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<blockquote data-quote="JoeNotCharles" data-source="post: 4963362" data-attributes="member: 79945"><p>Balth fires two more arrows into the chest of his quarry. A large chunk of it breaks off and falls from the balcony to shatter on the floor below; the rest slumps back in a heap. The frostling howls.</p><p></p><p>[sblock=Balth's Action]</p><p>Standard: <a href="http://invisiblecastle.com/roller/view/2286485/" target="_blank">Twin Strike at Icicle Hurler 1 (1d20+8=19, 1d20+8=16, 1d10=6, 1d10=10, 1d8=8)</a> Hit twice for 24 damage, killing it!</p><p>Move: to C6</p><p></p><p>Unfortunately he can't see any enemies from there, so even though he has a minor action left he can't use Hunter's Quarry.</p><p>[/sblock]</p><p></p><p>[sblock=Shorrin's Action]</p><p><a href="http://invisiblecastle.com/roller/view/2286491/" target="_blank">Save vs Immobilize; Save vs Slow (1d20=8, 1d20=7)</a></p><p></p><p>Still stuck!</p><p>[/sblock]</p><p></p><p>[sblock=Status update]</p><p>The text file with all my notes got corrupted, so I've lost track of what resources everyone's spent. Can you please post how many healing surges you have left, plus all encounter and daily powers used so far? (Including action points and second wind.)</p><p></p><p>I'm out of time to go through and find out what Larinza and Balth have used already, so if somebody could go back through the thread and figure that out that'd be great. Otherwise I'll do that tomorrow. If she has a Second Wind available, presumably Larinza will use it; otherwise, do you think she should risk dashing out and making a Heal check to give Balth a save?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4963362, member: 79945"] Balth fires two more arrows into the chest of his quarry. A large chunk of it breaks off and falls from the balcony to shatter on the floor below; the rest slumps back in a heap. The frostling howls. [sblock=Balth's Action] Standard: [url=http://invisiblecastle.com/roller/view/2286485/]Twin Strike at Icicle Hurler 1 (1d20+8=19, 1d20+8=16, 1d10=6, 1d10=10, 1d8=8)[/url] Hit twice for 24 damage, killing it! Move: to C6 Unfortunately he can't see any enemies from there, so even though he has a minor action left he can't use Hunter's Quarry. [/sblock] [sblock=Shorrin's Action] [url=http://invisiblecastle.com/roller/view/2286491/]Save vs Immobilize; Save vs Slow (1d20=8, 1d20=7)[/url] Still stuck! [/sblock] [sblock=Status update] The text file with all my notes got corrupted, so I've lost track of what resources everyone's spent. Can you please post how many healing surges you have left, plus all encounter and daily powers used so far? (Including action points and second wind.) I'm out of time to go through and find out what Larinza and Balth have used already, so if somebody could go back through the thread and figure that out that'd be great. Otherwise I'll do that tomorrow. If she has a Second Wind available, presumably Larinza will use it; otherwise, do you think she should risk dashing out and making a Heal check to give Balth a save? [/sblock] [/QUOTE]
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