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Menexenus's Age of Worms Campaign Journal
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<blockquote data-quote="Menexenus" data-source="post: 4229360" data-attributes="member: 8951"><p><strong>Sessions 59-60: Disaster!</strong></p><p></p><p><em>18th of Readying</em>. The party teleported to Saltmarsh and stayed at the same inn where they had overnighted on their previous visit.</p><p> </p><p> <em>19th of Readying</em>. The party teleported back to the overlook 2 miles away from the ziggurat at the center of the ruins of Kuluth-Mar. Again, they flew themselves back to the ziggurat and climbed the short staircase leading to the western entrance. This time they were not attacked. They noticed that the double doors between the foyer and the larger worship chamber beyond had been closed. Tarric opened the doors. Nothing stood immediately behind them and all was quiet. He began walking forward and quickly found himself face to face with another undead with worms for eyes, just like the one the party had dispatched before. In an effort to prevent his sword from being sundered, he fought this undead with more evasive tactics. Since this creature was the only visible enemy, it took quite a pounding from all of the party members (especially now that they all had silver weapons). The undead knight called back over his shoulder for assistance and fell back into the larger worship area of the temple. </p><p></p><p> Jam cast Daylight on his armor, and then he and Alexander flew in to get a look at things. They finally saw the entirety of the cavernous worship chamber. At some point there had been a tremendous explosion in the middle of the room because there was a gaping hole in the floor about 50 feet across and all the nearby pillars had been blown outward. Sickly green vapors rose slowly from the pit. They saw the wounded knight retreating to the party's left towards a pair of double doors in the middle of the wall. Approaching from the far side of the chamber was another undead knight. On the right side of the room, just outside an open pair of double doors, were six undead creatures. Three of the six were walking on the air about 15 feet up. They were hunched over skeletal figures in full plate armor. On the ground were three other figures in plate armor carrying greatswords. Although he wanted to prevent the knight from reaching the "replenishment" that the other knight had spoken of before, Alexander fired a Maximized Fireball at the cluster of 6 undead nonetheless. This caused significant damage to them, forcing two of the greatsword wielders to invoke the worm on themselves to repair the damage. The third greatsword wielder invoked the worm on the wounded knight across the room, causing a number of its wounds to close. Naturally, the cluster of 6 undead scattered to prevent taking similar damage again.</p><p></p><p> The unwounded knight stepped forward to protect the retreating knight. However, Katawan, Tarric, and Alees flew past the new knight to focus on the wounded one. Killick, riding an enlarged Grimlock, moved up to face a greatsword wielder that was moving closer to Alexander and Jam. Alexander produced another Maximized Fireball that wounded 3 of the original 6 on the right side of the room. And again, the greatsword wielders invoked the worm twice, causing explosions of black energy which seemed to strengthen themselves and their nearby allies. The one that had moved forward invoked the worm on Killick, Grimlock, Jam, and Alexander. Killick and Grimlock were able to evade the blast of negative energy, while Jam and Alexander appeared to simply ignore the effects of the explosion of dark energy. The greatsword wielder moved up to Grimlock, who promptly bit its leg and knocked it to the floor. </p><p></p><p> Meanwhile, the unwounded knight was incapacitating Tarric (who was flying in the air) with visions of the impending Age of Worms. Katawan and Alees were focusing on the wounded knight but were not quite able to drop him. Once the wounded knight reached the double doors on the left wall, it flung the doors open. Inside, Alees saw a 10 foot tall being with beautiful golden hair, tanned skin, the wings of a bird, and arms that were flaming longswords. She also noticed a green worm crawling out of its left ear. It seemed to be holding back for some reason. Realizing that this might be the last chance to put the wounded knight down, Alexander fired a scorching ray at it and empowered the spell with his rod as the rays left his fingers. The rays shot into the creature's back and incinerated it from the inside out. Its armor fell empty to the ground. </p><p></p><p> Then Alexander turned his attention back to the group of 6 undead on the right side of the room. The nearest greatsword wielder had stood back up and had taken a big chunk out of Grimlock's hide, forcing the wardog into a slow retreat. Meanwhile, the airwalkers had been tossing ribbons of black energy at the party while simultaneously ordering various party members to hold still. However, these efforts at spellcasting were all in vain because, before the combat had started, virtually all the members of the party had been protected by Deathward spells. These protective spells made the ribbons of black energy (as well as the invocations of the worm) useless against the party. The attempts to hold the party were almost equally as futile. Killick and Tarric wore Rings of Free Action, making them immune to the effects of Hold spells. Only Jam was briefly affected by one of these spells, but he quickly snapped back out of it.