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<blockquote data-quote="JoeNotCharles" data-source="post: 4951124" data-attributes="member: 79945"><p>[sblock=OOC]</p><p>Ok, look. When you hit things with a power that moves them, <strong>you have to tell me where you're moving them to.</strong> I'm sick of guessing. From now on, if you don't say where you're moving the enemy to, it doesn't move.</p><p>[/sblock]</p><p></p><p>Shorrin slices a chunk from the ice raider's outer shell. A split second later, two arrows whiz past him and bury themselves in its chest. Cracks radiate out and a stream of pure water begins to trickle out from its core. Shorrin follows up with a mighty shield bash which sends it reeling backwards, tottering on the edge of toppling over.</p><p></p><p>Larinza sees Shorrin's trouble and hesitates. Her first urge is to rush out and drag him out of his spot by force. But she looks up at the icicle hurler poised to throw, and her own bloodied condition, and realizes that basic tactics says she should retreat: she knows the dragonborn can take a beating, and she can't help him if she's dead. The best thing she can do right now is finish off the raider and hope he can withstand the attacks until she can heal herself and return. She pulls a javelin from her sheaf and throws it at the raider, but it misses and clatters off the far wall. She winces. <span style="color: Magenta">"Sorry!"</span> she calls. <span style="color: Magenta">"You're on your own for now!"</span> Then she ducks through the doorway into the dining room. Immediately she spots Janus bleeding and moves to his side.</p><p></p><p><img src="http://i37.tinypic.com/1zodctt.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p><p></p><p>Suddenly Janus feels a pulse of elemental energy building in the fireplace. The pulse comes a bare second before the blue flames ignite into life again. As they dance, another spindly ice warrior pulls itself through. The flames freeze again once it is fully in the world. The creature does not hesitate, but charges at the closest prey: Larinza, who has her back to it. Its icy talons scrape painfully across her back.</p><p></p><p>Another shardling appears in the left-hand doorway, and charges straight ahead towards Murphy. Although shadows still swirl around him, its talons find their mark and claw shallow gashes in his arm.</p><p></p><p>[sblock=Status]</p><p>Shorrin's basic attack hits Raider 1 for 8.</p><p></p><p>Balth moves to F1, puts his Hunter's Quarry on Raider 1, and hits it twice with Twin Strike for 14 damage total, bloodying it.</p><p></p><p>Shorrin hits Raider 1 with Tide of Iron, doing 11 damage and moving it to, uh, E7 I guess. Why not? He fails both his saves.</p><p></p><p>Larinza draws a javelin (minor action) and throws it at Raider 1, missing: <a href="http://invisiblecastle.com/roller/view/2273953/" target="_blank">Javelin at Raider 1 (1d20+6=9, 1d6+3=8)</a> She moves to H4.</p><p></p><p>The fireplaces at J1 and A4 recharge: <a href="http://invisiblecastle.com/roller/view/2273956/" target="_blank">Recharge (1d6=1, 1d6=6, 1d6=6, 1d6=2)</a>, causing 2 more Shardlings to appear.</p><p></p><p>Shardling 5 (at J1) charges to H3 and attacks Larinza: <a href="http://invisiblecastle.com/roller/view/2273990/" target="_blank">Ice Shard at Larinza (w/+1 for charge) (1d20+5+1=19)</a> Hit for 4 cold damage.</p><p></p><p>Shardling 6 (at A4) moves to C2, then charges to E2 and attacks Murphy: <a href="http://invisiblecastle.com/roller/view/2273991/" target="_blank">Ice Shard at Murphy (w/+1 for charge) (1d20+5+1=21)</a> Hit for 4 cold damage.</p><p></p><p>Murphy's turn!</p><p></p><p>20 - Janus (<span style="color: Red">10/22</span> hp + 8 thp, +3 to all defenses until EONT, +1 afterwards)</p><p>23 - Ice Warrior Raider 1 at E7 (<span style="color: Red">41 damage</span>, marked by Shorrin)</p><p><s>8 - Ice Warrior Raider 2 at G3 (<span style="color: Red">48 damage</span>)</s></p><p>19 - Ice Warrior Frostling at G3 (<span style="color: Green">0 damage</span>, used Icy Burst, cold creatures within 5 squares gain Regeneration 2)</p><p>19 - Ice Warrior Icicle Hurler 1 at E6 (<span style="color: Red">19 damage</span>, used Icicle Storm)</p><p> 7 - Ice Warrior Icicle Hurler 2 at D3 (<span style="color: Green">0 damage</span>)</p><p>17 - Balth (<span style="color: Lime">18/27</span> hp + 8 thp, +1 to all defenses afterwards)</p><p>12 - Shorrin (<span style="color: Lime">21/33</span> hp + 8 thp, +1 to all defenses, slowed (save ends), immobilized (save ends))</p><p> 8 - Larinza (<span style="color: Red">8/29</span> hp, allies in LOS who spend an action point regain 4 hp)</p><p><s> 8 - Ice Warrior Shardling 1 at J10 (<span style="color: Red">7 damage</span>)</s></p><p><s> 8 - Ice Warrior Shardling 2 at J1 (<span style="color: Red">1 damage</span>)</s></p><p><s> 8 - Ice Warrior Shardling 3 at A4 (<span style="color: Red">7 damage</span>)</s></p><p><s> 8 - Ice Warrior Shardling 4 at C6 (<span style="color: Red">1 damage</span>)</s></p><p> 8 - Ice Warrior Shardling 5 at J1 (<span style="color: Green">0 damage</span>)</p><p> 8 - Ice Warrior Shardling 6 at E2 (<span style="color: Green">0 damage</span>)</p><p> 5 - Murphy (<span style="color: Lime">26/26</span> hp + 4 thp, +1 to all defenses, concealment until EONT)</p><p>[/sblock]</p><p></p><p><img src="http://i38.tinypic.com/4gg0gh.