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General Tabletop Discussion
*Dungeons & Dragons
Mentor Variant Rule: Hacking Backgrounds Into A Mini-Lifepath System
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<blockquote data-quote="TheScribbler" data-source="post: 6577954" data-attributes="member: 98059"><p>Put this together yesterday, and my buddy posted it up on his blog today.</p><p><a href="https://manysideddice.wordpress.com/2015/04/01/made-me-who-i-am-today-mentors-and-life-paths/" target="_blank">https://manysideddice.wordpress.com/2015/04/01/made-me-who-i-am-today-mentors-and-life-paths/</a></p><p></p><p>I was reading someone's thoughts on the role of Backgrounds and got to thinking about how simple <em>Chronica Feudalis</em>'s character generation was while also giving each character an implied history, not to mention hooks for the GM, that the player could flesh out or leave be. Then this ate a few hours of my day.Here's the core:</p><p></p><p></p><p></p><p><a href="https://manysideddice.wordpress.com/2015/04/01/made-me-who-i-am-today-mentors-and-life-paths/" target="_blank">In the post</a> I go into a little more detail about fitting things together and dealing with edge cases.</p></blockquote><p></p>
[QUOTE="TheScribbler, post: 6577954, member: 98059"] Put this together yesterday, and my buddy posted it up on his blog today. [URL]https://manysideddice.wordpress.com/2015/04/01/made-me-who-i-am-today-mentors-and-life-paths/[/URL] I was reading someone's thoughts on the role of Backgrounds and got to thinking about how simple [I]Chronica Feudalis[/I]'s character generation was while also giving each character an implied history, not to mention hooks for the GM, that the player could flesh out or leave be. Then this ate a few hours of my day.Here's the core: [URL="https://manysideddice.wordpress.com/2015/04/01/made-me-who-i-am-today-mentors-and-life-paths/"]In the post[/URL] I go into a little more detail about fitting things together and dealing with edge cases. [/QUOTE]
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Mentor Variant Rule: Hacking Backgrounds Into A Mini-Lifepath System
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