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General Tabletop Discussion
*Dungeons & Dragons
Mental prison; power creep, typo or working as intended
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<blockquote data-quote="jaelis" data-source="post: 7295905" data-attributes="member: 60210"><p>I can see that interpretation, but to me the statement "you make the area immediately around the target's space appear dangerous to it in some way" sounds like the illusion is at a particular place in space. If you teleport out, I would say you still perceive the illusory hazard, but it would remain in the location where it was created.</p><p></p><p>But it depends if you think the area around the target is supposed to be a static description or a dynamic effect that follows the target.</p><p>--</p><p>But if it was meant to be dynamic, then why would it break when you move normally?</p></blockquote><p></p>
[QUOTE="jaelis, post: 7295905, member: 60210"] I can see that interpretation, but to me the statement "you make the area immediately around the target's space appear dangerous to it in some way" sounds like the illusion is at a particular place in space. If you teleport out, I would say you still perceive the illusory hazard, but it would remain in the location where it was created. But it depends if you think the area around the target is supposed to be a static description or a dynamic effect that follows the target. -- But if it was meant to be dynamic, then why would it break when you move normally? [/QUOTE]
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