</p><p></p><p> Successive Flame Strikes from Jam and Killick put down two of the three airwalkers and seriously wounded two of the greatsword wielders. At long last, the angelic-looking being on the left side of the battle emerged from its room, flew up and dove down at Tarric with both of its armblades extended. It yelled out that the partymembers would pay for their intrusion on this temple that was so sacred to Lord Kyuss. It seemed to be trying to fly right through Tarric, but it merely clipped him instead. Tarric finally snapped out of his catatonia and announced to the party that something invisible had just emerged from the double doors on the left side of the room. As if on cue, suddenly a pillar of fire erupted surrounding Alexander and Jam. Jam had sustained some damage earlier in the battle from Flame Strikes fired by the airwalkers. He had been able to persevere through those attacks, but this one caught him unawares. He gave out a scream and collapsed to the floor dead. Although Alexander wanted more than anything to avenge his young cohort's death, his monumental intelligence helped him to keep his wits about him and act rationally. He announced a withdrawal.</p><p></p><p> Hearing the call to retreat, all the party members flew back through the double doors that Tarric had opened to start the battle. Unfortunately, this left Alees in an exposed position at the mouth of the corridor. However, as an unintended consequence of Alees's danger, it caused all of the enemies to congregate together at the corridor's bottleneck. Two of the severely wounded greatsword wielders were dispatched at this bottleneck, with magic missiles and spring attacks. Alexander tried tossing a fireball at the end of the corridor to help take advantage of the bottleneck, but the fireball's effect was completely negated by some sort of magical protective sphere. The undead creatures took turns targeting Alees, but her luck held true and she found a way to dodge all of the incoming attacks. Finally, after taking their measure, she cast a spell creating an obscuring mist that allowed her to tumble away and join the rest of the party in relative safety. (She had been very lucky to escape with her life as well as almost all of her weapons!) Once Alees managed to evacuate, Alexander cast a spell erecting a wall of iron to prevent the remaining undead from following close on the party's heels.</p><p></p><p> Although the intention had been to continue retreating, the party cast a number of healing spells and briefly discussed whether to stay and fight. They were encouraged by the fact that they had been able to drop two of the greatsword wielders at the corridor's bottleneck just seconds earlier. They also considered the fact that most of the enemies had used up their most potent attacks for the day and were probably just as wounded as the party was. Tarric, who had stood in front of the wall of iron ready for the enemy to break through, pointed out to the group that they did not seem to be trying to do so. There was no pounding coming from the far side. This made the party nervous. If the party was taking time to heal, what was the enemy doing? Alees, who had run all the way out of the temple and had been called back, said she thought staying was a bad idea. But if the party chose to do so, she would hold the healing wand and use it on anyone who needed it. Katawan was also opposed to staying. He complained of being severely wounded and said he would hang back to guard the exit and Alees. This left only Alexander, Killick, and Tarric to fight the enemy. Alexander said that he couldn't leave Jam's corpse behind to whatever fate the undead might have in store for it. Tarric agreed. Once he was healed up, Killick also voted to stay and fight. After almost a minute of eerie silence from the behind the Wall of Iron - the only sound that had been heard the whole time was that of breaking glass - Killick extended his gauntleted hand and magically opened a 6-foot-wide hole in the wall of iron by causing it to rust at an accelerated rate.