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Menexenus's Age of Worms Campaign Journal
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<blockquote data-quote="Menexenus" data-source="post: 3337225" data-attributes="member: 8951"><p><strong>Session 15: Into the Mistmarsh</strong></p><p></p><p><em>26th of Flocktime</em>. Soon after dusk, the party had encountered about 2 dozen lizardmen warriors along with 2 Blackscales. When the attack commenced, Alexander webbed a portion of the battlefield to trap some of the enemies. But the web was unable to prevent the party from being enveloped by the more numerous foe. The only party member who had not been surrounded by the attacking lizardmen was Alees, who had been farther back guarding the party's flank. She moved forward and fired her crossbow at the lizardmen, which caused a group of 3 lizardmen and 1 leader to run out after her. Killick, Tarric, and Alexander worked together to quickly drop one of the large Blackscale Lizardmen. At about that time, the other Blackscale Lizardman freed himself from Alexander's web. After the lizardfolk troopers spent another round swinging their stone axes wildly and hitting nothing but air, their leaders commanded them to try grabbing the party instead. (Since they did not have shields, they were able to do this without dropping weapons.) The lizardmen had success with this new tactic first against Thorash, who was quickly dog-piled. But, in an amazing feat of strength, he was able to shrug off his 4 grapplers. However, this favorable result was for naught because the newly freed Blackscale Lizardman brained him with a greatclub and knocked him unconscious.</p><p></p><p> Tarric put his attacks of opportunity and his Cleave feat to good use as he killed many lizardfolk who attempted a grapple with him. But eventually, one of them was successful, and a new dog-pile was formed on Tarric. Not wanting to hit his comrades, the Blackscale Lizardman chose Katawan as his next target and knocked him unconscious as well. All the while, Killick did his best to rescue those who were grappled. At this point, he turned his attention to reviving his fallen comrades. Throughout the battle, Alexander used his wand of magic missiles to excellent effect. And Alees seemed to be getting the better of the 4 lizardmen who had accosted her.</p><p> </p><p> After dropping, Katawan, the Blackscale Lizardman wanted to go after Alexander next, but a well-placed shot from Alees diverted its attention to her. Alees put all of her energy into avoiding the Blackscale's giant club. Alexander came to Alees's rescue by firing Magic Missiles at the creature, eventually putting it down for the count before it could hurt Alees.</p><p></p><p> One of the Lizardfolk leaders realized that the battle was lost and tried to run off to warn his comrades, but Alexander took him down with magic missiles as well. Eventually, all but the 2 lizardmen caught in the web were dead. Those 2 were captured, interrogated, and bound up with the other prisoners from the earlier battle.</p><p> </p><p> <em>27th of Flocktime</em>. The group rode off to a safe distance to make camp. When they returned in the morning, they found their prisoners still bound. The prisoners beg for water and Alexander gives them some. The prisoners described the noises of battle that they had heard in the early morning. The party rode on to Blackwall Keep. They saw red smoke rising from the direction of the Keep, which they decided must be a good omen. When they got within sight of the keep, they found dozens of dead bodies lying all around - mostly lizardfolk and some humans. The hilltop had become a garden of arrows and crossbow bolts. As they approached they were hailed by a sentry and welcomed inside. Barricades were moved aside to allow the party to enter.</p><p></p><p> Corporal Fritz, who was in command of the Keep's remaining 12 soldiers, informed the party that the garrison had just barely been able to repulse the lizardmen's last attempt to gain entry. When Kushak (the commander of the lizardmen) was down to only about 30 soldiers, he and his men were seen moving off to the northeast. The party spent the day doing what it could to help the wounded within the keep. Because of the party's efforts, 5 more soldiers were brought back from the brink of death. The garrison was very grateful for the party's assistance, and when they heard the tale of the party's fight, they insist that the keep would surely have fallen had those forces not been diverted from the siege. As a token of their thanks they offered to replenish the party's supplies from the keep's provisions.</p><p></p><p> During some down time, Fritz informed the party that a high-level ambassador had been sent directly from Greyhawk to make a treaty with the lizardmen. After a trip into the Mistmarsh, he had returned to the keep in good spirits. Apparently, his mission had been accomplished. He had directed the commander to assemble a small group to deliver a wagon-load of goods to a specified location within the swamp. He would have led that expedition, but he had apparently contracted some kind of disease in the swamp and quickly fell ill. So the keep's battle mage, Marzena, had been placed in charge of the mission. The next day, she and three guards had left the keep in the wagon at dawn. Although no one was quite sure what happened next, apparently the lizardmen chose that same moment to attack. Second-hand reports from soldiers who were long dead described the lizardmen ambushing those on the wagon at the tree-line. Apparently, a few lizardmen had gained entrance to the keep while most of the soldiers were still sleeping. They had killed the commander and about 10 others in their beds before the alarm had gone up and the gates had been closed. Apparently, those who slipped inside the keep had been advance elements of the lizardman army, because only a few lizardmen had made it into the Keep and the first full attack from the swamp occurred hours afterwards. The keep had been under siege for a total of 3 days.