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Menexenus's Age of Worms Campaign Journal
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<blockquote data-quote="Menexenus" data-source="post: 3580383" data-attributes="member: 8951"><p><strong>Session 32: Exploring the Hall of the Rainbow Mage</strong></p><p></p><p><em>24th of Goodmonth</em>. After accepting the surrender of a rival gang of adventurers, they were relieved of their magical items and released after pledging not to return. Then the party continued its exploration of the Rainbow Mage's house. After Alees certified that the door was not trapped, she stepped back and allowed Killick to open it. When he did so, he saw a large wooden man standing in the far corner of the room, sculpted to look as if he were holding a light mace in each hand. It raised its head and began emitting a tremendous howl from its mouth, making communication difficult. It began moving forward in a threatening manner. Killick suggested that the party fight the construct in the doorway, but not all of his party-mates heard (or wished to heed) this advice. Tarric and Thorash moved into the room. Katawan used spring attack to remain outside the room. Killick cast a spell and then began throwing spheres of fire at the wooden creature. Some of this fire did not affect the creature, but some seemed to scorch it. After a small amount of maneuvering, the party was able to flank the creature. Only Thorash, attacking with his dagger, thought he was doing full damage when he struck the wooden construct. Alexander shot two volleys of magic missiles at the creature, but when he saw that they were not affecting it, he stopped attacking and left it to his party-mates. Eventually, it fell to the party's combined assault. </p><p></p><p> With the action over, the party had time to look around a bit. This room had clearly been a fancy bedroom at one time. It had a small stained glass window on the far wall that had not been broken. However, it was currently in a disastrous state after at least two pitched battles. (Two mostly decomposed bodies lying in the room indicated that there must have been another battle in this room within the last several weeks.) Killick requested that the party forego a detailed search and move on to the next room before the duration of his fire spell expired. So the group moved through the dining room, through an archway into the living room. The living room represented the ground level of the rounded wizard's tower. On the far side of the room was a winding stone stair case leading up. Above the staircase was a large and impressive bank of unbroken stained glass windows. The many chairs and sofas in this room had been slashed to ribbons by previous looters. Dark spots on the wall indicated where paintings or tapestries had once hung. Along the west wall was a set of double doors. Alees approached them and did a quick check for traps. She did not find any, but she did point out a spray of blood that had been left on the doors. Killick determined that blood's splash pattern was consistent with injuries received inside the room while the doors were open.</p><p></p><p> With flames still dancing on his fingertips, Killick opened the doors into what looked like a large office. There was a somewhat larger unbroken stained glass window on the far wall. There were small crystal vases and statues ensconced in small depressions along the walls. Each piece of crystal was backlit, producing a pleasant pattern of colorful refracted light that played along the walls and the ceiling. There were also two wooden guardians standing in the far corners. Again, they sounded a nearly deafening alarm and moved to attack the intruders. Before the party could move in to engage the creatures in melee, Katawan tossed one of the beads from his necklace into the room, causing a concussive ball of fire that shattered the crystal objects ensconced on the walls (which also eliminated the colorful pattern on the walls). The party moved into the room to face the guardians. Again, they were able to flank the creatures. Again, Alexander waited for his companions to take care of them. Again, Thorash's dagger seemed to be the only weapon that was doing full damage. And again, the creatures were destroyed.</p><p></p><p> Again, rather than performing a thorough sweep of the room, the party decided to continue on up the stairs to face any potential threats before spell-effects wore off. The party ascended the stone stairs that rose around the perimeter of the round room. Above the office, the stairs ended in a landing before red stone door. Alees noticed scorchmarks on the stone landing which helped her to find a trap on the door which she quickly disarmed. Then she unlocked the door using her "locksmith" tools. Inside the door was a round, empty, stone room. The only thing in the room was another curving set of stairs ascending to the next level. Before anyone entered, Killick checked for traps and ascertained that the tracks he had found throughout the rest of the building were not present here. He surmised that the party was now in territory that no other looters had already exploited. Alees entered the room and shot a bolt into the emptiness of the room and heard it thunk onto something. She entered the room to retrieve the bolt and tripped over something unseen. The rest of the party lost sight of Alees. They called out to her, and she called back that she had fallen. After a few moments of conversation, it became clear to all involved that the party could not see Alees but that she could see them. She moved her hands over the objects in front of her (which she still could not see) and determined that they felt like furniture. Thorash cast Invisibility Purge and the party saw that indeed Alees was standing among a large group of valuable looking castoff furniture piled up in the middle of the large circular room.