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<blockquote data-quote="JoeNotCharles" data-source="post: 4886137" data-attributes="member: 79945"><p>[sblock=Coordination!]</p><p>People, please - if you use something like Tide of Iron or Thunderwave that pushes enemies around, you have to tell me where you're pushing it to!</p><p></p><p>Shorrin wants to push it away, Larinza wants to hit it. The only thing that satisfies both of these is for him to push it so that it's still adjacent to her. So, since he didn't say otherwise, I'll have him push it to I10.</p><p></p><p>(You'll notice that's a terrible place to push it, because now Larinza's move provokes an OA but Shorrin's not adjacent, so he can't counterattack it. Also because, now that it's not adjacent to him, it can run away and attack somebody squishier. Oops.)</p><p>[/sblock]</p><p></p><p>Shorrin bashes at the defender with his shield, sending it reeling backwards to crash into one of the statues lining the path. The impact cracks huge chunks off both the statue and the defender. Larinza follows up by smashing down on it with a ringing overhand blow, leaving it dazed. It snaps weakly at her as she withdraws.</p><p></p><p>[sblock=Status]</p><p>Shorrin hits Defender 1 with Tide of Iron, doing 7 damage (bloodying it) and pushing it to, well, since he didn't specify I'll say I10.</p><p></p><p>Larinza uses Inspiring Word on Balth, who regains 9 hp. Then she hits Defender 1 with Furious Smash, doing 3 damage and giving Shorrin an attack bonus, and moves to J7, provoking an OA.</p><p></p><p>Iron Defender 1 bites at Larinza, <a href="http://invisiblecastle.com/roller/view/2203687/" target="_blank">missing with a 15</a>.</p><p></p><p>Balth's turn!</p><p></p><p>23 - Balth (<span style="color: Lime">14/22</span> hp, Hunter's Quarry on Iron Defender 4, prone)</p><p>23 - Murphy (<span style="color: Lime">17/26</span> hp, cursed Iron Defender 1, concealed until end of next turn)</p><p><s>22 - Clay Scout at J14 (<span style="color: Red">38</span> damage)</s></p><p><s> 8 - Iron Defender 4 at I5 (<span style="color: Red">40</span> damage)</s></p><p>22 - Iron Defender 1 at I10 (<span style="color: Red">27</span> damage)</p><p><s>19 - Iron Defender 2 at M7 (<span style="color: Red">51</span> damage, marked by Shorrin)</s></p><p><s>16 - Iron Defender 3 at J7 (<span style="color: Red">41</span> damage)</s></p><p>13 - Janus (<span style="color: Lime">18/22</span> hp)</p><p> 4 - Shorrin (<span style="color: Lime">18/33</span> hp, +3 to hit and damage on next attack on Iron Defender 1 until end of next turn)</p><p> 6 - Larinza (<span style="color: Lime">13/24 hp</span>, +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp) </p><p>[/sblock]</p><p></p><p><img src="http://i26.tinypic.com/14b2vpe.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4886137, member: 79945"] [sblock=Coordination!] People, please - if you use something like Tide of Iron or Thunderwave that pushes enemies around, you have to tell me where you're pushing it to! Shorrin wants to push it away, Larinza wants to hit it. The only thing that satisfies both of these is for him to push it so that it's still adjacent to her. So, since he didn't say otherwise, I'll have him push it to I10. (You'll notice that's a terrible place to push it, because now Larinza's move provokes an OA but Shorrin's not adjacent, so he can't counterattack it. Also because, now that it's not adjacent to him, it can run away and attack somebody squishier. Oops.) [/sblock] Shorrin bashes at the defender with his shield, sending it reeling backwards to crash into one of the statues lining the path. The impact cracks huge chunks off both the statue and the defender. Larinza follows up by smashing down on it with a ringing overhand blow, leaving it dazed. It snaps weakly at her as she withdraws. [sblock=Status] Shorrin hits Defender 1 with Tide of Iron, doing 7 damage (bloodying it) and pushing it to, well, since he didn't specify I'll say I10. Larinza uses Inspiring Word on Balth, who regains 9 hp. Then she hits Defender 1 with Furious Smash, doing 3 damage and giving Shorrin an attack bonus, and moves to J7, provoking an OA. Iron Defender 1 bites at Larinza, [url=http://invisiblecastle.com/roller/view/2203687/]missing with a 15[/url]. Balth's turn! 23 - Balth ([COLOR="Lime"]14/22[/COLOR] hp, Hunter's Quarry on Iron Defender 4, prone) 23 - Murphy ([COLOR="Lime"]17/26[/COLOR] hp, cursed Iron Defender 1, concealed until end of next turn) [s]22 - Clay Scout at J14 ([color="Red"]38[/color] damage)[/s] [s] 8 - Iron Defender 4 at I5 ([color="Red"]40[/color] damage)[/s] 22 - Iron Defender 1 at I10 ([color="Red"]27[/color] damage) [s]19 - Iron Defender 2 at M7 ([color="Red"]51[/color] damage, marked by Shorrin)[/s] [s]16 - Iron Defender 3 at J7 ([color="Red"]41[/color] damage)[/s] 13 - Janus ([COLOR="Lime"]18/22[/COLOR] hp) 4 - Shorrin ([COLOR="Lime"]18/33[/COLOR] hp, +3 to hit and damage on next attack on Iron Defender 1 until end of next turn) 6 - Larinza ([COLOR="Lime"]13/24 hp[/COLOR], +2 Init to all allies in LOS within 10 squares, allies in LOS who spend an action point regain 4 hp) [/sblock] [IMG]http://i26.tinypic.com/14b2vpe.png[/IMG] [/QUOTE]
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