</p><p></p><p> The angel had been left to keep watch at the end of the corridor. It alerted its companions in the same unknown language, presumably that the party was returning. Then it ducked back around the corner to the left. Seeing that the way was momentarily clear, Alexander flew into the large worship chamber and took stock of the situation. Since Jam's armor was still glowing as bright as day, he could see that the remaining undead - an airwalker, a greatsword wielder, a knight, and the angel - were all returning to the battle from the room on the left hand wall. He also noticed that the greatsword wielder was now significantly larger than he had been before. After having taken a quick look around, he flew to Jam's burnt body on the ground (which was thankfully still undefiled) and cast a spell that brought both of them back to the antechamber cotaining the rest of the party. Alexander quickly communicated what he had seen. The party saw the greatsword wielder move across their line of fire to a position around the corner on the right hand side.</p><p></p><p> Killick rode forward on Grimlock III to occupy the end of the corridor for the party. From around the corner, the enlarged greatsword wielder struck him twice, wounding him grievously. Tarric moved forward to help out his comrade, but seeing Killick's terrible wounds and seeing the sundering knight with the visions of the Age of Worms moving quickly toward them, he became dispirited. Tarric communicated his uncertainty to the rest of the party. Sensing the gravity of his friend's doubt, Alexander announced yet another retreat. He told everyone to gather around Jam's body. Tarric looked at Killick. They both knew that Alexander did not have the capacity to teleport all of them away. Even though Killick was more wounded than Tarric, Killick volunteered to stay. He ordered Tarric to fall back and leave with Alexander. When Tarric resisted, Killick argued that he wouldn't leave Grimlock behind anyway, so Tarric might as well join Alexander's teleport. Still Tarric hesitated. Finally Killick argued that if Tarric stayed behind, he might get frozen by the knight's visions again, and if that happened he'd just be a liability. Again, Killick ordered Tarric to withdraw. He reassured Tarric that he and Grimlock would be able to make it over the wall together and that they would rejoin the party at the campsite in a matter of minutes. Reluctantly, Tarric nodded and fell back to the circle that had formed around Jam and Alexander. As soon as Tarric grabbed onto Alexander, the party (minus Killick and Grimlock) teleported out to the clearing 2 miles away from the ziggurat.</p><p></p><p> As the teleported party members reoriented themselves to their new surroundings in the jungle, they turned to face the ziggurat and watch for Killick's escape. Seconds passed and they saw nothing. Then they heard a horrific howl of remorse coming from Grimlock. Something had gone terribly wrong! The party mobilized and began flying back to the ziggurat at top speed. They arrived about 10 minutes later to find Killick and Grimlock's corpses lying on the ground about halfway between the ziggurat and the obsidian wall surrounding it. Although Grimlock seemed untouched, Killick's body was nearly naked, having been stripped of almost all its valuables. Already worms were crawling all over his body and were burrowing into his lifeless flesh. The party hurriedly wiped the exposed worms off his body, picked him up, and flew away. Tarric and Alexander stayed for a few extra seconds to liberate Grimlock's collar and barding. Then they flew away as well, back to the campsite.</p><p></p><p> The party had 2 corpses to keep them company as they waited nervously for dawn to arrive. The survivors were almost as quiet as the corpses that night...</p><p> </p><p><em>20th of Readying</em>. The party teleported through Saltmarsh back to Magepoint. There they focused on scraping together enough cash to get their companions raised. Once this was done, they asked Killick what had happened to him. He explained that he took an unnecessary risk in an effort to magically cure the angel of its madness. His effort was unsuccessful, and when he tried to withdraw, the knight landed a lucky blow that knocked him nearly senseless. Grimlock did what he could to drag him away, but the invisible creature had come forward and cast a spell at him as he was retreating. Although he had resisted the full effect of the spell (which would have destroyed him), the partial effect was enough to do him in. When the party told him about Grimlock's howl of remorse, he said a quick prayer thanking the Shalm that he had not been alive to hear it or to witness his companion's slaughter at the hands of the minions of Kyuss.</p><p></p><p> When Jam was returned to life, Alexander apologized for failing to protect him and dismissed him from the party's service. Jam reluctantly departed Magepoint later that same day on a stagecoach headed for Greyhawk.</p><p> </p><p>21st - 25th of Readying. Alexander spent time in Tenser's workshop crafting an item. During his off time, he recruited a new cohort at the local bar. Meanwhile, the rest of the party made plans for another assault on the lost temple of Kyuss amidst the ruins of Kuluth-Mar.</p></blockquote><p></p>