</p><p></p><p> The party chose to move on. The ascended the next set of stairs which led to another landing and a blue stone door. Alees checked it for traps and found another one which she quickly disarmed. The party opened the door and found what seemed to be a reading room decorated with beautiful crystal lamps, broad wool tapestries, and ornate wood chairs with plush cushions. In the middle of the room, a full-sized mirror was molded into the stone decorated with colored stone inlays resembling strange runes. Alexander found the runes to be unknown in meaning or function, but he determined that the mirror radiated an aura of strong transmutation magic. He also noticed a small gem-sized depression at the top of the mirror which Alexander speculated might be involved in the activation of the magical effect. Along the circumference of the room was another winding staircase leading to a landing. The party chose to press on.</p><p></p><p> At the landing was a purple stone door. To her surprise, Alees found that this door was untrapped and unlocked. She opened the door and found a circular room with a massive crystal ball in the center of the room surrounded by numerous silver bowls filled with water. Runes and sigils decorated the north wall above a circle of inlaid stone. Thorash determined that none of the stonework in the room was any newer or older than any other. Alexander determined that this room functioned to significantly enhance a spellcaster's scrying abilities. On a table were a number of maps stacked on top of one another. </p><p></p><p> At this point, the party decided that the house was "clear" of threats, and so they began to take their time investigating everything they had found carefully. After a bit of triangulation and pooling of general geographic knowledge, the party determined that some of the maps provided a detailed analysis of a region of the Eastern Abbor-Alz mountain chain to the southeast of their current position. A mountain that was referred to as Arn's Mountain on the maps was highlighted as if it was of great significance. This name rung a bell with Thorash. He reported to the party that that name (Arn's Mountain) had been referenced in the Apostolic Scrolls as a legendary lost repository of ancient treasures sacred to Kyuss. Other maps seemed to contain battle plans leading from the Abbor Alz mountains in the south towards important cities in the Duchy of Urnst. The party also found an unsigned letter written by a Kyuss worshipper recording an agreement that the Rainbow Mage would conquer the Duchy of Urnst while the letter's author would conquer Greyhawk. The letter also requests that the Rainbow Mage deliver something of great importance to Greyhawk with haste, as the day of the author's ascension was quickly approaching.</p><p></p><p> After looking a bit longer at the reading room on the third floor and the furniture stacked on the second floor, the party returned to the ground floor. They examined the bedroom where they fought the single wooden guardian. Although most objects of value in this room were either destroyed or gone, Alees found a drawer with a secret bottom containing 7 potions. She also found 2 nicely-made daggers and a well-crafted longsword on the corpses in the room. Then she turned her attention to the office. Although most of the papers on the desk had been charred beyond recognition by Katawan's fireball, there was still a scroll that might contain a few salvageable spells. Alees noticed a suspicious-looking unbroken crystal on the top of the desk, embedded in the wood. Alees discovered that it was part of a trap and disarmed it. Papers inside the desk had remained unharmed. Here the party found 3 scrolls. Behind a bookcase near the desk Alees found a secret door. The door was untrapped. Behind it lay a tight spiral staircase descending steeply downward. The party prepared to continue into the unknown.</p><p></p><p> At the bottom of the staircase was a rough-hewn passageway with a dim light coming from up ahead. Ahead they found a shimmering wall of force and a corpse lying on the ground in front of it. Alees was able to find and disarm the trap that had killed the unfortunate adventurer, who seemed to have been killed by some sort of energy blast. The only thing of value on the corpse that was not destroyed outright by the blast was his robe. Just in front of the energy field was a thin pillar containing a hand print. After some experimentation, the party discovered if someone placed a hand on the hand print and turned it one quarter turn clockwise, the energy field directly in front of them subsided. They discovered a similar hand print on the opposite side of the field. They also noticed that the air beyond the energy field was much noticeably hotter and moister. About 40 feet ahead, the party came to a fork in the passageway. They followed the left fork which turned and came to another energy field blocking passage into what looked like a jungle filled with lush vegetation that reduced visibility to only a few feet. Again, there was a handprint on the wall which dropped the forcefield and allowed passage inside. There were numbers of exotic bird and animal calls coming from inside. Killick changed himself into one of the birds that he saw and flew into the jungle area. While Killick was gone, someone decided to close the first force field the party had passed through.