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<blockquote data-quote="JoeNotCharles" data-source="post: 4994144" data-attributes="member: 79945"><p>There is a shimmer in the air as Janus's thunderwave bounces off the gem without affecting it. It blasts the Frostling back right to the edge of the tower, however. Janus follows, blasting at it again, but it clings to the ground to resist the buffeting and slowly rises to its feet, snarling at him.</p><p></p><p>It fires a blast of cold air towards Janus, which hits him and slows him momentarily. The frostling snarls and gestures, <span style="color: Blue">"There! This is our chance - KILL THE WIZARD!"</span> The Spirit of Winter ignores its command. It growls in frustration and moves behind the giant spirit, taking shelter behind its bulk.</p><p></p><p>The Spirit of Winter lashes out with its fists, but its blows are clumsy due to the witchfire that still burns in its eyes. Shorrin easily dodges, and the Frostling is only hit because it was not expecting an attack and made no attempt to avoid it. It yelps with astonishment as the Spirit of Winter's fist catches it in the chest with a mighty crack, sending it reeling back a few steps. It holds its chest in agony and stares at its "ally" in sudden fear.</p><p></p><p>The Spirit of Winter roars and blasts of icy light flare off of the gem, shooting randomly around the roof. Like its fists the blasts are erratic and easily dodged, but Larinza is standing too close - by chance one emerges from the gem exactly where she is backed up next to it, and nails her at point blank range. The jolt nearly knocks her from her feet, and she needs to put her hand on Shorrin's arm just to remain standing.</p><p></p><p>[sblock=Status]</p><p>Janus hits the Frostling with Thunderwave for 7 damage. He also catches the edge of the gem, but it does no damage: <a href="http://invisiblecastle.com/roller/view/2318012/" target="_blank">Thunderwave vs Gem (1d20+4=13)</a>. He pushes it to E1, moves to G3, and attacks it again, but misses.</p><p></p><p>The Frostling attacks Janus with Freezing Shot: <a href="http://invisiblecastle.com/roller/view/2318030/" target="_blank">Freezing Shot at Janus (1d20+9=26, 1d6+4=10)</a> Hit for 10, and one ally within 3 squares can shift adjacent. The Spirit of Winter declines. The Frostling moves to C2.</p><p></p><p>The Spirit of Winter regenerates 2, but takes 5 ongoing damage. It attacks with Frost Fury, slamming once at Shorrin and once at the Frostling: <a href="http://invisiblecastle.com/roller/view/2318034/" target="_blank">Slam vs Shorrin (1d20+6=16, 1d6+4+1d6=11)</a> <a href="http://invisiblecastle.com/roller/view/2318037/" target="_blank">Slam vs Frostling (1d20+6=10, 1d6+4+1d6=14)</a> Missed Shorrin. Hit the Frostling for 14, bloodying it and pushing it to C1. (I'm ignoring the hit roll and adding a push to make it more dramatic, since no PC's are involved I don't mind "cheating" like this.) Actually, I forgot the -6 so it came nowhere near hitting anybody there.</p><p></p><p>As a minor action, it fires cold beams from the gem at Murphy and Shorrin. It trades its move for another minor to fire on Larinza and Janus. <a href="http://invisiblecastle.com/roller/view/2318044/" target="_blank">Blast of Cold from Frost Gem, vs Murphy, Shorrin, Larinza, Janus (targets Reflex) (1d20+4-6=6, 2d8+1=11, 1d20+4-6=7, 2d8+1=16, 1d20+4-6=18, 2d8+1=10, 1d20+4-6=11, 2d8+1=5)</a> That's a crit on Larinza for 17.</p><p></p><p>It rolls its save: <a href="http://invisiblecastle.com/roller/view/2318047/" target="_blank">Save (1d20+5=13)</a> Success.</p><p></p><p>[sblock=Insight 12]</p><p>The Frostling looks like it's getting ready to flee.</p><p>[/sblock]</p><p></p><p>[sblock=Insight 14]</p><p>You realize that if you can keep the Spirit of Winter moving, it will only be able to fire blasts at 2 people a round instead of 4.</p><p>[/sblock]</p><p></p><p>The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off.</p><p></p><p>Your turns again.</p><p></p><p>29 - Balth (<span style="color: Red">12/27</span> hp, HQ on Frostling)</p><p>18 - Shorrin (<span style="color: Lime">33/33</span> hp, slowed (save ends), +2 attack and +4 damage vs Spirit of Winter)</p><p>16 - Murphy (<span style="color: Lime">26/26</span> hp, Warlock's Curse on Frostling, concealed until EONT)</p><p>10 - Larinza (<span style="color: Red">1/29</span> hp, allies in LOS who spend an action point regain 4 hp, slowed (save ends))</p><p>18 - Janus (<span style="color: Lime">12/22</span> hp)</p><p> 7 - Frostling (<span style="color: Red">28 damage</span>, cold creatures within 5 squares gain Regeneration 2)</p><p> 7 - Spirit of Winter (<span style="color: Green">99 damage</span>, marked by Shorrin, -6 to hit until end of Murphy's next turn)</p><p>[/sblock]</p><p></p><p><img src="http://i35.tinypic.com/b81e8n.png" alt="" class="fr-fic fr-dii fr-draggable " data-size="" style="" /></p></blockquote><p></p>
