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Menacing and Diplomat from UA Skill Feats
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<blockquote data-quote="FormerlyHemlock" data-source="post: 7090629" data-attributes="member: 6787650"><p>Using the same defense stat for persuasion, deception, and intimidation is a design mistake on their part because they work differently.</p><p></p><p>Insight is a reasonable "defense stat" for deception. If you see the truth, you don't get deceived, period.</p><p></p><p>For persuasion, higher insight should actually make you <em>easier</em> to persuade, not harder, in any case where persuasion (vs. deception) is applicable: that is, whenever the thing you're being asked to do is actually in your own best interest, such as changing your mind when presented with a valid argument. If you see the truth, you accept the truth. With low insight you might stubbornly refuse to change your mind; or you might turn down a deal that benefits you (5% profit) just to spite the other guy and hold out for a 20% profit that won't come.</p><p></p><p>For intimidation, higher insight should make you more <em>accurate</em>. If you see the truth, you get scared by beholders and dragons and archmages, but not by random peasants pretending to be archmages. But higher <em>morale</em> should determine whether your quite-rational fear manifests itself in physical and mental symptoms like hesitation which impose the Frightened condition, and that has nothing at all to do with your ability to perceive truth.</p><p></p><p>I think the DMG variant for Morale just says to use Wisdom saves. I remember I thought that was lazy design.</p></blockquote><p></p>
[QUOTE="FormerlyHemlock, post: 7090629, member: 6787650"] Using the same defense stat for persuasion, deception, and intimidation is a design mistake on their part because they work differently. Insight is a reasonable "defense stat" for deception. If you see the truth, you don't get deceived, period. For persuasion, higher insight should actually make you [I]easier[/I] to persuade, not harder, in any case where persuasion (vs. deception) is applicable: that is, whenever the thing you're being asked to do is actually in your own best interest, such as changing your mind when presented with a valid argument. If you see the truth, you accept the truth. With low insight you might stubbornly refuse to change your mind; or you might turn down a deal that benefits you (5% profit) just to spite the other guy and hold out for a 20% profit that won't come. For intimidation, higher insight should make you more [I]accurate[/I]. If you see the truth, you get scared by beholders and dragons and archmages, but not by random peasants pretending to be archmages. But higher [I]morale[/I] should determine whether your quite-rational fear manifests itself in physical and mental symptoms like hesitation which impose the Frightened condition, and that has nothing at all to do with your ability to perceive truth. I think the DMG variant for Morale just says to use Wisdom saves. I remember I thought that was lazy design. [/QUOTE]
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Menacing and Diplomat from UA Skill Feats
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