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General Tabletop Discussion
*Dungeons & Dragons
Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="Gradine" data-source="post: 7088664" data-attributes="member: 57112"><p>To throw a wrench into the works, I voted both "I like Diplomacy" and "I do not like Diplomacy or Menacing". I would've voted for "I like Menacing" too but I was restricted to two options.</p><p></p><p>Reason being that I like the <em>idea</em> behind the feats but not this specific execution of them. I tend to like the idea of Diplomat better than Menacing; I feel like giving a PC an ability that can be (or is best) utilized in combat from these feats makes them seem to be "optimal" options and short-circuits the ideas behind ability (and thus skill) checks that make 5e such a great system to begin with. Diplomat, at least when working as intended, is perfectly fine.</p><p></p><p>Stealthy I think would also be fine with a few common sense tweaks, namely that it fails to work if something is looking directly in your direction as you move. If the creature who could spot you is otherwise distracted (such as being engaged in combat with another creature) the feat works without breaking verisimilitude. The feat, to me, implies the PC is capable of sensing and making the most of momentary distractions (it's not hard to cover 10 feet in a split second, which is all the distraction a master sneak should need to move from cover to cover). It just breaks down if the subject is staring directly in the space your moving through for the entire time with nothing else to serve as a distraction.</p></blockquote><p></p>
[QUOTE="Gradine, post: 7088664, member: 57112"] To throw a wrench into the works, I voted both "I like Diplomacy" and "I do not like Diplomacy or Menacing". I would've voted for "I like Menacing" too but I was restricted to two options. Reason being that I like the [I]idea[/I] behind the feats but not this specific execution of them. I tend to like the idea of Diplomat better than Menacing; I feel like giving a PC an ability that can be (or is best) utilized in combat from these feats makes them seem to be "optimal" options and short-circuits the ideas behind ability (and thus skill) checks that make 5e such a great system to begin with. Diplomat, at least when working as intended, is perfectly fine. Stealthy I think would also be fine with a few common sense tweaks, namely that it fails to work if something is looking directly in your direction as you move. If the creature who could spot you is otherwise distracted (such as being engaged in combat with another creature) the feat works without breaking verisimilitude. The feat, to me, implies the PC is capable of sensing and making the most of momentary distractions (it's not hard to cover 10 feet in a split second, which is all the distraction a master sneak should need to move from cover to cover). It just breaks down if the subject is staring directly in the space your moving through for the entire time with nothing else to serve as a distraction. [/QUOTE]
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Menacing and Diplomat from UA Skill Feats
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