[QUOTE="Menexenus, post: 4229360, member: 8951"] [b]Sessions 59-60: Disaster![/b] [I]18th of Readying[/I]. The party teleported to Saltmarsh and stayed at the same inn where they had overnighted on their previous visit. [I]19th of Readying[/I]. The party teleported back to the overlook 2 miles away from the ziggurat at the center of the ruins of Kuluth-Mar. Again, they flew themselves back to the ziggurat and climbed the short staircase leading to the western entrance. This time they were not attacked. They noticed that the double doors between the foyer and the larger worship chamber beyond had been closed. Tarric opened the doors. Nothing stood immediately behind them and all was quiet. He began walking forward and quickly found himself face to face with another undead with worms for eyes, just like the one the party had dispatched before. In an effort to prevent his sword from being sundered, he fought this undead with more evasive tactics. Since this creature was the only visible enemy, it took quite a pounding from all of the party members (especially now that they all had silver weapons). The undead knight called back over his shoulder for assistance and fell back into the larger worship area of the temple. Jam cast Daylight on his armor, and then he and Alexander flew in to get a look at things. They finally saw the entirety of the cavernous worship chamber. At some point there had been a tremendous explosion in the middle of the room because there was a gaping hole in the floor about 50 feet across and all the nearby pillars had been blown outward. Sickly green vapors rose slowly from the pit. They saw the wounded knight retreating to the party's left towards a pair of double doors in the middle of the wall. Approaching from the far side of the chamber was another undead knight. On the right side of the room, just outside an open pair of double doors, were six undead creatures. Three of the six were walking on the air about 15 feet up. They were hunched over skeletal figures in full plate armor. On the ground were three other figures in plate armor carrying greatswords. Although he wanted to prevent the knight from reaching the "replenishment" that the other knight had spoken of before, Alexander fired a Maximized Fireball at the cluster of 6 undead nonetheless. This caused significant damage to them, forcing two of the greatsword wielders to invoke the worm on themselves to repair the damage. The third greatsword wielder invoked the worm on the wounded knight across the room, causing a number of its wounds to close. Naturally, the cluster of 6 undead scattered to prevent taking similar damage again. The unwounded knight stepped forward to protect the retreating knight. However, Katawan, Tarric, and Alees flew past the new knight to focus on the wounded one. Killick, riding an enlarged Grimlock, moved up to face a greatsword wielder that was moving closer to Alexander and Jam. Alexander produced another Maximized Fireball that wounded 3 of the original 6 on the right side of the room. And again, the greatsword wielders invoked the worm twice, causing explosions of black energy which seemed to strengthen themselves and their nearby allies. The one that had moved forward invoked the worm on Killick, Grimlock, Jam, and Alexander. Killick and Grimlock were able to evade the blast of negative energy, while Jam and Alexander appeared to simply ignore the effects of the explosion of dark energy. The greatsword wielder moved up to Grimlock, who promptly bit its leg and knocked it to the floor. Meanwhile, the unwounded knight was incapacitating Tarric (who was flying in the air) with visions of the impending Age of Worms. Katawan and Alees were focusing on the wounded knight but were not quite able to drop him. Once the wounded knight reached the double doors on the left wall, it flung the doors open. Inside, Alees saw a 10 foot tall being with beautiful golden hair, tanned skin, the wings of a bird, and arms that were flaming longswords. She also noticed a green worm crawling out of its left ear. It seemed to be holding back for some reason. Realizing that this might be the last chance to put the wounded knight down, Alexander fired a scorching ray at it and empowered the spell with his rod as the rays left his fingers. The rays shot into the creature's back and incinerated it from the inside out. Its armor fell empty to the ground. Then Alexander turned his attention back to the group of 6 undead on the right side of the room. The nearest greatsword wielder had stood back up and had taken a big chunk out of Grimlock's hide, forcing the wardog into a slow retreat. Meanwhile, the airwalkers had been tossing ribbons of black energy at the party while simultaneously