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General Tabletop Discussion
*TTRPGs General
Mercenaries doing the work of the PCs?
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<blockquote data-quote="Darren Ravenshaw" data-source="post: 1765211" data-attributes="member: 24166"><p>As others have said a group that size is too small to have a real effect of an area that size.</p><p></p><p>Also how are the mercs operating, as one large group or as several smaller groups? A large group has a bigger logistics problem and takes longer to travel. A large group is also easier to hear and see, thus allowing monsters to have time to avoid them or if not possible to prepare(set traps, ambushes, taking defensive positions, etc.). Smaller groups may travel faster and be harder to hear and see, but will not be able to handle larger groups of enemys and/or the more powerful monsters.</p><p></p><p>You also need to decide how powerful the mercs are, all 1st level warriors or all 10th level fighters and tell the PCs. The PCs may think that they are the latter while you think they are the former.</p><p></p><p>A mercenary group like the Red Ravens, with their reputation(from you description) and the fact that they have been around for awhile should look like the following(IMO):</p><p></p><p>They won't take anybody who can swing a weapon without hurting themselves, they want those who have some experience. So recruits(those with less than a years service) will be 2nd level Warriors. </p><p></p><p>Standard members, having several years of service or been in heavy combat camgaigns/wars will be 3rd-5th level Warriors(may have a level of Fighter).</p><p></p><p>Squad leaders and veterans will be 6th-7th level(with a level or two as Fighter).</p><p></p><p>Scouts will be 2nd-3rd level Warrior with 1-2 levels of Ranger.</p><p></p><p>Most spellcasters will by 3rd-5th level clerics of gods that have the same ideals as the mercenary group, along with some 1st-2nd level apprentices(acting a medics).</p><p></p><p>They may have the odd wizard or sorcerer, either pure class or with some levels in warrior(and levels in the Eldritch Knight Prc if high enough level).</p><p></p><p>Leaders may be low level Aristocrats or high level Fighters, depending on how they lead(at the front of the charge, or in back deciding tactics). A group of 110 will have a leader and 2-3 lieutenants.</p></blockquote><p></p>
[QUOTE="Darren Ravenshaw, post: 1765211, member: 24166"] As others have said a group that size is too small to have a real effect of an area that size. Also how are the mercs operating, as one large group or as several smaller groups? A large group has a bigger logistics problem and takes longer to travel. A large group is also easier to hear and see, thus allowing monsters to have time to avoid them or if not possible to prepare(set traps, ambushes, taking defensive positions, etc.). Smaller groups may travel faster and be harder to hear and see, but will not be able to handle larger groups of enemys and/or the more powerful monsters. You also need to decide how powerful the mercs are, all 1st level warriors or all 10th level fighters and tell the PCs. The PCs may think that they are the latter while you think they are the former. A mercenary group like the Red Ravens, with their reputation(from you description) and the fact that they have been around for awhile should look like the following(IMO): They won't take anybody who can swing a weapon without hurting themselves, they want those who have some experience. So recruits(those with less than a years service) will be 2nd level Warriors. Standard members, having several years of service or been in heavy combat camgaigns/wars will be 3rd-5th level Warriors(may have a level of Fighter). Squad leaders and veterans will be 6th-7th level(with a level or two as Fighter). Scouts will be 2nd-3rd level Warrior with 1-2 levels of Ranger. Most spellcasters will by 3rd-5th level clerics of gods that have the same ideals as the mercenary group, along with some 1st-2nd level apprentices(acting a medics). They may have the odd wizard or sorcerer, either pure class or with some levels in warrior(and levels in the Eldritch Knight Prc if high enough level). Leaders may be low level Aristocrats or high level Fighters, depending on how they lead(at the front of the charge, or in back deciding tactics). A group of 110 will have a leader and 2-3 lieutenants. [/QUOTE]
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