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Mental excercise. Converting the d20 system to d6 - entirely-
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<blockquote data-quote="Evenglare" data-source="post: 5923970" data-attributes="member: 63245"><p>I have been thinking about converting the d20 system (pathfinder in my case) , to use only d6 for rolls. I am aware of the unearthed arcana's conversion that allows 3d6's instead of a d20. It goes through all the necessary things like lowering crit ranges etc etc. This is all well and good , but i want to go one step further and replace die damage with d6s . Now i figure the easiest way of doing this is simply make the damage die d6 and add some sort of modifier to bring it up to par with the original damage die.</p><p></p><p>Say your standard longsword has a d8 of damage. Now what i'm thinking is boost up the average after making the d8 a d6. So the average of a d8 is 4 (really 4.5 rounding down), and the average of a d6 is 3 (3.5 rounded down). so to equal out I would simply add a 1, thus a longsword would be d6+1. I figure I can basically do this with everything. I understand that the minimum damage rises and the maximum damage falls, as a d6+1 which rolled a 6 would only be a 7 , where a max roll with a d8 would be an 8. However , I'd believe it would be balanced due to higher min damage.</p><p></p><p>Has anyone done this , or ever considered it? Is there anything I am missing?.</p><p></p><p>Also another thing I have been thinking about is opposed rolls in combat, by which I mean rolling an attack roll, and the defender would roll a "defense" roll which would be AC-10. I have always wanted to try it out. I like the idea that a character is actively defending (simulated by the die roll) than it being a target number to hit a person's AC.</p></blockquote><p></p>
[QUOTE="Evenglare, post: 5923970, member: 63245"] I have been thinking about converting the d20 system (pathfinder in my case) , to use only d6 for rolls. I am aware of the unearthed arcana's conversion that allows 3d6's instead of a d20. It goes through all the necessary things like lowering crit ranges etc etc. This is all well and good , but i want to go one step further and replace die damage with d6s . Now i figure the easiest way of doing this is simply make the damage die d6 and add some sort of modifier to bring it up to par with the original damage die. Say your standard longsword has a d8 of damage. Now what i'm thinking is boost up the average after making the d8 a d6. So the average of a d8 is 4 (really 4.5 rounding down), and the average of a d6 is 3 (3.5 rounded down). so to equal out I would simply add a 1, thus a longsword would be d6+1. I figure I can basically do this with everything. I understand that the minimum damage rises and the maximum damage falls, as a d6+1 which rolled a 6 would only be a 7 , where a max roll with a d8 would be an 8. However , I'd believe it would be balanced due to higher min damage. Has anyone done this , or ever considered it? Is there anything I am missing?. Also another thing I have been thinking about is opposed rolls in combat, by which I mean rolling an attack roll, and the defender would roll a "defense" roll which would be AC-10. I have always wanted to try it out. I like the idea that a character is actively defending (simulated by the die roll) than it being a target number to hit a person's AC. [/QUOTE]
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