[QUOTE="JoeNotCharles, post: 4994144, member: 79945"] There is a shimmer in the air as Janus's thunderwave bounces off the gem without affecting it. It blasts the Frostling back right to the edge of the tower, however. Janus follows, blasting at it again, but it clings to the ground to resist the buffeting and slowly rises to its feet, snarling at him. It fires a blast of cold air towards Janus, which hits him and slows him momentarily. The frostling snarls and gestures, [color=Blue]"There! This is our chance - KILL THE WIZARD!"[/color] The Spirit of Winter ignores its command. It growls in frustration and moves behind the giant spirit, taking shelter behind its bulk. The Spirit of Winter lashes out with its fists, but its blows are clumsy due to the witchfire that still burns in its eyes. Shorrin easily dodges, and the Frostling is only hit because it was not expecting an attack and made no attempt to avoid it. It yelps with astonishment as the Spirit of Winter's fist catches it in the chest with a mighty crack, sending it reeling back a few steps. It holds its chest in agony and stares at its "ally" in sudden fear. The Spirit of Winter roars and blasts of icy light flare off of the gem, shooting randomly around the roof. Like its fists the blasts are erratic and easily dodged, but Larinza is standing too close - by chance one emerges from the gem exactly where she is backed up next to it, and nails her at point blank range. The jolt nearly knocks her from her feet, and she needs to put her hand on Shorrin's arm just to remain standing. [sblock=Status] Janus hits the Frostling with Thunderwave for 7 damage. He also catches the edge of the gem, but it does no damage: [url=http://invisiblecastle.com/roller/view/2318012/]Thunderwave vs Gem (1d20+4=13)[/url]. He pushes it to E1, moves to G3, and attacks it again, but misses. The Frostling attacks Janus with Freezing Shot: [url=http://invisiblecastle.com/roller/view/2318030/]Freezing Shot at Janus (1d20+9=26, 1d6+4=10)[/url] Hit for 10, and one ally within 3 squares can shift adjacent. The Spirit of Winter declines. The Frostling moves to C2. The Spirit of Winter regenerates 2, but takes 5 ongoing damage. It attacks with Frost Fury, slamming once at Shorrin and once at the Frostling: [url=http://invisiblecastle.com/roller/view/2318034/]Slam vs Shorrin (1d20+6=16, 1d6+4+1d6=11)[/url] [url=http://invisiblecastle.com/roller/view/2318037/]Slam vs Frostling (1d20+6=10, 1d6+4+1d6=14)[/url] Missed Shorrin. Hit the Frostling for 14, bloodying it and pushing it to C1. (I'm ignoring the hit roll and adding a push to make it more dramatic, since no PC's are involved I don't mind "cheating" like this.) Actually, I forgot the -6 so it came nowhere near hitting anybody there. As a minor action, it fires cold beams from the gem at Murphy and Shorrin. It trades its move for another minor to fire on Larinza and Janus. [url=http://invisiblecastle.com/roller/view/2318044/]Blast of Cold from Frost Gem, vs Murphy, Shorrin, Larinza, Janus (targets Reflex) (1d20+4-6=6, 2d8+1=11, 1d20+4-6=7, 2d8+1=16, 1d20+4-6=18, 2d8+1=10, 1d20+4-6=11, 2d8+1=5)[/url] That's a crit on Larinza for 17. It rolls its save: [url=http://invisiblecastle.com/roller/view/2318047/]Save (1d20+5=13)[/url] Success. [sblock=Insight 12] The Frostling looks like it's getting ready to flee. [/sblock] [sblock=Insight 14] You realize that if you can keep the Spirit of Winter moving, it will only be able to fire blasts at 2 people a round instead of 4. [/sblock] The piles of rubble in 3 corners of the tower are difficult terrain. There is a gap between the edge of the tower and the wall of ice, so its possible to push somebody off. Your turns again. 29 - Balth ([color=Red]12/27[/color] hp, HQ on Frostling) 18 - Shorrin ([color=Lime]33/33[/color] hp, slowed (save ends), +2 attack and +4 damage vs Spirit of Winter) 16 - Murphy ([color=Lime]26/26[/color] hp, Warlock's Curse on Frostling, concealed until EONT) 10 - Larinza ([color=Red]1/29[/color] hp, allies in LOS who spend an action point regain 4 hp, slowed (save ends)) 18 - Janus ([color=Lime]12/22[/color] hp) 7 - Frostling ([color=Red]28 damage[/color], cold creatures within 5 squares gain Regeneration 2) 7 - Spirit of Winter ([color=Green]99 damage[/color], marked by Shorrin, -6 to hit until end of Murphy's next turn) [/sblock] [IMG]http://i35.tinypic.com/b81e8n.png[/IMG] [/QUOTE]
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