Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*TTRPGs General
Mercenaries and Marauders Throughout The Land
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="arwink" data-source="post: 424439" data-attributes="member: 2292"><p>When using it as the basis of a campaign, I found that the mercenary thing needed to be brought up in advance for those two reasons. </p><p></p><p>Mostly, players were interested in the idea and the change of pace, and weren't really bothered by the fact they had a commanding officer. It was understood that when they started, even at 1st, they inhabited a strange space between the 1st level warriors that made up the rank and file of the company, and the higher level characters that commanded their force. It also helps to give the PC's some respect as well - they may be part of the grunt force, but both their superiors and their fellow soldiers knew they were troops worth having, so they were given a bit of leeway.</p><p></p><p>The pacing between full scale war and typical adventuring is also just a level of adjustment. There are a lot of small things that happen in when the troop moves from place to place. They need scouts, they send forward a small advance force, they leave behind a rear guard. I used stuff like the black company books and Robert Jordans Conan books that featured Conan leading a free company as the inspiration for adventure design. </p><p></p><p>The battle themselves are a matter of taste. There's a lot of mass combat systems out there that can be adapted, and it is possible to make your own if you need too. Personally, I just think of an battle as a flowchart - looking at the events that may happen to the characters over the course of the battle, and calculating how things may turn out for either side dependent on PC actions. The rest is filled in with general description, and the battle adventure equivelent of random encounters.</p></blockquote><p></p>
[QUOTE="arwink, post: 424439, member: 2292"] When using it as the basis of a campaign, I found that the mercenary thing needed to be brought up in advance for those two reasons. Mostly, players were interested in the idea and the change of pace, and weren't really bothered by the fact they had a commanding officer. It was understood that when they started, even at 1st, they inhabited a strange space between the 1st level warriors that made up the rank and file of the company, and the higher level characters that commanded their force. It also helps to give the PC's some respect as well - they may be part of the grunt force, but both their superiors and their fellow soldiers knew they were troops worth having, so they were given a bit of leeway. The pacing between full scale war and typical adventuring is also just a level of adjustment. There are a lot of small things that happen in when the troop moves from place to place. They need scouts, they send forward a small advance force, they leave behind a rear guard. I used stuff like the black company books and Robert Jordans Conan books that featured Conan leading a free company as the inspiration for adventure design. The battle themselves are a matter of taste. There's a lot of mass combat systems out there that can be adapted, and it is possible to make your own if you need too. Personally, I just think of an battle as a flowchart - looking at the events that may happen to the characters over the course of the battle, and calculating how things may turn out for either side dependent on PC actions. The rest is filled in with general description, and the battle adventure equivelent of random encounters. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Mercenaries and Marauders Throughout The Land
Top