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Mercenaries doing the work of the PCs?
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<blockquote data-quote="The Amazing Dingo" data-source="post: 1765060" data-attributes="member: 23353"><p>Playing Devil's Advocate here (and since I know this is something that is always heard around the boards here), if the Players don't want to take the time to clear out the Stonelands themselves, then why try to force it on them? Don't we always say that the DM needs to modified his/her game to the interests of the players? If they'd rather concentrate on something else, then let them do that and then perhaps let them drop the problem with clearing out the Stonelands into some NPC's lap (of course, he might bleed the PCs coffers dry while trying to solve it, but that is a different problem that can be solved by more adventuring, etc.). </p><p></p><p>Okay, that was just Devil's Advocate. Here is my opinion on it.</p><p></p><p>If they don't want to do it, then don't make them (wait a sec, it changes in a minute). Let them see the problems that are arising because they are not actively helping the Ravens - caravans of new settlers trying to get to the PC's demesne are under constant attack (and who wants to move into an area when its so dangerous?). After a while, the Ravens are going to get pissed that these wyverns and hill giants keep attacking them and the PCs are doing nothing about it. The Ravens are there for support and to keep general order and protection. They should be unable to actually ferret out these problems and engage anything bigger then a raiding party of orcs or hobgoblins (the latter of which would probably be about an even matchup).</p><p></p><p>The mercs are not the United States Marines. They are the Pennsylvania National Guard (no offense to any National Guardsmen out there). Its the PCs who are the heavy artillery. </p><p></p><p>Of course, don't constantly force the PC's to just have to deal with wyverns, giants, and chimera. Make sure you mix it up. Let them take out a ogre lair that has been pestering the newly arrived miners. Then let them go back and negotiate a deal with a trading company in Cormyr and perhaps locate more mercanaries because they've decided to start up a city where the ogre's lair had been (since its close to the mines). They've had to locate some of their own merc forces there for protection and need more men. Then let them come back and perhaps get some down time. Then its some adventure thanks to a PC's background. Only after that does another problem really introduce itself. Of course things would be happening during those other adventures (some raids, etc.) but nothing so serious as to warrant immediate attention. Suddenly...damnit if those wyvern attacks aren't getting seemingly organized...</p><p></p><p>Then again, don't let it always just be about killing the ogres or giants or wyverns. Let them make deals with some groups and perhaps turn them against others. Their justification would be that its a temporary evil and latter on the PC's can always turn back and take care of that problem (probably after pitting them again some other enemy to weaken them).</p><p></p><p>Okay, I'm blabbering now, so I will stop.</p><p></p><p>Good luck!</p></blockquote><p></p>
[QUOTE="The Amazing Dingo, post: 1765060, member: 23353"] Playing Devil's Advocate here (and since I know this is something that is always heard around the boards here), if the Players don't want to take the time to clear out the Stonelands themselves, then why try to force it on them? Don't we always say that the DM needs to modified his/her game to the interests of the players? If they'd rather concentrate on something else, then let them do that and then perhaps let them drop the problem with clearing out the Stonelands into some NPC's lap (of course, he might bleed the PCs coffers dry while trying to solve it, but that is a different problem that can be solved by more adventuring, etc.). Okay, that was just Devil's Advocate. Here is my opinion on it. If they don't want to do it, then don't make them (wait a sec, it changes in a minute). Let them see the problems that are arising because they are not actively helping the Ravens - caravans of new settlers trying to get to the PC's demesne are under constant attack (and who wants to move into an area when its so dangerous?). After a while, the Ravens are going to get pissed that these wyverns and hill giants keep attacking them and the PCs are doing nothing about it. The Ravens are there for support and to keep general order and protection. They should be unable to actually ferret out these problems and engage anything bigger then a raiding party of orcs or hobgoblins (the latter of which would probably be about an even matchup). The mercs are not the United States Marines. They are the Pennsylvania National Guard (no offense to any National Guardsmen out there). Its the PCs who are the heavy artillery. Of course, don't constantly force the PC's to just have to deal with wyverns, giants, and chimera. Make sure you mix it up. Let them take out a ogre lair that has been pestering the newly arrived miners. Then let them go back and negotiate a deal with a trading company in Cormyr and perhaps locate more mercanaries because they've decided to start up a city where the ogre's lair had been (since its close to the mines). They've had to locate some of their own merc forces there for protection and need more men. Then let them come back and perhaps get some down time. Then its some adventure thanks to a PC's background. Only after that does another problem really introduce itself. Of course things would be happening during those other adventures (some raids, etc.) but nothing so serious as to warrant immediate attention. Suddenly...damnit if those wyvern attacks aren't getting seemingly organized... Then again, don't let it always just be about killing the ogres or giants or wyverns. Let them make deals with some groups and perhaps turn them against others. Their justification would be that its a temporary evil and latter on the PC's can always turn back and take care of that problem (probably after pitting them again some other enemy to weaken them). Okay, I'm blabbering now, so I will stop. Good luck! [/QUOTE]
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