ordering various party members to hold still. However, these efforts at spellcasting were all in vain because, before the combat had started, virtually all the members of the party had been protected by Deathward spells. These protective spells made the ribbons of black energy (as well as the invocations of the worm) useless against the party. The attempts to hold the party were almost equally as futile. Killick and Tarric wore Rings of Free Action, making them immune to the effects of Hold spells. Only Jam was briefly affected by one of these spells, but he quickly snapped back out of it. Successive Flame Strikes from Jam and Killick put down two of the three airwalkers and seriously wounded two of the greatsword wielders. At long last, the angelic-looking being on the left side of the battle emerged from its room, flew up and dove down at Tarric with both of its armblades extended. It yelled out that the partymembers would pay for their intrusion on this temple that was so sacred to Lord Kyuss. It seemed to be trying to fly right through Tarric, but it merely clipped him instead. Tarric finally snapped out of his catatonia and announced to the party that something invisible had just emerged from the double doors on the left side of the room. As if on cue, suddenly a pillar of fire erupted surrounding Alexander and Jam. Jam had sustained some damage earlier in the battle from Flame Strikes fired by the airwalkers. He had been able to persevere through those attacks, but this one caught him unawares. He gave out a scream and collapsed to the floor dead. Although Alexander wanted more than anything to avenge his young cohort's death, his monumental intelligence helped him to keep his wits about him and act rationally. He announced a withdrawal. Hearing the call to retreat, all the party members flew back through the double doors that Tarric had opened to start the battle. Unfortunately, this left Alees in an exposed position at the mouth of the corridor. However, as an unintended consequence of Alees's danger, it caused all of the enemies to congregate together at the corridor's bottleneck. Two of the severely wounded greatsword wielders were dispatched at this bottleneck, with magic missiles and spring attacks. Alexander tried tossing a fireball at the end of the corridor to help take advantage of the bottleneck, but the fireball's effect was completely negated by some sort of magical protective sphere. The undead creatures took turns targeting Alees, but her luck held true and she found a way to dodge all of the incoming attacks. Finally, after taking their measure, she cast a spell creating an obscuring mist that allowed her to tumble away and join the rest of the party in relative safety. (She had been very lucky to escape with her life as well as almost all of her weapons!) Once Alees managed to evacuate, Alexander cast a spell erecting a wall of iron to prevent the remaining undead from following close on the party's heels. Although the intention had been to continue retreating, the party cast a number of healing spells and briefly discussed whether to stay and fight. They were encouraged by the fact that they had been able to drop two of the greatsword wielders at the corridor's bottleneck just seconds earlier. They also considered the fact that most of the enemies had used up their most potent attacks for the day and were probably just as wounded as the party was. Tarric, who had stood in front of the wall of iron ready for the enemy to break through, pointed out to the group that they did not seem to be trying to do so. There was no pounding coming from the far side. This made the party nervous. If the party was taking time to heal, what was the enemy doing? Alees, who had run all the way out of the temple and had been called back, said she thought staying was a bad idea. But if the party chose to do so, she would hold the healing wand and use it on anyone who needed it. Katawan was also opposed to staying. He complained of being severely wounded and said he would hang back to guard the exit and Alees. This left only Alexander, Killick, and Tarric to fight the enemy. Alexander said that he couldn't leave Jam's corpse behind to whatever fate the undead might have in store for it. Tarric agreed. Once he was healed up, Killick also voted to stay and fight. After almost a minute of eerie silence from the behind the Wall of Iron - the only sound that had been heard the whole time was that of breaking glass - Killick extended his gauntleted hand and magically opened a 6-foot-wide hole in the wall of iron by causing it to rust at an accelerated rate. The angel had been left to keep watch at the end of the corridor. It alerted its companions in the same unknown language, presumably that the party was returning. Then it ducked back around the corner to the left. Seeing that the way was momentarily clear, Alexander flew into the large worship chamber and took stock