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Mental classes in D20 Modern?
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 1639377" data-attributes="member: 710"><p>"Mental" NPCs are not of much use in combat. That is, unfortunately, true. </p><p>If you want to make them a threat, they probably need 1.5 x times the regular HD than an Strong/Fast/Tough NPC you want to throw against your characters (that will give them the hp and attack bonus to compete, and some feats to spend on combat)</p><p></p><p>The Mental NPCs should usually be leaders of organizations, while the physical NPCs are their brutes and proxies to cause trouble (or deal with it, like the PCs).</p><p>A Smart Hero NPC is the leader because he has the "master plan" to rule the world. </p><p>A Dedicated Hero NPC is the leader because he is really, well, dedicated to the things he does, and is a good example for his followers.</p><p>A Charismatic Hero NPC is the leader because he just can impress people and convince them of his ideas. </p><p></p><p>In a game, a Mental NPC would have some advantages over the physical ones that are purely background based, not mechanically - he is more likely to have a good reputation (he is our local expert in the history of the old mayan cultures), so people would be more likely to trust his word than that of some strong heros claiming he would be the leader of an old mayan cult planning to overthrow the government. </p><p></p><p>Mustrum Ridcully</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 1639377, member: 710"] "Mental" NPCs are not of much use in combat. That is, unfortunately, true. If you want to make them a threat, they probably need 1.5 x times the regular HD than an Strong/Fast/Tough NPC you want to throw against your characters (that will give them the hp and attack bonus to compete, and some feats to spend on combat) The Mental NPCs should usually be leaders of organizations, while the physical NPCs are their brutes and proxies to cause trouble (or deal with it, like the PCs). A Smart Hero NPC is the leader because he has the "master plan" to rule the world. A Dedicated Hero NPC is the leader because he is really, well, dedicated to the things he does, and is a good example for his followers. A Charismatic Hero NPC is the leader because he just can impress people and convince them of his ideas. In a game, a Mental NPC would have some advantages over the physical ones that are purely background based, not mechanically - he is more likely to have a good reputation (he is our local expert in the history of the old mayan cultures), so people would be more likely to trust his word than that of some strong heros claiming he would be the leader of an old mayan cult planning to overthrow the government. Mustrum Ridcully [/QUOTE]
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