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Mercenaries: Born of Blood is Back!
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<blockquote data-quote="talien" data-source="post: 1947529" data-attributes="member: 3285"><p>Here's the original manuscript TOC:</p><p></p><p>Modern: Mercenary Manual 1</p><p>Introduction 3</p><p>The Definition of a Mercenary 3</p><p>Why Mercenaries? 4</p><p>Chapter 1: History 6</p><p>Mercenary Timeline 7</p><p>Chapter 2: Mercenary Characters 11</p><p>Mercenary Background 13</p><p>Occupations 16</p><p>Companies 20</p><p>Rank 21</p><p>Medals 23</p><p>Role-Playing Mercenaries 25</p><p>A Day in the Life 25</p><p>Chapter 3: Mercenary Companies 27</p><p>Creating a Mercenary Company 30</p><p>Leadership Pool 31</p><p>Organization 32</p><p>Recruiting 34</p><p>Budget 35</p><p>Headquarters 37</p><p>Prestige 38</p><p>Requisition 39</p><p>Chapter 4: Classes 40</p><p>Advanced Classes 42</p><p>Chapter 5: Skills 53</p><p>Chapter 6: Feats 62</p><p>Existing Feats 64</p><p>Chapter 7: Conduct 78</p><p>Morale 79</p><p>Codes 80</p><p>Discipline 81</p><p>The Law 81</p><p>Pay 84</p><p>Chapter 8: Contracts 85</p><p>Employer Type 91</p><p>Command 93</p><p>Conditions 94</p><p>Duration 94</p><p>Pecuniary Acts 95</p><p>Social Advantages 98</p><p>Chapter 9: Spells 100</p><p>Schools of Magic 102</p><p>New Spells 104</p><p>Appendix A: Annotated Bibliography 110</p><p>Generic Resources 110</p><p>Modern Resources 110</p><p>Futuristic Resources 111</p><p>Appendix B: Open Game License 112</p><p>Appendix C: Sample Contracts 113</p><p>Modern Contract 113</p><p>Futuristic Contract 114</p><p>Appendix D: Glossary 115</p></blockquote><p></p>
[QUOTE="talien, post: 1947529, member: 3285"] Here's the original manuscript TOC: Modern: Mercenary Manual 1 Introduction 3 The Definition of a Mercenary 3 Why Mercenaries? 4 Chapter 1: History 6 Mercenary Timeline 7 Chapter 2: Mercenary Characters 11 Mercenary Background 13 Occupations 16 Companies 20 Rank 21 Medals 23 Role-Playing Mercenaries 25 A Day in the Life 25 Chapter 3: Mercenary Companies 27 Creating a Mercenary Company 30 Leadership Pool 31 Organization 32 Recruiting 34 Budget 35 Headquarters 37 Prestige 38 Requisition 39 Chapter 4: Classes 40 Advanced Classes 42 Chapter 5: Skills 53 Chapter 6: Feats 62 Existing Feats 64 Chapter 7: Conduct 78 Morale 79 Codes 80 Discipline 81 The Law 81 Pay 84 Chapter 8: Contracts 85 Employer Type 91 Command 93 Conditions 94 Duration 94 Pecuniary Acts 95 Social Advantages 98 Chapter 9: Spells 100 Schools of Magic 102 New Spells 104 Appendix A: Annotated Bibliography 110 Generic Resources 110 Modern Resources 110 Futuristic Resources 111 Appendix B: Open Game License 112 Appendix C: Sample Contracts 113 Modern Contract 113 Futuristic Contract 114 Appendix D: Glossary 115 [/QUOTE]
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