</p><p></p><p> Corporal Fritz was not concerned about the remnants of the lizardman army returning, especially when he heard that Allustan was bringing the Diamond Lake garrison to relieve them. He urged the party to follow the wagon into the swamp and rescue Marzena and her guards, if they were still alive, and to recover the contents of the wagon if possible. (He said he did not know what had been transported on the wagon.) Fritz said that a wagon would move very slowly in the swamp, so it was reasonable to think that the party might be able to catch up. The party agreed to help and pledged to leave the next morning.</p><p> </p><p> <em>28th of Flocktime</em>. The party left early in the morning. They quickly learned that horses would be useless in the swamp. All the party members except Killick chose to send their horses back and leave them at the newly emptied stable at Blackwall Keep. They found that the wagon tracks were quite easy to follow. Based on the depth of the tracks, Killick determined that the wagon must have been heavily laden. Walking through the swamp was very tiring because the party members' feet sank about calf deep into the muck with almost every step. In addition, the species of tree that was most prevalent in the swamp - the mangaroo - had extended root systems that tended to lie hidden just below the surface, causing most people to trip and fall frequently. (However, Killick seemed to have an unnatural ability to move much more quickly through the undergrowth than the rest of the party.) Along the way, the party was constantly harried by buzzing insects. Killick did what he could to find natural remedies to ward them off. Many party members spotted small crocidiles lying in shallow water along the way, but they were small and tended to swim away when they noticed the party. </p><p></p><p>Eventually, someone in the party spotted a stone statue of a crocodile several yards away from the wagon tracks. This statue was of a crocodile that was significantly larger than the ones the party had been seeing throughout the day. The statue was very life-like, and it was clearly in an aggressive pose. Killick inspected the area around the statue and found birdclaw tracks and feathers. Alexander determined that the crocodile could have been petrified by a magical beast known as a cockatrice.</p><p></p><p> At the end of the day, the group was happy to finally make camp. The party's legs were sore from the day's march and their exposed skin was itching from multiple bug-bites. Soon after the party made camp, they heard the crash of some very large animal moving quickly through the undergrowth. The party got to its feet and found itself under attack by 2 giant crocodiles. These crocs did massive amounts of damage with their teeth and they also swang their tails at opponents to good effect. Killick took some damage from the first croc and was lucky not to be grabbed by its massive jaws. Tarric went to work on the other one. The rest of the party resorted to missile weapons. Alexander killed the first one with magic missiles as it tried to flee. And although Tarric did a great deal of damage on the other one, it was finally felled by a bolt from Alees's newly magical crossbow. Finally, there was silence, and the party gratefully took turns sleeping.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 3337225, member: 8951"] [b]Session 15: Into the Mistmarsh[/b] [I]26th of Flocktime[/I]. Soon after dusk, the party had encountered about 2 dozen lizardmen warriors along with 2 Blackscales. When the attack commenced, Alexander webbed a portion of the battlefield to trap some of the enemies. But the web was unable to prevent the party from being enveloped by the more numerous foe. The only party member who had not been surrounded by the attacking lizardmen was Alees, who had been farther back guarding the party's flank. She moved forward and fired her crossbow at the lizardmen, which caused a group of 3 lizardmen and 1 leader to run out after her. Killick, Tarric, and Alexander worked together to quickly drop one of the large Blackscale Lizardmen. At about that time, the other Blackscale Lizardman freed himself from Alexander's web. After the lizardfolk troopers spent another round swinging their stone axes wildly and hitting nothing but air, their leaders commanded them to try grabbing the party instead. (Since they did not have shields, they were able to do this without dropping weapons.) The lizardmen had success with this new tactic first against Thorash, who was quickly dog-piled. But, in an amazing feat of strength, he was able to shrug off his 4 grapplers. However, this favorable result was for naught because the newly freed Blackscale Lizardman brained him with a greatclub and knocked him unconscious. Tarric put his attacks of opportunity and his Cleave feat to good use as he killed many lizardfolk who attempted a grapple with him. But eventually, one of them was successful, and a new dog-pile was formed on Tarric. Not wanting to hit his comrades, the Blackscale Lizardman chose Katawan as his next target and knocked him unconscious as well. All the while, Killick did his best to rescue those who were grappled. At this point, he turned his attention to reviving his fallen comrades. Throughout the battle, Alexander used his wand of magic missiles to excellent effect. And Alees seemed to be getting the better of the 4 lizardmen who had accosted her. After dropping, Katawan, the Blackscale Lizardman wanted to go after Alexander next, but a well-placed shot from Alees diverted its attention to her. Alees put all of her energy into avoiding the Blackscale's giant club. Alexander came to Alees's rescue by firing Magic Missiles at the creature, eventually putting it down for the count before it could hurt Alees. One of the Lizardfolk leaders realized that the battle was lost and tried to run off to warn his comrades, but Alexander took him down with magic missiles as well. Eventually, all but the 2 lizardmen caught in the web were dead. Those 2 were captured, interrogated, and bound up with the other prisoners from the earlier battle. [I]27th of Flocktime[/I]. The group rode off to a safe distance to make camp. When they returned in the morning, they