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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Mental stat bonuses are more powerful than strength bonuses.
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<blockquote data-quote="AuraSeer" data-source="post: 1975334" data-attributes="member: 1331"><p>Your major error here is in ignoring the fact that party members compensate for each other's weaknesses.</p><p></p><p>IMC skills come up an awful lot-- at least once per character per combat, and plenty of times in between combats. Most of the required skills can be covered by a single character. Whenever we need a Search, Disable Device, or Open Lock check, the rogue takes care of it. The bard handles social interaction and many Knowledge checks. The cleric has Heal, Spellcraft, and more Knowledge. With all that support, the rest of the party can get by with a lot fewer skill points.</p><p></p><p>I'd have absolutely no problem playing a sorcerer, fighter or cleric with a racial Int penalty. For a skill-heavy class like rogue or bard it would be tougher, but a bonus to Dex or Cha could more than make up for it. The only classes that would necessarily suffer from lowered Intelligence are wizards and the like, whose spellcasting explicitly requiresas much Int as possible.</p><p></p><p></p><p>See above. If the party bard or sorcerer has high Charisma plus max Diplomacy ranks, why does the half-orc barbarian ever need to negotiate? He can go play in another room while the grownups talk.</p></blockquote><p></p>
[QUOTE="AuraSeer, post: 1975334, member: 1331"] Your major error here is in ignoring the fact that party members compensate for each other's weaknesses. IMC skills come up an awful lot-- at least once per character per combat, and plenty of times in between combats. Most of the required skills can be covered by a single character. Whenever we need a Search, Disable Device, or Open Lock check, the rogue takes care of it. The bard handles social interaction and many Knowledge checks. The cleric has Heal, Spellcraft, and more Knowledge. With all that support, the rest of the party can get by with a lot fewer skill points. I'd have absolutely no problem playing a sorcerer, fighter or cleric with a racial Int penalty. For a skill-heavy class like rogue or bard it would be tougher, but a bonus to Dex or Cha could more than make up for it. The only classes that would necessarily suffer from lowered Intelligence are wizards and the like, whose spellcasting explicitly requiresas much Int as possible. See above. If the party bard or sorcerer has high Charisma plus max Diplomacy ranks, why does the half-orc barbarian ever need to negotiate? He can go play in another room while the grownups talk. [/QUOTE]
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Community
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Mental stat bonuses are more powerful than strength bonuses.
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