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Menexenus's Age of Worms Campaign Journal
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<blockquote data-quote="Menexenus" data-source="post: 3307171" data-attributes="member: 8951"><p><strong>Session 3: The Ghost of Alastor Land</strong></p><p></p><p>The party had just stabilized Alexander after he took severe cold damage from BROWN MOLD. They had decided to exit the Cairn. But just when they were deciding who should carry which end of Alexander's unconscious body, Killick's body was hit be a ray of energy emanating from the darkness. Killick shook off the effects and went in to investigate. He found that the party was under attack by a tiny floating abomination consisting of 2 eyeballs and a string of muscle tissue connecting them. The thing cast a Sleep spell on most of the party, causing Alees and Killian to fall asleep. However, Killick, Tarric, and Katawan caught up with the abomination and destroyed it. After Alees and Killian were shaken awake, the party carried Alexander's body as quickly as possible back to the abandoned mine office through a light rain. They warmed Alexander's body as well as they could near the fire, but it was too late. Over night, Alexander's left ear and two of the toes on his right foot turned black and fell off. However, with Killian's curative magic, Alexander awakens the next morning with only some minor hearing loss and a slight limp. Although Alexander is depressed about suffering his new deformities, he is grateful to be alive.</p><p></p><p> <em>13th of Planting</em>. The party spent a day healing up, during which Alees and Alexander returned to Allustan's residence and paid 100 gp to copy the spell Identify into his spellbook. The remaining 4 PCs returned to the room with the brown mold to do a bit more exploring. They found a small closet with a large stone slab blocking the entrance. They found a toilet and a shower spigot. They also found a room with an interesting airbed. When Alexander returned from town, he began identifying the party's magical items (a short sword +1 and a 1st level pearl of power).</p><p></p><p> <em>14th of Planting</em>: The next day, the party returned to the room with the brown mold. Each successful Ray of Frost cast at the BROWN MOLD killed a 25 square foot (5 ft x 5 ft.) area. Alees found a switch to draw the stone block in the closet back up into the ceiling. Behind the stone slab was a miraculously unharmed suit of quality chainmail armor (with a crushed body inside of it). On the ground were 3 small, fantastically detailed models of equally fantastic buildings. On the pegs inside the closet hung 2 wands and a pair of goggles. After Alees did some additional checking for traps, these items were taken from the closet.</p><p></p><p> The party returned upstairs to the alcove room. They decided it was time to hang the two lanterns on their chains. Killick was dispatched to town to buy a ladder and some candles. Alexander returned to the abandoned mine office to identify the new magical items. When Killick returned with the supplies, the remaining 2 lanterns were hung in their alcoves and (after a bit of experimenting) a candle was placed in each lantern. (The Continual Flame Torch in the green lantern was removed and kept for future use.) As soon as this was done, a rumbling sound of stone-on-stone was heard from above.</p><p></p><p> Since nothing had changed in the rooms below the green lantern, the party (minus Alexander) explored the round tunnel they had discovered before. They found that the trap Alees had found before was now disarmed, and the screaming face at the end of the tunnel now had a large hole where the mouth had been. The hole in the mouth led into a strange room with a 3 foot wide beam that spanned a 50 foot long room with iron balls covering the floor. Alees found a trap on the beam. Katawan leaped over the trap's trigger. Alees tried to do the same but was unable to jump quite as far. Iron balls shot out of both walls aimed at every square along the beam. Alees was hit but kept her feet. Katawan was hit and fell onto the iron balls below. A GRICK appeared from beneath the balls and attacked Katawan, knocking him unconscious. Killick ran into the room to help, but inadvertantly set off the trap again (which resulted in Alees being knocked out). Killian moved as quickly as he could to rescue Katawan, but he was also knocked unconscious by the GRICK's powerful tentacles. Killick fell back and pulled Alees to safety (using the rope tied around her waist). None of the party's weapons seemed to be damaging the bizarre creature. Finally, when all seemed lost, Tarric jumped down on to the iron balls, took Alees's magic short sword, and charged into battle with the GRICK. One powerful swing of the magical short sword chopped the abomination in two.