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Men'Thar-Glory to the Dragonknights
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<blockquote data-quote="scout989" data-source="post: 2549343" data-attributes="member: 29535"><p><strong>Kharsin Mundar</strong></p><p></p><p>Kharsin Mundar</p><p>Human gestalt monk8/fighter5-dragonrider1-Order of the Bow Initiate2</p><p>Alignment: LG</p><p>Age: 28</p><p></p><p>Str: 14 +2 (6 pts) Level: 8 XP:28000</p><p>Con: 12 +1 (4 pts) BAB: +8 HP: 88 </p><p>Dex: 20 +5 (10 pts) Grapple: +10 Dmg Red:-</p><p>Int: 12 +1 (4 pts) Speed: 50' SR:-</p><p>Wis: 14 +2 (4 pts) Init: +5 Spell save:-</p><p>Cha: 10 +0 (2 pts) ACP: 0 Spell failure:-</p><p>2 level points into Dex</p><p></p><p>AC: Armor Dex Wis Monk Deflection Total</p><p>Normal +2 +5 +2 +1 +1 21</p><p>Touch +0 +5 +2 +1 +1 19</p><p>FF +2 +0 +2 +1 +1 16</p><p></p><p>Saves: Base Mod Misc Total</p><p>Fort 7 1 0 8</p><p>Ref 9 5 0 14</p><p>Will 9 2 0 11</p><p></p><p>Attacks:</p><p>Unarmed +10/+5 1d10+2 20/x2</p><p>or unarmed with flurry of blows +9/+9/+4 damage as above</p><p>+1 Ranseur +11/+6 2d4+4 20/x3 (disarm= attack bonus +10)</p><p>Ranged:</p><p>+2 mighty (+2 Str) composite shortbow +16/+11 1d6+6 20/x3 range increment 70'</p><p>or shortbow with rapid shot +14/+14/+9 damage as above</p><p></p><p>Feats: PBS (1st), Skill Focus (ride) (human), Mounted Combat (fighter 1st), Improved Unarmed Strike (monk 1st), Stunning Fist (monk 1st), Precise Shot (fighter 2nd), Combat Reflexes (monk 2), Weapon Focus (composite shortbow) (3rd), Weapon Specialization (composite shortbow) (fighter 4th), Rapid Shot (6th), Improved Disarm (monk 6th),</p><p></p><p>Class abilities:</p><p> Monk: unarmed strike (damage 1d10), stunning attack (8/day, Fort DC 16 to resist), </p><p>flurry of blows, evasion, still mind, ki strike (magic), slow fall 40 ft, purity of body, wholeness of body,</p><p> Dragonrider: dragonriding, immune to fearful presence</p><p> OotBI: ranged precision +1d8, close combat shot</p><p></p><p>Skills: 66 skill points ranks ability misc total</p><p>Balance 1 5 6</p><p>Climb 1 2 3</p><p>Craft (bowmaking) 5 1 6</p><p>Diplomacy 4 0 4</p><p>Escape Artist 3 5 8</p><p>Handle Animal 4 0 4</p><p>Hide 7 5 12</p><p>Jump 3 2 8 13</p><p>Knowledge (arcana) 1 1 2</p><p>Knowledge (religion) 2 1 3</p><p>Listen 2 2 4</p><p>Move Silently 7 5 12</p><p>Ride 11 5 3 19</p><p>Spot 7 2 9</p><p>Tumble 8 5 13</p><p></p><p></p><p>Equipment:</p><p>+2 mighty (+2 Str) composite shortbow 8525 gp 2 lbs</p><p>(5) +1 ghost touch arrows 800 gp 1 lbs</p><p>(1) +1 seeking arrow 160 gp .5 lbs</p><p>10 silvered arrows 20 gp 2 lbs</p><p>5 adamantine arrows 300 gp 1 lbs</p><p>10 cold iron arrows 1 gp 2 lbs</p><p>30 regular arrows 2 gp 5 lbs</p><p>+1 Ranseur 2309 gp 12 lbs</p><p>Ring of protection +1 2000 gp</p><p>Bracers of armor +2 4000 gp</p><p>Gloves of Dexterity +2 4000 gp</p><p>Periapt of Wisdom +2 4000 gp</p><p>potion of See Invisibility 300 gp</p><p>potion of sneaking 150 gp</p><p>potion of hiding 150 gp</p><p></p><p>Mundane items:</p><p>monk's outfit 0 gp 2lbs</p><p>backpack 2 gp 2 lbs</p><p>flint & steel 1 gp</p><p>hooded lantern 7 gp 2 lbs</p><p>2 flasks oil 2 sp 2 lbs</p><p>soap 5 sp 1 lbs</p><p>2 days trail rations 1 gp 2 lbs</p><p>36.5 lbs total</p><p>280 gp left</p><p></p><p></p><p>Appearance:</p><p>Kharsin is just slightly more than six feet tall, and he weighs about 170 pounds. His simple tan monk's robes leave his arms bare, so you can see that his arms are well muscled, though not impressively so. The skin that his clothing leaves uncovered is a uniform dark brown, from long hours spent in the sunlight as he works. His face is dominated by a set of largeish chocolate brown eyes, which overshadow his rather small nose. His mouth is thin and firm. His jaw-line is gracefully formed, neither particularly strong nor weak. His face is framed by a fuzz of brown-blond hair, which he keeps cropped short at all times.</p><p></p><p></p><p>Background:</p><p>Kharsin was brought up in the Shining Sun monastery, situated near the border of Mier and the territory claimed by the goblins of Skelandgrief. He was brought up with no knowledge of his parentage; his sensei, Janus, was the closest thing he ever had for a father.