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*Dungeons & Dragons
Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="Hussar" data-source="post: 7090020" data-attributes="member: 22779"><p>Heh. Sorry, was reading without my glasses, [MENTION=6801204]Satyrn[/MENTION]. </p><p></p><p>The thing is, by the rules, the player CAN'T try this. Full stop. You cannot enter a clearly seen area with stealth. This grants the player the ability to do something he or she couldn't do before. If you have a clear line of sight between the hider and the viewer (to mangle the language), you cannot hide. This way, yes, in very limited circumstances, you can.</p><p></p><p></p><p></p><p>If you can convince the dragon not to attack you for 10 rounds while you talk to it, I'm thinking that it's probably not that big of a deal that you gain advantage on checks afterwards. Let's not forget it takes 10 rounds to set this up. How many encounters with a medusa allow the PC's 10 rounds of talking with no combat whatsoever?</p><p></p><p>I really don't see how this is going to be overpowered at all. </p><p></p><p></p><p></p><p>Meh, the potential for player abuse here is pretty darn limited. I mean, ok, the PC steps out, gives the monster the bird and then steps back. So what? Since the baddy never saw it, who cares? This just helps that stealthy character be just a bit better at being stealthy, so that if he's scouting, he's not limited by the first open door. Again, I'm really not seeing the issue here.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7090020, member: 22779"] Heh. Sorry, was reading without my glasses, [MENTION=6801204]Satyrn[/MENTION]. The thing is, by the rules, the player CAN'T try this. Full stop. You cannot enter a clearly seen area with stealth. This grants the player the ability to do something he or she couldn't do before. If you have a clear line of sight between the hider and the viewer (to mangle the language), you cannot hide. This way, yes, in very limited circumstances, you can. If you can convince the dragon not to attack you for 10 rounds while you talk to it, I'm thinking that it's probably not that big of a deal that you gain advantage on checks afterwards. Let's not forget it takes 10 rounds to set this up. How many encounters with a medusa allow the PC's 10 rounds of talking with no combat whatsoever? I really don't see how this is going to be overpowered at all. Meh, the potential for player abuse here is pretty darn limited. I mean, ok, the PC steps out, gives the monster the bird and then steps back. So what? Since the baddy never saw it, who cares? This just helps that stealthy character be just a bit better at being stealthy, so that if he's scouting, he's not limited by the first open door. Again, I'm really not seeing the issue here. [/QUOTE]
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Menacing and Diplomat from UA Skill Feats
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