</p><p></p><p> Ten minutes later, Killick returned and changed back into human form. He reported that the area was indeed a large cavern, about 40 feet tall, illuminated with permanent daylight spells cast on some of the stalactites hanging from the ceiling. The giant cavern was filled with lush vegetation, exotic birds and mammals, and one large giant with 3 arms (one of which extended from the middle of its chest). The giant carried many large clubs and seemed to be watching a disk carved into the floor with magical runes inscribed on it. Killick reported that there were at least two other similar disks in the cavern. There were also at least 3 small pools of water which the creatures of the cavern seemed to use as watering holes. Because of the lush, overgrown vegetation, Killick could not guarantee that he had seen everything that might be lurking in the cavern. However, he had not discovered any other means of exit from the cavern. It seemed to be a dead-end. Alexander entered the cavern and started yelling loudly to the giant that he wished to negotiate with it. It approached him and yelled in a language that no one in the party understood. Then it threw a rock at him. Alexander quickly stepped back out and reactivated the force field.</p><p></p><p> Seeing no reason to attack the giant, the party decided to explore the other fork. This also led to a cavern protected by a force field. Through the force field, the party could see that this cavern was filled mostly with a large pool of water. There was a narrow pathway leading around the pool to the far side were there was an exit protected by yet another force field. The party disabled the force field and entered the room. As soon as they did, they saw the force field on the far side drop and an elven woman reading a book walk through. Then she looked up and noticed the party. This caused her to scream hysterically. She jumped into the pool and swam as far away from the party as she could get. Tarric exclaimed that they must rescue the girl. He began taking off his armor so that he could swim to her rescue. However, the rest of the party was dubious. Killick walked to the far side of the room and attempted to reactivate the force field that the elf girl had opened. But something was wrong - turning the handprint did not reactivate the force field as it had done in the past. Suddenly, Alees agreed that the elf girl must be saved, and she jumped into the pool. However, she was such a poor swimmer that she was barely keeping herself afloat. (How did she expect to rescue someone else if she could barely swim herself?) Killick jumped into the water and transformed himself into a porpoise. He used echo-location to determine that there was no elf girl flailing in the water and that there was a large tentacled creature floating below. Unfortunately, he was unable to communicate these facts to the rest of the party!</p><p></p><p> Finally, Alees made it to the elf girl and found that there was no one to grab onto. This caused her to snap herself out of whatever was affecting her judgment. She yelled out that the elf girl was not real and started swimming back to shore. However, at this moment the creature rose to just below the surface and attacked her with its tentacles. She noticed that the creature had drawn blood and that there was some icky slime around the wound. Thorash cast Airwalk and walked out to aid Alees. Now that Alexander could see the creature, he fired a volley of magic missiles at it. Suddenly, Tarric stopped taking his armor off. Instead, he drew his sword and attacked Alexander! Katawan felt the creature try to take over his mind, but he retained control. Killick returned to human form and got out of the water. The creature attacked him with its tentacles. Again, it drew blood and Killick noticed copious amounts of viscous slime around the wound. Thorash was able to get Alees to dry land. Seeing that Tarric was not himself, Grimlock launched himself at the fighter, knocking him to the ground. Alexander continued pelting the creature with magic missiles. Before it could sink back down to safety, it was killed by magic missiles cast by Thorash from a wand. Its corpse floated to the surface, revealing a large fish-like creature with three eyes arrayed in a row leading toward its dorsal fin. Alexander recalled reading about such creatures before and knew that it was called an aboleth.</p><p></p><p> As the party celebrated its victory, they noticed that Killick and Alees's skin was already starting to become noticeably transparent. Something was happening to them! They seemed to be undergoing some grotesque transformation. The party quickly surveyed its remaining spells in an attempt to save Killick and Alees from their unknown fates...</p></blockquote><p></p>