</p><p></p><p>The Sun school teaches that one must be as relentless as sunshine, working from sunup to sundown to improve the world beneath you. Kharsin followed this creed religiously, and by the time he was 14, he could easily defeat any of his class in hand to hand combat. He also seemed to grasp complicated fighting techniques in much less time than any sensei could remember.</p><p></p><p>He was immediately set to learning the advanced forms of the Sun school, which were normally reserved for those who had been in training for at least 20 years. But, applying himself with a will, Kharsin zipped through these advanced lessons, often entering completing a section in half the time of students twice his age. After a year of this, the teachers were worried- what were they going to do with him?</p><p></p><p>Janus had an answer for them. "Let me take him out into the world for a year," he begged. "The boy will stifle if we keep him cooped up here, with those who cannot match him." The leader of the monastery saw the wisdom in this and agreed. "But," he asked, "what will you two do?"</p><p></p><p>"We will travel to the city of St. Pox. I will teach him what I can on the way. And, once we are there, you know what else I can teach him," replied Janus.</p><p></p><p>So, after five days preparing for the journey, the two set out. They traveled light, knowing well how much ground they had to cover and how many goblins lay between them and their goal. But Kharsin was gleeful as they left- the trip had the feeling of a coming-of-age ceremony, and he was happy to share it with Janus.</p><p></p><p>They traveled many days, camping and foraging for food when they had to. When they weren't walking or hunting, they practised; for the first time, Kharsin realized just how much more there was for him to learn. Through it all, they always found a minute or two at the end of every day to just sit around the fire and talk with one another.</p><p></p><p>As they traveled, they did indeed run into goblin patrols from time to time. They avoided them when they could, and fought when they couldn't. When at last they were on the border of the goblin territory, however, they ran into the toughest fight they had yet encountered. A band of twenty goblins ambushed them, looking to kill the two outsiders who had taken out so many patrol groups. With them was a gigantic orc, one of the war-chiefs of the goblin band. Kharsin and Janus fought hard, knowing that they would be free if they could make it past this last battle.</p><p></p><p>Kharsin turned from the last of the goblins, ready to help his sensei with the orc. He was just in time to see the greatsword that the orc wielded cut deeply into Janus' stomach. The next few minutes will always be a blank for him, but when he came back to himself, the orc was in pieces and Janus was in his arms. Janus whispered to him "Go on, Kharsin. Go to St. Pox. There, in the Hall of the Dragons, you will find your destiny..." And so ended the life of Janus, the only father Kharsin had ever known.</p><p></p><p>He traveled the rest of the way to St. Pox in a daze; he had no idea how many days it took to get there, or even what route he took. He arrived at the gates many days later, haggard and malnourished, for he hadn't eaten or bathed since Janus died. He was taken to a hospital there and nursed back to health, but he did not say a single word in all that time.</p><p></p><p>When he finally was able to leave the hospital, he went at last to the Hall of the Dragons, where the Dragonknights met. He walked boldly in, and stood looking around for whatever he was supposed to see.</p><p></p><p>One of the Dragonknights strode over to him and said "What are you doing here, young man?"</p><p></p><p>"I am here looking for my destiny."</p><p></p><p>"The only destiny to be found here is that of the Dragonknight, and you're too old to begin training for that," replied the Dragonknight.</p><p></p><p>"I have been in training for over eight years. I can handle whatever training is required to be a Dragonknight" was Kharsin's calm reply.</p><p></p><p>He was right, as it turned out. He worked as hard at being a Dragonknight as he ever had at learning forms, and he excelled. Now it is Graduation morning, and Kharsin is, for the first time, wondering if Janus knew what he was talking about, when he said that Kharsin would find his destiny here.</p></blockquote><p></p>
