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Mental classes in D20 Modern?
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 1640788" data-attributes="member: 1165"><p>I got an answer from Rich Redman</p><p></p><p></p><p></p><p></p><p>True, <em>but</em> combat is run almost the same way in every campaign, whereas non-combat situations are not. It's no easier for a GM to run non-combat situations than combat situations, but there aren't any rules to define that - or rather, very few - and any such rules tend to be simplistic.</p><p></p><p>(Make Diplomacy check. Success? NPC agrees.)</p><p></p><p>I don't think any GM actually runs their game like that, but that's the rules.</p><p></p><p>In any event I'm expecting heroes of each class to be balanced with each other in combat and out. Any hero can take social skills and, more importantly, how you play your character is more important in a non-combat situation (except investigative) than you stats and skill points. IME, of course.</p><p></p><p>However, I couldn't be sure whether the Smart was weak or not <em>because</em> I didn't know how the Plan talent really worked, hence the threads.</p><p></p><p></p><p></p><p>I have to disagree. A low-level Modern characters owns a low-level DnD character, if they're not a spellcaster. For instance, a Charismatic can pull off the same king of benefits as a bard (even faster at the lower levels) without spending slots. A low-level Strong or Strong/Soldier can quickly out-damage a fighter. (Strong 3/Soldier 2 gives you +4 damage before Strength modifiers!)</p><p></p><p>Not that I'm expecting them to match their DnD counterparts,</p><p></p><p></p><p></p><p>Yeah, I know what you mean. Unfortunately Tactical Aid was outclassing Plan by a significant margin.</p><p></p><p></p><p></p><p>I got this from Bullet Points, just yesterday:</p><p></p><p></p><p></p><p>You are technically breaking the rule if they're not talking during those rounds of jogging, but I wouldn't be a PitA to my players about it.</p><p></p><p></p><p></p><p>And it can cause problems, too. You take longer to get some of the better talents (like Plan), so, if for instance you were playing a Strong/Smart military officer, you might not see Plan until 5th-level. You start playing at 1st-level.</p><p></p><p>Plus it can wreak havoc with your BAB... this can be solved if you "smooth" the BAB progression for multiclass characters (and Fast Defense bonuses, too).</p><p></p><p>IME mental classes don't multiclass well with each other if you have any interest in combat, whereas they mix well with physical classes (and the physical classes generally mix well with each other, BAB excepted).</p><p></p><p></p><p></p><p>After looking at a stat block in Columbia D20, I'm inclined to agree. I simply added the bonus to all the affected skills. (Oops.)</p><p></p><p></p><p></p><p>This is good advice. I'll have to see what a 9th-level Smart Hero can do before I finish converting Klick Klack, however. (They <em>can</em> get some insane bonuses, as you've mentioned.)</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 1640788, member: 1165"] I got an answer from Rich Redman True, [i]but[/i] combat is run almost the same way in every campaign, whereas non-combat situations are not. It's no easier for a GM to run non-combat situations than combat situations, but there aren't any rules to define that - or rather, very few - and any such rules tend to be simplistic. (Make Diplomacy check. Success? NPC agrees.) I don't think any GM actually runs their game like that, but that's the rules. In any event I'm expecting heroes of each class to be balanced with each other in combat and out. Any hero can take social skills and, more importantly, how you play your character is more important in a non-combat situation (except investigative) than you stats and skill points. IME, of course. However, I couldn't be sure whether the Smart was weak or not [i]because[/i] I didn't know how the Plan talent really worked, hence the threads. I have to disagree. A low-level Modern characters owns a low-level DnD character, if they're not a spellcaster. For instance, a Charismatic can pull off the same king of benefits as a bard (even faster at the lower levels) without spending slots. A low-level Strong or Strong/Soldier can quickly out-damage a fighter. (Strong 3/Soldier 2 gives you +4 damage before Strength modifiers!) Not that I'm expecting them to match their DnD counterparts, Yeah, I know what you mean. Unfortunately Tactical Aid was outclassing Plan by a significant margin. I got this from Bullet Points, just yesterday: You are technically breaking the rule if they're not talking during those rounds of jogging, but I wouldn't be a PitA to my players about it. And it can cause problems, too. You take longer to get some of the better talents (like Plan), so, if for instance you were playing a Strong/Smart military officer, you might not see Plan until 5th-level. You start playing at 1st-level. Plus it can wreak havoc with your BAB... this can be solved if you "smooth" the BAB progression for multiclass characters (and Fast Defense bonuses, too). IME mental classes don't multiclass well with each other if you have any interest in combat, whereas they mix well with physical classes (and the physical classes generally mix well with each other, BAB excepted). After looking at a stat block in Columbia D20, I'm inclined to agree. I simply added the bonus to all the affected skills. (Oops.) This is good advice. I'll have to see what a 9th-level Smart Hero can do before I finish converting Klick Klack, however. (They [i]can[/i] get some insane bonuses, as you've mentioned.) [/QUOTE]
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