20+8+1=21)</a></p><p></p><p>Damage if either hit:</p><p><a href="http://invisiblecastle.com/roller/view/2135724/" target="_blank">TFA; TFB (1d10+5=12, 1d10+5=14)</a>(if both hit, an additional +4 damage is applied but not accounted for in the rolls)If either hit, <span style="color: Lime">Hunter's Quarry</span> damage: </p><p><a href="http://invisiblecastle.com/roller/view/2135841/" target="_blank">HQ Dam ((redux with d8 instead of d6)) (1d8=4)</a></p><p></p><p>Move action = Zigzag as to not provoke OAs to J11. </p><p>Minor action = C as HQ</p><p>[/sblock]</p><p></p><p>[sblock=Balth stat block]<span style="color: Lime"><u><strong>Balth</strong></u></span>- Male (Elf) Ranger 2</p><p>Passive Perception: 22, Passive Insight: 15</p><p>AC:18, Fort:12, Ref:17, Will:15 -- Speed:7</p><p>HP:27, Bloodied:13, Surge Value:6, Surges Per-Day 6</p><p>Initiative +10</p><p>Action Points: 1, Second Wind: not used</p><p>Powers: <span style="color: Green">Nimble Strike</span>, <span style="color: green">Twin Strike</span>, <span style="color: Red">Two-Fanged Strike (used)</span>, <span style="color: red">Elven Accuracy</span> (used), <span style="color: gray">Hunter's Bear Trap</span></p><p>[/sblock]</p><p></p><p>[[edited for clarity of target, movement and clarity of HQ action and damage]]</p></blockquote><p></p>
[QUOTE="balth, post: 4841962, member: 69401"] Balth zig-zags up the walkway until he is just in front of Murphy, bringing his quarry, the only moving gargoyle ((C)), clearly into his sights. He looses two arrows to gauge the mettle of the monstrosity. The arrows hiss as they fly through the air. The first one seems to be straying, and he concentrates the way his master taught him. A tendril of green magic shoots out at lightning speed, pushing the arrow back on course, but Balth seems visably drained from this expenditure. The arrows shoot with blazing speed towards their target. [sblock=ooc actions] Standard: [COLOR=Red]Two Fanged Strike[/COLOR] [URL="http://invisiblecastle.com/roller/view/2135695/"]Two-Fanged Strike A +1 post Two-Fanged Strike B +1 post (1d20+8+1=12, 1d20+8+1=22)[/URL] Free: [COLOR=Red]Elven Accuracy[/COLOR] to reroll A [URL="http://invisiblecastle.com/roller/view/2135702/"]Reroll via Elven accuracy for Two-Fanged Strike A (1d20+8+1=21)[/URL] Damage if either hit: [URL="http://invisiblecastle.com/roller/view/2135724/"]TFA; TFB (1d10+5=12, 1d10+5=14)[/URL](if both hit, an additional +4 damage is applied but not accounted for in the rolls)If either hit, [COLOR=Lime]Hunter's Quarry[/COLOR] damage: [url=http://invisiblecastle.com/roller/view/2135841/]HQ Dam ((redux with d8 instead of d6)) (1d8=4)[/url] Move action = Zigzag as to not provoke OAs to J11. Minor action = C as HQ [/sblock] [sblock=Balth stat block][COLOR=Lime][U][B]Balth[/B][/U][/COLOR]- Male (Elf) Ranger 2 Passive Perception: 22, Passive Insight: 15 AC:18, Fort:12, Ref:17, Will:15 -- Speed:7 HP:27, Bloodied:13, Surge Value:6, Surges Per-Day 6 Initiative +10 Action Points: 1, Second Wind: not used Powers: [COLOR=Green]Nimble Strike[/COLOR], [COLOR=green]Twin Strike[/COLOR], [COLOR=Red]Two-Fanged Strike (used)[/COLOR], [COLOR=red]Elven Accuracy[/COLOR] (used), [COLOR=gray]Hunter's Bear Trap[/COLOR] [/sblock] [[edited for clarity of target, movement and clarity of HQ action and damage]] [/QUOTE]
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