[QUOTE="Menexenus, post: 3580383, member: 8951"] [b]Session 32: Exploring the Hall of the Rainbow Mage[/b] [I]24th of Goodmonth[/I]. After accepting the surrender of a rival gang of adventurers, they were relieved of their magical items and released after pledging not to return. Then the party continued its exploration of the Rainbow Mage's house. After Alees certified that the door was not trapped, she stepped back and allowed Killick to open it. When he did so, he saw a large wooden man standing in the far corner of the room, sculpted to look as if he were holding a light mace in each hand. It raised its head and began emitting a tremendous howl from its mouth, making communication difficult. It began moving forward in a threatening manner. Killick suggested that the party fight the construct in the doorway, but not all of his party-mates heard (or wished to heed) this advice. Tarric and Thorash moved into the room. Katawan used spring attack to remain outside the room. Killick cast a spell and then began throwing spheres of fire at the wooden creature. Some of this fire did not affect the creature, but some seemed to scorch it. After a small amount of maneuvering, the party was able to flank the creature. Only Thorash, attacking with his dagger, thought he was doing full damage when he struck the wooden construct. Alexander shot two volleys of magic missiles at the creature, but when he saw that they were not affecting it, he stopped attacking and left it to his party-mates. Eventually, it fell to the party's combined assault. With the action over, the party had time to look around a bit. This room had clearly been a fancy bedroom at one time. It had a small stained glass window on the far wall that had not been broken. However, it was currently in a disastrous state after at least two pitched battles. (Two mostly decomposed bodies lying in the room indicated that there must have been another battle in this room within the last several weeks.) Killick requested that the party forego a detailed search and move on to the next room before the duration of his fire spell expired. So the group moved through the dining room, through an archway into the living room. The living room represented the ground level of the rounded wizard's tower. On the far side of the room was a winding stone stair case leading up. Above the staircase was a large and impressive bank of unbroken stained glass windows. The many chairs and sofas in this room had been slashed to ribbons by previous looters. Dark spots on the wall indicated where paintings or tapestries had once hung. Along the west wall was a set of double doors. Alees approached them and did a quick check for traps. She did not find any, but she did point out a spray of blood that had been left on the doors. Killick determined that blood's splash pattern was consistent with injuries received inside the room while the doors were open. With flames still dancing on his fingertips, Killick opened the doors into what looked like a large office. There was a somewhat larger unbroken stained glass window on the far wall. There were small crystal vases and statues ensconced in small depressions along the walls. Each piece of crystal was backlit, producing a pleasant pattern of colorful refracted light that played along the walls and the ceiling. There were also two wooden guardians standing in the far corners. Again, they sounded a nearly deafening alarm and moved to attack the intruders. Before the party could move in to engage the creatures in melee, Katawan tossed one of the beads from his necklace into the room, causing a concussive ball of fire that shattered the crystal objects ensconced on the walls (which also eliminated the colorful pattern on the walls). The party moved into the room to face the guardians. Again, they were able to flank the creatures. Again, Alexander waited for his companions to take care of them. Again, Thorash's dagger seemed to be the only weapon that was doing full damage. And again, the creatures were destroyed. Again, rather than performing a thorough sweep of the room, the party decided to continue on up the stairs to face any potential threats before spell-effects wore off. The party ascended the stone stairs that rose around the perimeter of the round room. Above the office, the stairs ended in a landing before red stone door. Alees noticed scorchmarks on the stone landing which helped her to find a trap on the door which she quickly disarmed. Then she unlocked the door using her "locksmith" tools. Inside the door was a round, empty, stone room. The only thing in the room was another curving set of stairs ascending to the next level. Before anyone entered, Killick checked for traps and ascertained that the tracks he had found throughout the rest of the building were not present here. He surmised that the party was now in territory that no other looters had already exploited. Alees entered the room and shot a bolt into the emptiness of the room and heard it thunk onto something. She entered the room to retrieve the bolt and tripped over something unseen. The rest of the party lost sight of Alees. They