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Mental Math: an important 4e issue
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<blockquote data-quote="Aust Diamondew" data-source="post: 3737107" data-attributes="member: 5156"><p>I have seen such players before. </p><p></p><p>The biggest offender of this in my experience is when a player who wasn't good at math was playing an epic level character dual wielding large scimitars making 8 attacks per round with a crit range of 12-20 and each scimitar having different energy types meant that sometimes one scimitar would deal energy damage and the other wouldn't further adding to confusion. This would be pretty hard for even those skilled at arithmatic. Needless to say even with a caculator the player ones taking a while (we ended up making him take average damage on all attacks).</p><p></p><p>I guess what I'm driving at is multiple attacks at varying bonuses slow down game play more than most other mental maths, that and remembering all the bonuses from buffs currently effecting your character. </p><p>So reduce the number of buffs and if a character is making multiple attacks to make them all at the same bonus would be a good design philosophy. So would be reducing the need for additional rolls after making an attack (such as critical confirmations which is one additional roll and one additional math calculation to make).</p><p></p><p>+50% damage isn't too hard, and definitley shouldn't be with an empowered spell where you're preparing it ahead of time or using it often. Divide the value by 2 and add that value back to the original, no multiplying by 1.5 needed. </p><p>That said energy vulnerability is a bit boring.</p><p></p><p>I rambled quite a bit but some stuff in there makes sense.</p></blockquote><p></p>
[QUOTE="Aust Diamondew, post: 3737107, member: 5156"] I have seen such players before. The biggest offender of this in my experience is when a player who wasn't good at math was playing an epic level character dual wielding large scimitars making 8 attacks per round with a crit range of 12-20 and each scimitar having different energy types meant that sometimes one scimitar would deal energy damage and the other wouldn't further adding to confusion. This would be pretty hard for even those skilled at arithmatic. Needless to say even with a caculator the player ones taking a while (we ended up making him take average damage on all attacks). I guess what I'm driving at is multiple attacks at varying bonuses slow down game play more than most other mental maths, that and remembering all the bonuses from buffs currently effecting your character. So reduce the number of buffs and if a character is making multiple attacks to make them all at the same bonus would be a good design philosophy. So would be reducing the need for additional rolls after making an attack (such as critical confirmations which is one additional roll and one additional math calculation to make). +50% damage isn't too hard, and definitley shouldn't be with an empowered spell where you're preparing it ahead of time or using it often. Divide the value by 2 and add that value back to the original, no multiplying by 1.5 needed. That said energy vulnerability is a bit boring. I rambled quite a bit but some stuff in there makes sense. [/QUOTE]
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