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<blockquote data-quote="JoeNotCharles" data-source="post: 4915256" data-attributes="member: 79945"><p>With incredible speed, the icicle hurler throws his own missile - it strikes Janus's ice dagger in mid-air, and both shatter. Another ice spear forms in its hand.</p><p></p><p>The frostling ripples with power and its spiny shards stand on end. It throws out a paw-like hand, and a vortex of icy air swirls together into the center of the room below, battering ice pellets into Shorrin, Janus, and Balth, who come out of it bruised and bloodied. Even Larinza and one of the raiders, caught on the outskirts of the attack, are scoured raw by the vortex. The creature laughs, and says, <span style="color: DeepSkyBlue">"Best flee, mortals! Your master is no longer here - He crept away into the depths of the earth long ago. This is now a prison without a prisoner."</span> It chuckles at some private joke. <span style="color: DeepSkyBlue">"A door without a key."</span></p><p></p><p>It nods to the icicle hurler, and sneers, <span style="color: DeepSkyBlue">"Finish that one. It is in the way."</span> Obediantly, it steps forward and hurls its spear towards Balth. It takes him just below the arm, and he spins around and collapses. The icicle hurler retreats into the darkness to repair its wounds.</p><p></p><p>[sblock=Status]</p><p>Janus misses the icicle hurler, but saves vs slow.</p><p></p><p>The Frostling's Icy Burst recharges (<a href="http://invisiblecastle.com/roller/view/2231658/" target="_blank">recharge Icy Burst (1d6=5)</a>) and it fires it at F6 (an area burst 1, targetting Larinza, Shorrin, Janus, Balth, and Raider 2): <a href="http://invisiblecastle.com/roller/view/2231662/" target="_blank">Icy Burst on Larinza, Shorrin, Janus, Balth, Raider 2 (targets Fort) (1d20+7=21, 1d20+7=22, 1d20+7=14, 1d20+7=12, 1d20+7=22, 1d10+4=13)</a>. Everyone is hit for 13 cold damage (the raider resists 10, taking 3). Shorrin, Janus and Balth are bloodied.</p><p></p><p>The Icicle Hurler regenerates 2 from the Frostling's Icy Aura, and throws its icicle at Balth: <a href="http://invisiblecastle.com/roller/view/2231674/" target="_blank">Flying Icicle at Balth (1d20+9=29, 1d6+2+1d6=9)</a> Critical hit for 9 (that's 1d6+2 damage, maxed, plus 1d6 cold damage which I won't max out - otherwise what's the point of separating it?) Balth is now dying. The Icicle Hurler moves off into the area you can't see, somewhere to the northwest of the Frostling.</p><p></p><p>Balth's turn - need a death save. Then it's Shorrin.</p><p></p><p>23 - Ice Warrior Raider 1 at D5 (<span style="color: Green">0 damage</span>, marked by Shorrin)</p><p>20 - Janus (<span style="color: Red">5/22</span> hp)</p><p>19 - Ice Warrior Frostling at C3 (<span style="color: Green">0 damage</span>, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)</p><p>19 - Ice Warrior Icicle Hurler at ?? (<span style="color: Red">23 damage</span>)</p><p>17 - Balth (<span style="color: Red">-4/27</span> hp, Hunter's Quarry on Icicle Hurler 1, dying)</p><p>12 - Shorrin (<span style="color: Red">11/33</span> hp, slowed (save ends))</p><p> 8 - Larinza (<span style="color: Lime">16/29</span> hp, allies in LOS who spend an action point regain 4 hp)</p><p> 8 - Ice Warrior Raider 2 at G5 (<span style="color: Green">3 damage</span>)</p><p> 5 - Murphy (<span style="color: Lime">26/26</span> hp, Warlock's Curse on Raider 1)</p><p>[/sblock]</p><p></p><p><img src="http://i29.tinypic.com/2na6xar.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4915256, member: 79945"] With incredible speed, the icicle hurler throws his own missile - it strikes Janus's ice dagger in mid-air, and both shatter. Another ice spear forms in its hand. The frostling ripples with power and its spiny shards stand on end. It throws out a paw-like hand, and a vortex of icy air swirls together into the center of the room below, battering ice pellets into Shorrin, Janus, and Balth, who come out of it bruised and bloodied. Even Larinza and one of the raiders, caught on the outskirts of the attack, are scoured raw by the vortex. The creature laughs, and says, [color=DeepSkyBlue]"Best flee, mortals! Your master is no longer here - He crept away into the depths of the earth long ago. This is now a prison without a prisoner."[/color] It chuckles at some private joke. [color=DeepSkyBlue]"A door without a key."[/color] It nods to the icicle hurler, and sneers, [color=DeepSkyBlue]"Finish that one. It is in the way."[/color] Obediantly, it steps forward and hurls its spear towards Balth. It takes him just below the arm, and he spins around and collapses. The icicle hurler retreats into the darkness to repair its wounds. [sblock=Status] Janus misses the icicle hurler, but saves vs slow. The Frostling's Icy Burst recharges ([url=http://invisiblecastle.com/roller/view/2231658/]recharge Icy Burst (1d6=5)[/url]) and it fires it at F6 (an area burst 1, targetting Larinza, Shorrin, Janus, Balth, and Raider 2): [url=http://invisiblecastle.com/roller/view/2231662/]Icy Burst on Larinza, Shorrin, Janus, Balth, Raider 2 (targets Fort) (1d20+7=21, 1d20+7=22, 1d20+7=14, 1d20+7=12, 1d20+7=22, 1d10+4=13)[/url]. Everyone is hit for 13 cold damage (the raider resists 10, taking 3). Shorrin, Janus and Balth are bloodied. The Icicle Hurler regenerates 2 from the Frostling's Icy Aura, and throws its icicle at Balth: [url=http://invisiblecastle.com/roller/view/2231674/]Flying Icicle at Balth (1d20+9=29, 1d6+2+1d6=9)[/url] Critical hit for 9 (that's 1d6+2 damage, maxed, plus 1d6 cold damage which I won't max out - otherwise what's the point of separating it?) Balth is now dying. The Icicle Hurler moves off into the area you can't see, somewhere to the northwest of the Frostling. Balth's turn - need a death save. Then it's Shorrin. 23 - Ice Warrior Raider 1 at D5 ([color=Green]0 damage[/color], marked by Shorrin) 20 - Janus ([color=Red]5/22[/color] hp) 19 - Ice Warrior Frostling at C3 ([color=Green]0 damage[/color], used Icy Burst, cold creatures within 5 squares gain Regeneration 2) 19 - Ice Warrior Icicle Hurler at ?? ([color=Red]23 damage[/color]) 17 - Balth ([color=Red]-4/27[/color] hp, Hunter's Quarry on Icicle Hurler 1, dying) 12 - Shorrin ([color=Red]11/33[/color] hp, slowed (save ends)) 8 - Larinza ([color=Lime]16/29[/color] hp, allies in LOS who spend an action point regain 4 hp) 8 - Ice Warrior Raider 2 at G5 ([color=Green]3 damage[/color]) 5 - Murphy ([Color=Lime]26/26[/color] hp, Warlock's Curse on Raider 1) [/sblock] [IMG]http://i29.tinypic.com/2na6xar.png[/IMG] [/QUOTE]
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