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Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7090198" data-attributes="member: 6787650"><p>Nitpick: it's disadvantage on all their attacks <em>and</em> ability checks. Including, for example, its next attempt to resist your Menacing; or its attempt to resist the Grapple/Prone you inflict with two of your other attacks in order to give advantage to all of your allies' melee attacks and free up that 1 attack per turn so you don't need to keep re-applying Menacing every turn.</p><p></p><p>It's still not overpowered to this powergamer's eye, mostly because it only works on humanoids at close range. But I dislike the design. For one thing, Wisdom (Insight) seems like the wrong opposed roll--am I supposed to believe that being brave requires you to be trained in interpreting interpersonal nuance? Bah! Humbug! It should be checking against morale, but 5E doesn't have a Morale stat, so UA settles for something that is easy, obvious and wrong. It would be somewhat less wrong to resist the check with the monster's highest attack roll bonus (as a proxy for its self-confidence, thus resistance to intimidation). Note that the DMG Disarm maneuver already does this: opposed roll between attack roll and skill check, although in the other direction.</p><p></p><p>So I'm actually fine with the idea of a fighter burning an attack to try to intimidate a foe, and I'd let you do so with no feat required, and so I dislike the feat both on the grounds that it's imposing an unnecessary feat tax, and because the implementation is poor.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7090198, member: 6787650"] Nitpick: it's disadvantage on all their attacks [I]and[/I] ability checks. Including, for example, its next attempt to resist your Menacing; or its attempt to resist the Grapple/Prone you inflict with two of your other attacks in order to give advantage to all of your allies' melee attacks and free up that 1 attack per turn so you don't need to keep re-applying Menacing every turn. It's still not overpowered to this powergamer's eye, mostly because it only works on humanoids at close range. But I dislike the design. For one thing, Wisdom (Insight) seems like the wrong opposed roll--am I supposed to believe that being brave requires you to be trained in interpreting interpersonal nuance? Bah! Humbug! It should be checking against morale, but 5E doesn't have a Morale stat, so UA settles for something that is easy, obvious and wrong. It would be somewhat less wrong to resist the check with the monster's highest attack roll bonus (as a proxy for its self-confidence, thus resistance to intimidation). Note that the DMG Disarm maneuver already does this: opposed roll between attack roll and skill check, although in the other direction. So I'm actually fine with the idea of a fighter burning an attack to try to intimidate a foe, and I'd let you do so with no feat required, and so I dislike the feat both on the grounds that it's imposing an unnecessary feat tax, and because the implementation is poor. [/QUOTE]
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Menacing and Diplomat from UA Skill Feats
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