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4951124, member: 79945"] [sblock=OOC] Ok, look. When you hit things with a power that moves them, [b]you have to tell me where you're moving them to.[/b] I'm sick of guessing. From now on, if you don't say where you're moving the enemy to, it doesn't move. [/sblock] Shorrin slices a chunk from the ice raider's outer shell. A split second later, two arrows whiz past him and bury themselves in its chest. Cracks radiate out and a stream of pure water begins to trickle out from its core. Shorrin follows up with a mighty shield bash which sends it reeling backwards, tottering on the edge of toppling over. Larinza sees Shorrin's trouble and hesitates. Her first urge is to rush out and drag him out of his spot by force. But she looks up at the icicle hurler poised to throw, and her own bloodied condition, and realizes that basic tactics says she should retreat: she knows the dragonborn can take a beating, and she can't help him if she's dead. The best thing she can do right now is finish off the raider and hope he can withstand the attacks until she can heal herself and return. She pulls a javelin from her sheaf and throws it at the raider, but it misses and clatters off the far wall. She winces. [color=Magenta]"Sorry!"[/color] she calls. [color=Magenta]"You're on your own for now!"[/color] Then she ducks through the doorway into the dining room. Immediately she spots Janus bleeding and moves to his side. [IMG]http://i37.tinypic.com/1zodctt.png[/IMG] Suddenly Janus feels a pulse of elemental energy building in the fireplace. The pulse comes a bare second before the blue flames ignite into life again. As they dance, another spindly ice warrior pulls itself through. The flames freeze again once it is fully in the world. The creature does not hesitate, but charges at the closest prey: Larinza, who has her back to it. Its icy talons scrape painfully across her back. Another shardling appears in the left-hand doorway, and charges straight ahead towards Murphy. Although shadows still swirl around him, its talons find their mark and claw shallow gashes in his arm. [sblock=Status] Shorrin's basic attack hits Raider 1 for 8. Balth moves to F1, puts his Hunter's Quarry on Raider 1, and hits it twice with Twin Strike for 14 damage total, bloodying it. Shorrin hits Raider 1 with Tide of Iron, doing 11 damage and moving it to, uh, E7 I guess. Why not? He fails both his saves. Larinza draws a javelin (minor action) and throws it at Raider 1, missing: [url=http://invisiblecastle.com/roller/view/2273953/]Javelin at Raider 1 (1d20+6=9, 1d6+3=8)[/url] She moves to H4. The fireplaces at J1 and A4 recharge: [url=http://invisiblecastle.com/roller/view/2273956/]Recharge (1d6=1, 1d6=6, 1d6=6, 1d6=2)[/url], causing 2 more Shardlings to appear. Shardling 5 (at J1) charges to H3 and attacks Larinza: [url=http://invisiblecastle.com/roller/view/2273990/]Ice Shard at Larinza (w/+1 for charge) (1d20+5+1=19)[/url] Hit for 4 cold damage. Shardling 6 (at A4) moves to C2, then charges to E2 and attacks Murphy: [url=http://invisiblecastle.com/roller/view/2273991/]Ice Shard at Murphy (w/+1 for charge) (1d20+5+1=21)[/url] Hit for 4 cold damage. Murphy's turn! 20 - Janus ([color=Red]10/22[/color] hp + 8 thp, +3 to all defenses until EONT, +1 afterwards) 23 - Ice Warrior Raider 1 at E7 ([color=Red]41 damage[/color], marked by Shorrin) [s]8 - Ice Warrior Raider 2 at G3 ([color=Red]48 damage[/color])[/s] 19 - Ice Warrior Frostling at G3 ([color=Green]0 damage[/color], used Icy Burst, cold creatures within 5 squares gain Regeneration 2) 19 - Ice Warrior Icicle Hurler 1 at E6 ([color=Red]19 damage[/color], used Icicle Storm) 7 - Ice Warrior Icicle Hurler 2 at D3 ([color=Green]0 damage[/color]) 17 - Balth ([color=Lime]18/27[/color] hp + 8 thp, +1 to all defenses afterwards) 12 - Shorrin ([color=Lime]21/33[/color] hp + 8 thp, +1 to all defenses, slowed (save ends), immobilized (save ends)) 8 - Larinza ([color=Red]8/29[/color] hp, allies in LOS who spend an action point regain 4 hp) [s] 8 - Ice Warrior Shardling 1 at J10 ([color=Red]7 damage[/color])[/s] [s] 8 - Ice Warrior Shardling 2 at J1 ([color=Red]1 damage[/color])[/s] [s] 8 - Ice Warrior Shardling 3 at A4 ([color=Red]7 damage[/color])[/s] [s] 8 - Ice Warrior Shardling 4 at C6 ([color=Red]1 damage[/color])[/s] 8 - Ice Warrior Shardling 5 at J1 ([color=Green]0 damage[/color]) 8 - Ice Warrior Shardling 6 at E2 ([color=Green]0 damage[/color]) 5 - Murphy ([Color=Lime]26/26[/color] hp + 4 thp, +1 to all defenses, concealment until EONT) [/sblock] [IMG]http://i38.tinypic.com/4gg0gh.png[/IMG] [/QUOTE]
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