</p><p></p><p> Once all the party members were stabilized, the party members began discussing how they might get through the smooth metal door on the far side of the room. At just this moment, the ghostly figure of a young boy appeared to the party. He introduced himself as Alastor Land. The young man said that his spirit had been trapped in this room for 30 years. He asked the party to put his spirit to rest by taking his bones and laying them to rest with his family's in the family burial plot about 30 minutes east of Diamond Lake. He claimed that if the party agreed, he would open the door on the far side of the room. </p><p></p><p>Partly because of the child's taunting manner, some of the party members were suspicious of Alastor's story and motives. So, to demonstrate his good faith, he offered the party some loot. He led the party to the bodies of 3 adventurers who had died in the same room (and were buried beneath layers of iron balls). The ensuing excavation to recover the bodies yielded a rusty (but serviceable) long sword, a suit of masterwork banded mail, and some cash (1pp, 47gp, 7sp). </p><p></p><p>After some consultation, the party agreed to help Alastor. He was grateful. He gave the party a description of the room on the far side of the metal door. Killian asked how he would open the door once his spirit was put to rest. Alastor assured him that his curse would not be at an end until he fulfilled his promise to the party. He led the party to his own bones, which were also buried under layers of iron balls. The party placed the bones in a sack and returned to the abandoned mine office for some hard-earned rest.</p><p></p><p><em>15th of Planting</em>. The next morning, Killian did everything he could to heal the party's wounds. After breakfast, they hiked through rain for about 3 and a half hours to bring Alastor's bones to his family's farmstead. But when they arrived at the location the ghost had described, they found that the graves in the family plot had all been robbed and the bodies had been taken. Killick did some tracking and found 5 sets of footprints near the graves, but only 4 sets leaving (with a heavily laden wheelbarrow). He also saw muddy footprints leading to the nearby farmhouse. The party opened the front door of the house and found blood and bits of flesh. They rounded a corner and were surprised to find an enraged female OWLBEAR. Alexander cast a Sleep spell that seemed to put a small creature in the corner to sleep. He used his new Pearl of Power to cast it again. This time, the adult OWLBEAR fell unconscious. Killian performed a coup de grace on the sleeping magical beast. </p><p></p><p>Killick picked up the baby owlbear in the corner and spotted a human arm with a distinctive tattoo. Alees reported that this tattoo was shared by a gang of Smenk's thugs that frequents the Feral Dog bar in town. Killick reported to the party that young owlbears can fetch large sums of money from the right sorts of people. The party spent the night at the Land Farmstead.</p><p></p><p>[It was only after the session that I discovered that the adult Owlbear should not have been affected by Alexander's Sleep spell. Oops! -DM]</p></blockquote><p></p>
[QUOTE="Menexenus, post: 3307171, member: 8951"] [b]Session 3: The Ghost of Alastor Land[/b] The party had just stabilized Alexander after he took severe cold damage from BROWN MOLD. They had decided to exit the Cairn. But just when they were deciding who should carry which end of Alexander's unconscious body, Killick's body was hit be a ray of energy emanating from the darkness. Killick shook off the effects and went in to investigate. He found that the party was under attack by a tiny floating abomination consisting of 2 eyeballs and a string of muscle tissue connecting them. The thing cast a Sleep spell on most of the party, causing Alees and Killian to fall asleep. However, Killick, Tarric, and Katawan caught up with the abomination and destroyed it. After Alees and Killian were shaken awake, the party carried Alexander's body as quickly as possible back to the abandoned mine office through a light rain. They warmed Alexander's body as well as they could near the fire, but it was too late. Over night, Alexander's left ear and two of the toes on his right foot turned black and fell off. However, with Killian's curative magic, Alexander awakens the next morning with only some minor hearing loss and a slight limp. Although Alexander is depressed about suffering his new deformities, he is grateful to be alive. [I]13th of Planting[/I]. The party spent a day healing up, during which Alees and Alexander returned to Allustan's residence and paid 100 gp to copy the spell Identify into his spellbook. The remaining 4 PCs returned to the room with the brown mold to do a bit more exploring. They found a small closet with a large stone slab blocking the entrance. They found a toilet and a shower spigot. They also found a room with an interesting airbed. When Alexander returned from town, he began identifying the party's magical items (a short sword +1 and a 1st level pearl of power). [I]14th of Planting[/I]: The next day, the party returned to the room with the brown mold. Each successful Ray of Frost cast at the BROWN MOLD killed a 25 square foot (5 ft x 5 ft.) area. Alees found a switch to draw the stone block in the closet back up into the ceiling. Behind the stone slab was a miraculously unharmed suit of quality chainmail armor (with a crushed body inside of it). On the ground were 3 small, fantastically detailed models of equally fantastic buildings. On the pegs inside the closet hung 2 wands and a pair of goggles. After Alees did some additional