of the situation. Since Jam's armor was still glowing as bright as day, he could see that the remaining undead - an airwalker, a greatsword wielder, a knight, and the angel - were all returning to the battle from the room on the left hand wall. He also noticed that the greatsword wielder was now significantly larger than he had been before. After having taken a quick look around, he flew to Jam's burnt body on the ground (which was thankfully still undefiled) and cast a spell that brought both of them back to the antechamber cotaining the rest of the party. Alexander quickly communicated what he had seen. The party saw the greatsword wielder move across their line of fire to a position around the corner on the right hand side. Killick rode forward on Grimlock III to occupy the end of the corridor for the party. From around the corner, the enlarged greatsword wielder struck him twice, wounding him grievously. Tarric moved forward to help out his comrade, but seeing Killick's terrible wounds and seeing the sundering knight with the visions of the Age of Worms moving quickly toward them, he became dispirited. Tarric communicated his uncertainty to the rest of the party. Sensing the gravity of his friend's doubt, Alexander announced yet another retreat. He told everyone to gather around Jam's body. Tarric looked at Killick. They both knew that Alexander did not have the capacity to teleport all of them away. Even though Killick was more wounded than Tarric, Killick volunteered to stay. He ordered Tarric to fall back and leave with Alexander. When Tarric resisted, Killick argued that he wouldn't leave Grimlock behind anyway, so Tarric might as well join Alexander's teleport. Still Tarric hesitated. Finally Killick argued that if Tarric stayed behind, he might get frozen by the knight's visions again, and if that happened he'd just be a liability. Again, Killick ordered Tarric to withdraw. He reassured Tarric that he and Grimlock would be able to make it over the wall together and that they would rejoin the party at the campsite in a matter of minutes. Reluctantly, Tarric nodded and fell back to the circle that had formed around Jam and Alexander. As soon as Tarric grabbed onto Alexander, the party (minus Killick and Grimlock) teleported out to the clearing 2 miles away from the ziggurat. As the teleported party members reoriented themselves to their new surroundings in the jungle, they turned to face the ziggurat and watch for Killick's escape. Seconds passed and they saw nothing. Then they heard a horrific howl of remorse coming from Grimlock. Something had gone terribly wrong! The party mobilized and began flying back to the ziggurat at top speed. They arrived about 10 minutes later to find Killick and Grimlock's corpses lying on the ground about halfway between the ziggurat and the obsidian wall surrounding it. Although Grimlock seemed untouched, Killick's body was nearly naked, having been stripped of almost all its valuables. Already worms were crawling all over his body and were burrowing into his lifeless flesh. The party hurriedly wiped the exposed worms off his body, picked him up, and flew away. Tarric and Alexander stayed for a few extra seconds to liberate Grimlock's collar and barding. Then they flew away as well, back to the campsite. The party had 2 corpses to keep them company as they waited nervously for dawn to arrive. The survivors were almost as quiet as the corpses that night... [I]20th of Readying[/I]. The party teleported through Saltmarsh back to Magepoint. There they focused on scraping together enough cash to get their companions raised. Once this was done, they asked Killick what had happened to him. He explained that he took an unnecessary risk in an effort to magically cure the angel of its madness. His effort was unsuccessful, and when he tried to withdraw, the knight landed a lucky blow that knocked him nearly senseless. Grimlock did what he could to drag him away, but the invisible creature had come forward and cast a spell at him as he was retreating. Although he had resisted the full effect of the spell (which would have destroyed him), the partial effect was enough to do him in. When the party told him about Grimlock's howl of remorse, he said a quick prayer thanking the Shalm that he had not been alive to hear it or to witness his companion's slaughter at the hands of the minions of Kyuss. When Jam was returned to life, Alexander apologized for failing to protect him and dismissed him from the party's service. Jam reluctantly departed Magepoint later that same day on a stagecoach headed for Greyhawk. 21st - 25th of Readying. Alexander spent time in Tenser's workshop crafting an item. During his off time, he recruited a new cohort at the local bar. Meanwhile, the rest of the party made plans for another assault on the lost temple of Kyuss amidst the ruins of Kuluth-Mar. [/QUOTE]
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