called out to her, and she called back that she had fallen. After a few moments of conversation, it became clear to all involved that the party could not see Alees but that she could see them. She moved her hands over the objects in front of her (which she still could not see) and determined that they felt like furniture. Thorash cast Invisibility Purge and the party saw that indeed Alees was standing among a large group of valuable looking castoff furniture piled up in the middle of the large circular room. The party chose to move on. The ascended the next set of stairs which led to another landing and a blue stone door. Alees checked it for traps and found another one which she quickly disarmed. The party opened the door and found what seemed to be a reading room decorated with beautiful crystal lamps, broad wool tapestries, and ornate wood chairs with plush cushions. In the middle of the room, a full-sized mirror was molded into the stone decorated with colored stone inlays resembling strange runes. Alexander found the runes to be unknown in meaning or function, but he determined that the mirror radiated an aura of strong transmutation magic. He also noticed a small gem-sized depression at the top of the mirror which Alexander speculated might be involved in the activation of the magical effect. Along the circumference of the room was another winding staircase leading to a landing. The party chose to press on. At the landing was a purple stone door. To her surprise, Alees found that this door was untrapped and unlocked. She opened the door and found a circular room with a massive crystal ball in the center of the room surrounded by numerous silver bowls filled with water. Runes and sigils decorated the north wall above a circle of inlaid stone. Thorash determined that none of the stonework in the room was any newer or older than any other. Alexander determined that this room functioned to significantly enhance a spellcaster's scrying abilities. On a table were a number of maps stacked on top of one another. At this point, the party decided that the house was "clear" of threats, and so they began to take their time investigating everything they had found carefully. After a bit of triangulation and pooling of general geographic knowledge, the party determined that some of the maps provided a detailed analysis of a region of the Eastern Abbor-Alz mountain chain to the southeast of their current position. A mountain that was referred to as Arn's Mountain on the maps was highlighted as if it was of great significance. This name rung a bell with Thorash. He reported to the party that that name (Arn's Mountain) had been referenced in the Apostolic Scrolls as a legendary lost repository of ancient treasures sacred to Kyuss. Other maps seemed to contain battle plans leading from the Abbor Alz mountains in the south towards important cities in the Duchy of Urnst. The party also found an unsigned letter written by a Kyuss worshipper recording an agreement that the Rainbow Mage would conquer the Duchy of Urnst while the letter's author would conquer Greyhawk. The letter also requests that the Rainbow Mage deliver something of great importance to Greyhawk with haste, as the day of the author's ascension was quickly approaching. After looking a bit longer at the reading room on the third floor and the furniture stacked on the second floor, the party returned to the ground floor. They examined the bedroom where they fought the single wooden guardian. Although most objects of value in this room were either destroyed or gone, Alees found a drawer with a secret bottom containing 7 potions. She also found 2 nicely-made daggers and a well-crafted longsword on the corpses in the room. Then she turned her attention to the office. Although most of the papers on the desk had been charred beyond recognition by Katawan's fireball, there was still a scroll that might contain a few salvageable spells. Alees noticed a suspicious-looking unbroken crystal on the top of the desk, embedded in the wood. Alees discovered that it was part of a trap and disarmed it. Papers inside the desk had remained unharmed. Here the party found 3 scrolls. Behind a bookcase near the desk Alees found a secret door. The door was untrapped. Behind it lay a tight spiral staircase descending steeply downward. The party prepared to continue into the unknown. At the bottom of the staircase was a rough-hewn passageway with a dim light coming from up ahead. Ahead they found a shimmering wall of force and a corpse lying on the ground in front of it. Alees was able to find and disarm the trap that had killed the unfortunate adventurer, who seemed to have been killed by some sort of energy blast. The only thing of value on the corpse that was not destroyed outright by the blast was his robe. Just in front of the energy field was a thin pillar containing a hand print. After some experimentation, the party discovered if someone placed a hand on the hand print and turned it one quarter turn clockwise, the energy field directly in front of them subsided. They discovered a similar hand print on the opposite side of the field. They also noticed that the air beyond the energy field was much noticeably hotter and moister. About 40 feet ahead, the party came to a fork in the passageway. They