checking for traps, these items were taken from the closet. The party returned upstairs to the alcove room. They decided it was time to hang the two lanterns on their chains. Killick was dispatched to town to buy a ladder and some candles. Alexander returned to the abandoned mine office to identify the new magical items. When Killick returned with the supplies, the remaining 2 lanterns were hung in their alcoves and (after a bit of experimenting) a candle was placed in each lantern. (The Continual Flame Torch in the green lantern was removed and kept for future use.) As soon as this was done, a rumbling sound of stone-on-stone was heard from above. Since nothing had changed in the rooms below the green lantern, the party (minus Alexander) explored the round tunnel they had discovered before. They found that the trap Alees had found before was now disarmed, and the screaming face at the end of the tunnel now had a large hole where the mouth had been. The hole in the mouth led into a strange room with a 3 foot wide beam that spanned a 50 foot long room with iron balls covering the floor. Alees found a trap on the beam. Katawan leaped over the trap's trigger. Alees tried to do the same but was unable to jump quite as far. Iron balls shot out of both walls aimed at every square along the beam. Alees was hit but kept her feet. Katawan was hit and fell onto the iron balls below. A GRICK appeared from beneath the balls and attacked Katawan, knocking him unconscious. Killick ran into the room to help, but inadvertantly set off the trap again (which resulted in Alees being knocked out). Killian moved as quickly as he could to rescue Katawan, but he was also knocked unconscious by the GRICK's powerful tentacles. Killick fell back and pulled Alees to safety (using the rope tied around her waist). None of the party's weapons seemed to be damaging the bizarre creature. Finally, when all seemed lost, Tarric jumped down on to the iron balls, took Alees's magic short sword, and charged into battle with the GRICK. One powerful swing of the magical short sword chopped the abomination in two. Once all the party members were stabilized, the party members began discussing how they might get through the smooth metal door on the far side of the room. At just this moment, the ghostly figure of a young boy appeared to the party. He introduced himself as Alastor Land. The young man said that his spirit had been trapped in this room for 30 years. He asked the party to put his spirit to rest by taking his bones and laying them to rest with his family's in the family burial plot about 30 minutes east of Diamond Lake. He claimed that if the party agreed, he would open the door on the far side of the room. Partly because of the child's taunting manner, some of the party members were suspicious of Alastor's story and motives. So, to demonstrate his good faith, he offered the party some loot. He led the party to the bodies of 3 adventurers who had died in the same room (and were buried beneath layers of iron balls). The ensuing excavation to recover the bodies yielded a rusty (but serviceable) long sword, a suit of masterwork banded mail, and some cash (1pp, 47gp, 7sp). After some consultation, the party agreed to help Alastor. He was grateful. He gave the party a description of the room on the far side of the metal door. Killian asked how he would open the door once his spirit was put to rest. Alastor assured him that his curse would not be at an end until he fulfilled his promise to the party. He led the party to his own bones, which were also buried under layers of iron balls. The party placed the bones in a sack and returned to the abandoned mine office for some hard-earned rest. [I]15th of Planting[/I]. The next morning, Killian did everything he could to heal the party's wounds. After breakfast, they hiked through rain for about 3 and a half hours to bring Alastor's bones to his family's farmstead. But when they arrived at the location the ghost had described, they found that the graves in the family plot had all been robbed and the bodies had been taken. Killick did some tracking and found 5 sets of footprints near the graves, but only 4 sets leaving (with a heavily laden wheelbarrow). He also saw muddy footprints leading to the nearby farmhouse. The party opened the front door of the house and found blood and bits of flesh. They rounded a corner and were surprised to find an enraged female OWLBEAR. Alexander cast a Sleep spell that seemed to put a small creature in the corner to sleep. He used his new Pearl of Power to cast it again. This time, the adult OWLBEAR fell unconscious. Killian performed a coup de grace on the sleeping magical beast. Killick picked up the baby owlbear in the corner and spotted a human arm with a distinctive tattoo. Alees reported that this tattoo was shared by a gang of Smenk's thugs that frequents the Feral Dog bar in town. Killick reported to the party that young owlbears can fetch large sums of money from the right sorts of people. The party spent the night at the Land Farmstead. [It was only after the session that I discovered that the adult Owlbear should not have been affected by Alexander's Sleep spell. Oops! -DM] [/QUOTE]
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