Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Menace of the Icy Spire (Ozymandias79 judging)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="JoeNotCharles" data-source="post: 4892413" data-attributes="member: 79945"><p>[sblock=Inspiring Word]</p><p>First, I'm going to ignore Murphy's Inspiring Word roll and just use the rolls Larinza gave herself.</p><p></p><p>Ok, applying these rolls in order, we've got:</p><p></p><p>Janus: 18 + 5 (surge) + 4 (word) = 27 -> 22 / 22</p><p>Balth: 15 + 6 (surge) + 2 (word) = 23; spend another surge: 23 + 6 = 29 -> 27 / 27</p><p>Murphy: 17 + 6 (surge) + 6 (word) = 29 -> 26 / 26</p><p>Shorrin: 18 + 8 (surge) + 2 (word) = 28 -> 28 / 33</p><p>Larinza: 13 + 6 (surge) + 5 (word) = 24 -> 24 / 24</p><p></p><p>(Yes, that means the extra Inspiring Word healing on Janus and Balth were wasted; if I'd ignored Janus and started with the +4 to Balth, he'd only spend 1 surge but almost everyone would end up 1 to 3 points down, not enough to bother spending a second surge on.)</p><p></p><p>Shorrin, you might to spend another surge. I'll let you declare that any time up to your first turn next encounter starts.</p><p></p><p>So, unless I missed something, here's what you have left:</p><p></p><p>Balth: 2 healing surges, 1 AP</p><p>Janus: 5 healing surges, 0 AP</p><p>Larinza: 7 healing surges, 1 AP</p><p>Murphy: 7 healing surges, 1 AP</p><p>Shorrin: 11 healing surges, 0 AP</p><p>[/sblock]</p><p></p><p>Once you are rested, you step forward again and push on the door, keeping a close eye on the remaining statues and demonic gargoyles carved into the walls. Nothing else moves.</p><p></p><p>As you step inside, the wind dies down around you and the air becomes still for the first time in days, although you can still hear it howling outside. The air is still below freezing, and every surface is covered by a thin layer of frost - fortunately, it's not thick enough to make the stone floors slippery.</p><p></p><p>You find yourself in a large foyer with many exits. The decoration scheme in here is similar to the outside of the tower - carved demon faces leer down at you from every wall, as well as writhing on the floor. A single huge head, grinning with giant pointed teeth, is embossed in the ceiling 12 feet above you. This room has no furnishings except for two tall candelabras flanking the doors (unlit - pale, cold illumination hangs in the air from an unseen source), but through open archways to the left and right you can see tables and chairs. At the far end of the hall two wide staircases lead up to a balcony on the second floor, and beyond them are three closed wooden doors.</p><p></p><p>[sblock=OOC]</p><p>No need to place your tokens now, just tell me in general where you are moving to and what you're doing.</p><p></p><p>The black area is what you can't see yet - from your place near the southern door you can see a 5-foot wide strip through the eastern and western archways; you'll be able to see more by moving over to them and looking through.</p><p></p><p>The area outlined in red has an open ceiling leading to the floor above.</p><p></p><p>If there's anything unclear about the surroundings, please ask!</p><p>[/sblock]</p><p></p><p><img src="http://i28.tinypic.com/vxzu36.jpg" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4892413, member: 79945"] [sblock=Inspiring Word] First, I'm going to ignore Murphy's Inspiring Word roll and just use the rolls Larinza gave herself. Ok, applying these rolls in order, we've got: Janus: 18 + 5 (surge) + 4 (word) = 27 -> 22 / 22 Balth: 15 + 6 (surge) + 2 (word) = 23; spend another surge: 23 + 6 = 29 -> 27 / 27 Murphy: 17 + 6 (surge) + 6 (word) = 29 -> 26 / 26 Shorrin: 18 + 8 (surge) + 2 (word) = 28 -> 28 / 33 Larinza: 13 + 6 (surge) + 5 (word) = 24 -> 24 / 24 (Yes, that means the extra Inspiring Word healing on Janus and Balth were wasted; if I'd ignored Janus and started with the +4 to Balth, he'd only spend 1 surge but almost everyone would end up 1 to 3 points down, not enough to bother spending a second surge on.) Shorrin, you might to spend another surge. I'll let you declare that any time up to your first turn next encounter starts. So, unless I missed something, here's what you have left: Balth: 2 healing surges, 1 AP Janus: 5 healing surges, 0 AP Larinza: 7 healing surges, 1 AP Murphy: 7 healing surges, 1 AP Shorrin: 11 healing surges, 0 AP [/sblock] Once you are rested, you step forward again and push on the door, keeping a close eye on the remaining statues and demonic gargoyles carved into the walls. Nothing else moves. As you step inside, the wind dies down around you and the air becomes still for the first time in days, although you can still hear it howling outside. The air is still below freezing, and every surface is covered by a thin layer of frost - fortunately, it's not thick enough to make the stone floors slippery. You find yourself in a large foyer with many exits. The decoration scheme in here is similar to the outside of the tower - carved demon faces leer down at you from every wall, as well as writhing on the floor. A single huge head, grinning with giant pointed teeth, is embossed in the ceiling 12 feet above you. This room has no furnishings except for two tall candelabras flanking the doors (unlit - pale, cold illumination hangs in the air from an unseen source), but through open archways to the left and right you can see tables and chairs. At the far end of the hall two wide staircases lead up to a balcony on the second floor, and beyond them are three closed wooden doors. [sblock=OOC] No need to place your tokens now, just tell me in general where you are moving to and what you're doing. The black area is what you can't see yet - from your place near the southern door you can see a 5-foot wide strip through the eastern and western archways; you'll be able to see more by moving over to them and looking through. The area outlined in red has an open ceiling leading to the floor above. If there's anything unclear about the surroundings, please ask! [/sblock] [img]http://i28.tinypic.com/vxzu36.jpg[/img] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Living Worlds
Living 4th Edition
Menace of the Icy Spire (Ozymandias79 judging)
Top