followed the left fork which turned and came to another energy field blocking passage into what looked like a jungle filled with lush vegetation that reduced visibility to only a few feet. Again, there was a handprint on the wall which dropped the forcefield and allowed passage inside. There were numbers of exotic bird and animal calls coming from inside. Killick changed himself into one of the birds that he saw and flew into the jungle area. While Killick was gone, someone decided to close the first force field the party had passed through. Ten minutes later, Killick returned and changed back into human form. He reported that the area was indeed a large cavern, about 40 feet tall, illuminated with permanent daylight spells cast on some of the stalactites hanging from the ceiling. The giant cavern was filled with lush vegetation, exotic birds and mammals, and one large giant with 3 arms (one of which extended from the middle of its chest). The giant carried many large clubs and seemed to be watching a disk carved into the floor with magical runes inscribed on it. Killick reported that there were at least two other similar disks in the cavern. There were also at least 3 small pools of water which the creatures of the cavern seemed to use as watering holes. Because of the lush, overgrown vegetation, Killick could not guarantee that he had seen everything that might be lurking in the cavern. However, he had not discovered any other means of exit from the cavern. It seemed to be a dead-end. Alexander entered the cavern and started yelling loudly to the giant that he wished to negotiate with it. It approached him and yelled in a language that no one in the party understood. Then it threw a rock at him. Alexander quickly stepped back out and reactivated the force field. Seeing no reason to attack the giant, the party decided to explore the other fork. This also led to a cavern protected by a force field. Through the force field, the party could see that this cavern was filled mostly with a large pool of water. There was a narrow pathway leading around the pool to the far side were there was an exit protected by yet another force field. The party disabled the force field and entered the room. As soon as they did, they saw the force field on the far side drop and an elven woman reading a book walk through. Then she looked up and noticed the party. This caused her to scream hysterically. She jumped into the pool and swam as far away from the party as she could get. Tarric exclaimed that they must rescue the girl. He began taking off his armor so that he could swim to her rescue. However, the rest of the party was dubious. Killick walked to the far side of the room and attempted to reactivate the force field that the elf girl had opened. But something was wrong - turning the handprint did not reactivate the force field as it had done in the past. Suddenly, Alees agreed that the elf girl must be saved, and she jumped into the pool. However, she was such a poor swimmer that she was barely keeping herself afloat. (How did she expect to rescue someone else if she could barely swim herself?) Killick jumped into the water and transformed himself into a porpoise. He used echo-location to determine that there was no elf girl flailing in the water and that there was a large tentacled creature floating below. Unfortunately, he was unable to communicate these facts to the rest of the party! Finally, Alees made it to the elf girl and found that there was no one to grab onto. This caused her to snap herself out of whatever was affecting her judgment. She yelled out that the elf girl was not real and started swimming back to shore. However, at this moment the creature rose to just below the surface and attacked her with its tentacles. She noticed that the creature had drawn blood and that there was some icky slime around the wound. Thorash cast Airwalk and walked out to aid Alees. Now that Alexander could see the creature, he fired a volley of magic missiles at it. Suddenly, Tarric stopped taking his armor off. Instead, he drew his sword and attacked Alexander! Katawan felt the creature try to take over his mind, but he retained control. Killick returned to human form and got out of the water. The creature attacked him with its tentacles. Again, it drew blood and Killick noticed copious amounts of viscous slime around the wound. Thorash was able to get Alees to dry land. Seeing that Tarric was not himself, Grimlock launched himself at the fighter, knocking him to the ground. Alexander continued pelting the creature with magic missiles. Before it could sink back down to safety, it was killed by magic missiles cast by Thorash from a wand. Its corpse floated to the surface, revealing a large fish-like creature with three eyes arrayed in a row leading toward its dorsal fin. Alexander recalled reading about such creatures before and knew that it was called an aboleth. As the party celebrated its victory, they noticed that Killick and Alees's skin was already starting to become noticeably transparent. Something was happening to them! They seemed to be undergoing some grotesque transformation. The party quickly surveyed its remaining spells in an attempt to save Killick and Alees from their unknown fates... [/QUOTE]
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