[QUOTE="scout989, post: 2549343, member: 29535"] [b]Kharsin Mundar[/b] Kharsin Mundar Human gestalt monk8/fighter5-dragonrider1-Order of the Bow Initiate2 Alignment: LG Age: 28 Str: 14 +2 (6 pts) Level: 8 XP:28000 Con: 12 +1 (4 pts) BAB: +8 HP: 88 Dex: 20 +5 (10 pts) Grapple: +10 Dmg Red:- Int: 12 +1 (4 pts) Speed: 50' SR:- Wis: 14 +2 (4 pts) Init: +5 Spell save:- Cha: 10 +0 (2 pts) ACP: 0 Spell failure:- 2 level points into Dex AC: Armor Dex Wis Monk Deflection Total Normal +2 +5 +2 +1 +1 21 Touch +0 +5 +2 +1 +1 19 FF +2 +0 +2 +1 +1 16 Saves: Base Mod Misc Total Fort 7 1 0 8 Ref 9 5 0 14 Will 9 2 0 11 Attacks: Unarmed +10/+5 1d10+2 20/x2 or unarmed with flurry of blows +9/+9/+4 damage as above +1 Ranseur +11/+6 2d4+4 20/x3 (disarm= attack bonus +10) Ranged: +2 mighty (+2 Str) composite shortbow +16/+11 1d6+6 20/x3 range increment 70' or shortbow with rapid shot +14/+14/+9 damage as above Feats: PBS (1st), Skill Focus (ride) (human), Mounted Combat (fighter 1st), Improved Unarmed Strike (monk 1st), Stunning Fist (monk 1st), Precise Shot (fighter 2nd), Combat Reflexes (monk 2), Weapon Focus (composite shortbow) (3rd), Weapon Specialization (composite shortbow) (fighter 4th), Rapid Shot (6th), Improved Disarm (monk 6th), Class abilities: Monk: unarmed strike (damage 1d10), stunning attack (8/day, Fort DC 16 to resist), flurry of blows, evasion, still mind, ki strike (magic), slow fall 40 ft, purity of body, wholeness of body, Dragonrider: dragonriding, immune to fearful presence OotBI: ranged precision +1d8, close combat shot Skills: 66 skill points ranks ability misc total Balance 1 5 6 Climb 1 2 3 Craft (bowmaking) 5 1 6 Diplomacy 4 0 4 Escape Artist 3 5 8 Handle Animal 4 0 4 Hide 7 5 12 Jump 3 2 8 13 Knowledge (arcana) 1 1 2 Knowledge (religion) 2 1 3 Listen 2 2 4 Move Silently 7 5 12 Ride 11 5 3 19 Spot 7 2 9 Tumble 8 5 13 Equipment: +2 mighty (+2 Str) composite shortbow 8525 gp 2 lbs (5) +1 ghost touch arrows 800 gp 1 lbs (1) +1 seeking arrow 160 gp .5 lbs 10 silvered arrows 20 gp 2 lbs 5 adamantine arrows 300 gp 1 lbs 10 cold iron arrows 1 gp 2 lbs 30 regular arrows 2 gp 5 lbs +1 Ranseur 2309 gp 12 lbs Ring of protection +1 2000 gp Bracers of armor +2 4000 gp Gloves of Dexterity +2 4000 gp Periapt of Wisdom +2 4000 gp potion of See Invisibility 300 gp potion of sneaking 150 gp potion of hiding 150 gp Mundane items: monk's outfit 0 gp 2lbs backpack 2 gp 2 lbs flint & steel 1 gp hooded lantern 7 gp 2 lbs 2 flasks oil 2 sp 2 lbs soap 5 sp 1 lbs 2 days trail rations 1 gp 2 lbs 36.5 lbs total 280 gp left Appearance: Kharsin is just slightly more than six feet tall, and he weighs about 170 pounds. His simple tan monk's robes leave his arms bare, so you can see that his arms are well muscled, though not impressively so. The skin that his clothing leaves uncovered is a uniform dark brown, from long hours spent in the sunlight as he works. His face is dominated by a set of largeish chocolate brown eyes, which overshadow his rather small nose. His mouth is thin and firm. His jaw-line is gracefully formed, neither particularly strong nor weak. His face is framed by a fuzz of brown-blond hair, which he keeps cropped short at all times. Background: Kharsin was brought up in the Shining Sun monastery, situated near the border of Mier and the territory claimed by the goblins of Skelandgrief. He was brought up with no knowledge of his parentage; his sensei, Janus, was the closest thing he ever had for a father. The Sun school teaches that one must be as relentless as sunshine, working from sunup to sundown to improve the world beneath you. Kharsin followed this creed religiously, and