found their prisoners still bound. The prisoners beg for water and Alexander gives them some. The prisoners described the noises of battle that they had heard in the early morning. The party rode on to Blackwall Keep. They saw red smoke rising from the direction of the Keep, which they decided must be a good omen. When they got within sight of the keep, they found dozens of dead bodies lying all around - mostly lizardfolk and some humans. The hilltop had become a garden of arrows and crossbow bolts. As they approached they were hailed by a sentry and welcomed inside. Barricades were moved aside to allow the party to enter. Corporal Fritz, who was in command of the Keep's remaining 12 soldiers, informed the party that the garrison had just barely been able to repulse the lizardmen's last attempt to gain entry. When Kushak (the commander of the lizardmen) was down to only about 30 soldiers, he and his men were seen moving off to the northeast. The party spent the day doing what it could to help the wounded within the keep. Because of the party's efforts, 5 more soldiers were brought back from the brink of death. The garrison was very grateful for the party's assistance, and when they heard the tale of the party's fight, they insist that the keep would surely have fallen had those forces not been diverted from the siege. As a token of their thanks they offered to replenish the party's supplies from the keep's provisions. During some down time, Fritz informed the party that a high-level ambassador had been sent directly from Greyhawk to make a treaty with the lizardmen. After a trip into the Mistmarsh, he had returned to the keep in good spirits. Apparently, his mission had been accomplished. He had directed the commander to assemble a small group to deliver a wagon-load of goods to a specified location within the swamp. He would have led that expedition, but he had apparently contracted some kind of disease in the swamp and quickly fell ill. So the keep's battle mage, Marzena, had been placed in charge of the mission. The next day, she and three guards had left the keep in the wagon at dawn. Although no one was quite sure what happened next, apparently the lizardmen chose that same moment to attack. Second-hand reports from soldiers who were long dead described the lizardmen ambushing those on the wagon at the tree-line. Apparently, a few lizardmen had gained entrance to the keep while most of the soldiers were still sleeping. They had killed the commander and about 10 others in their beds before the alarm had gone up and the gates had been closed. Apparently, those who slipped inside the keep had been advance elements of the lizardman army, because only a few lizardmen had made it into the Keep and the first full attack from the swamp occurred hours afterwards. The keep had been under siege for a total of 3 days. Corporal Fritz was not concerned about the remnants of the lizardman army returning, especially when he heard that Allustan was bringing the Diamond Lake garrison to relieve them. He urged the party to follow the wagon into the swamp and rescue Marzena and her guards, if they were still alive, and to recover the contents of the wagon if possible. (He said he did not know what had been transported on the wagon.) Fritz said that a wagon would move very slowly in the swamp, so it was reasonable to think that the party might be able to catch up. The party agreed to help and pledged to leave the next morning. [I]28th of Flocktime[/I]. The party left early in the morning. They quickly learned that horses would be useless in the swamp. All the party members except Killick chose to send their horses back and leave them at the newly emptied stable at Blackwall Keep. They found that the wagon tracks were quite easy to follow. Based on the depth of the tracks, Killick determined that the wagon must have been heavily laden. Walking through the swamp was very tiring because the party members' feet sank about calf deep into the muck with almost every step. In addition, the species of tree that was most prevalent in the swamp - the mangaroo - had extended root systems that tended to lie hidden just below the surface, causing most people to trip and fall frequently. (However, Killick seemed to have an unnatural ability to move much more quickly through the undergrowth than the rest of the party.) Along the way, the party was constantly harried by buzzing insects. Killick did what he could to find natural remedies to ward them off. Many party members spotted small crocidiles lying in shallow water along the way, but they were small and tended to swim away when they noticed the party. Eventually, someone in the party spotted a stone statue of a crocodile several yards away from the wagon tracks. This statue was of a crocodile that was significantly larger than the ones the party had been seeing throughout the day. The statue was very life-like, and it was clearly in an aggressive pose. Killick inspected the area around the statue and found birdclaw tracks and feathers. Alexander determined that the crocodile could have been petrified by a magical beast known as a cockatrice. At the end of the day, the group was happy to finally make camp. The party's legs were sore from the day's march and their exposed skin was itching from multiple bug-bites. Soon after the party made camp, they heard the crash of some very large animal moving quickly through the undergrowth. The party got to its feet and found itself under attack by 2 giant crocodiles. These crocs did massive amounts of damage with their teeth and they also swang their tails at opponents to good effect. Killick took some damage from the first croc and was lucky not to be grabbed by its massive jaws. Tarric went to work on the other one. The rest of the party resorted to missile weapons. Alexander killed the first one with magic missiles as it tried to flee. And although Tarric did a great deal of damage on the other one, it was finally felled by a bolt from Alees's newly magical crossbow. Finally, there was silence, and the party gratefully took turns sleeping. [/QUOTE]
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