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*Dungeons & Dragons
Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="Oofta" data-source="post: 7090445" data-attributes="member: 6801845"><p>If these feats make it into a book I chose to use in my home game, my house rule will probably be that, as a DM <em>I</em> get to decide the result.</p><p></p><p>Intimidate the leader of the bandits? Sure. He attacks the person who intimidated him, provoking opportunity attacks and attacking with such abandon that he provides advantage to everyone else attacking him and he has disadvantage on saves.</p><p></p><p>Fighting conscripts? You may be able to demoralize several opponents, based on how high you get more than one may flee the battle and you think if you do it again others will be even more demoralized and susceptible.</p><p></p><p>Basically I want to reward my players investment in a feat, I just don't want the result of that to be a hard coded power like 4E had.</p></blockquote><p></p>
[QUOTE="Oofta, post: 7090445, member: 6801845"] If these feats make it into a book I chose to use in my home game, my house rule will probably be that, as a DM [I]I[/I] get to decide the result. Intimidate the leader of the bandits? Sure. He attacks the person who intimidated him, provoking opportunity attacks and attacking with such abandon that he provides advantage to everyone else attacking him and he has disadvantage on saves. Fighting conscripts? You may be able to demoralize several opponents, based on how high you get more than one may flee the battle and you think if you do it again others will be even more demoralized and susceptible. Basically I want to reward my players investment in a feat, I just don't want the result of that to be a hard coded power like 4E had. [/QUOTE]
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Menacing and Diplomat from UA Skill Feats
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