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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mental Abilities in Combat
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<blockquote data-quote="Minigiant" data-source="post: 4483058" data-attributes="member: 63508"><p>At the moment, the mental stats help you very little in combat compared to the physical ones unless the ability is a key to your class. It's mostly balance via skills and possible future feats but here are a few changes I'm palnning to add to my game.</p><p> </p><p>1) Every PC can make a basic marking attack</p><p> </p><p><strong>Basic Marking Attack</strong></p><p><strong>At-Will ✦ Weapon</strong> </p><p><strong>Standard Action</strong> </p><p><strong>Melee </strong>weapon </p><p><strong>Target</strong>: One creature </p><p><strong>Attack</strong>: Charisma vs. AC </p><p><strong>Hit</strong>: The target is marked until the end of its turn</p><p> </p><p>You use your forceful personaility to draw the enemies attention with your attack. It's weaker than a defender's mark but it lets someone else if needed.</p><p> </p><p>2) Change to Total Defense</p><p> </p><p><strong>Total Defense: Standard action</strong></p><p>Add bonus to All Defense equal to Intelligence modifier (Minimun +2)</p><p> </p><p>Total defense would be a rare action by default but some classes might use it now if no other action seems worthy.</p><p> </p><p>3) Every PC can focus their ranged attacks to gain more range.</p><p> </p><p><strong>Focus Aim: Move action</strong></p><p><strong>+1 bonus to the next Ranged Attack roll: </strong>You gainn a +1 bonus to the attack roll of your next ranged attack this turn. </p><p><strong>Additional Range:</strong> You add your Wisdom modifier to the range of your ranged attack. If you are using a weapon, apply this bonus only to the long range.</p><p><strong>Slowed:</strong> You are slowed until the start of your next turn.</p><p><strong>Grant Combat Advantage:</strong> You grant combat advantage to all enemies until the start of your next turn.</p><p> </p><p>Now you far away shooty types can boost your attack if you feel confident that no enemies will get anywhere near your.</p><p> </p><p>What do you think?</p></blockquote><p></p>
[QUOTE="Minigiant, post: 4483058, member: 63508"] At the moment, the mental stats help you very little in combat compared to the physical ones unless the ability is a key to your class. It's mostly balance via skills and possible future feats but here are a few changes I'm palnning to add to my game. 1) Every PC can make a basic marking attack [B]Basic Marking Attack[/B] [B]At-Will ✦ Weapon[/B] [B]Standard Action[/B] [B]Melee [/B]weapon [B]Target[/B]: One creature [B]Attack[/B]: Charisma vs. AC [B]Hit[/B]: The target is marked until the end of its turn You use your forceful personaility to draw the enemies attention with your attack. It's weaker than a defender's mark but it lets someone else if needed. 2) Change to Total Defense [B]Total Defense: Standard action[/B] Add bonus to All Defense equal to Intelligence modifier (Minimun +2) Total defense would be a rare action by default but some classes might use it now if no other action seems worthy. 3) Every PC can focus their ranged attacks to gain more range. [B]Focus Aim: Move action[/B] [B]+1 bonus to the next Ranged Attack roll: [/B]You gainn a +1 bonus to the attack roll of your next ranged attack this turn. [B]Additional Range:[/B] You add your Wisdom modifier to the range of your ranged attack. If you are using a weapon, apply this bonus only to the long range. [B]Slowed:[/B] You are slowed until the start of your next turn. [B]Grant Combat Advantage:[/B] You grant combat advantage to all enemies until the start of your next turn. Now you far away shooty types can boost your attack if you feel confident that no enemies will get anywhere near your. What do you think? [/QUOTE]
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Mental Abilities in Combat
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