by the time he was 14, he could easily defeat any of his class in hand to hand combat. He also seemed to grasp complicated fighting techniques in much less time than any sensei could remember. He was immediately set to learning the advanced forms of the Sun school, which were normally reserved for those who had been in training for at least 20 years. But, applying himself with a will, Kharsin zipped through these advanced lessons, often entering completing a section in half the time of students twice his age. After a year of this, the teachers were worried- what were they going to do with him? Janus had an answer for them. "Let me take him out into the world for a year," he begged. "The boy will stifle if we keep him cooped up here, with those who cannot match him." The leader of the monastery saw the wisdom in this and agreed. "But," he asked, "what will you two do?" "We will travel to the city of St. Pox. I will teach him what I can on the way. And, once we are there, you know what else I can teach him," replied Janus. So, after five days preparing for the journey, the two set out. They traveled light, knowing well how much ground they had to cover and how many goblins lay between them and their goal. But Kharsin was gleeful as they left- the trip had the feeling of a coming-of-age ceremony, and he was happy to share it with Janus. They traveled many days, camping and foraging for food when they had to. When they weren't walking or hunting, they practised; for the first time, Kharsin realized just how much more there was for him to learn. Through it all, they always found a minute or two at the end of every day to just sit around the fire and talk with one another. As they traveled, they did indeed run into goblin patrols from time to time. They avoided them when they could, and fought when they couldn't. When at last they were on the border of the goblin territory, however, they ran into the toughest fight they had yet encountered. A band of twenty goblins ambushed them, looking to kill the two outsiders who had taken out so many patrol groups. With them was a gigantic orc, one of the war-chiefs of the goblin band. Kharsin and Janus fought hard, knowing that they would be free if they could make it past this last battle. Kharsin turned from the last of the goblins, ready to help his sensei with the orc. He was just in time to see the greatsword that the orc wielded cut deeply into Janus' stomach. The next few minutes will always be a blank for him, but when he came back to himself, the orc was in pieces and Janus was in his arms. Janus whispered to him "Go on, Kharsin. Go to St. Pox. There, in the Hall of the Dragons, you will find your destiny..." And so ended the life of Janus, the only father Kharsin had ever known. He traveled the rest of the way to St. Pox in a daze; he had no idea how many days it took to get there, or even what route he took. He arrived at the gates many days later, haggard and malnourished, for he hadn't eaten or bathed since Janus died. He was taken to a hospital there and nursed back to health, but he did not say a single word in all that time. When he finally was able to leave the hospital, he went at last to the Hall of the Dragons, where the Dragonknights met. He walked boldly in, and stood looking around for whatever he was supposed to see. One of the Dragonknights strode over to him and said "What are you doing here, young man?" "I am here looking for my destiny." "The only destiny to be found here is that of the Dragonknight, and you're too old to begin training for that," replied the Dragonknight. "I have been in training for over eight years. I can handle whatever training is required to be a Dragonknight" was Kharsin's calm reply. He was right, as it turned out. He worked as hard at being a Dragonknight as he ever had at learning forms, and he excelled. Now it is Graduation morning, and Kharsin is, for the first time, wondering if Janus knew what he was talking about, when he said that Kharsin would find his destiny here. [/QUOTE]
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