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Mercenaries doing the work of the PCs?
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<blockquote data-quote="Coredump" data-source="post: 1765896" data-attributes="member: 6939"><p>**50 miles**??!!?? Wow, that is a HUGE area. I don't know FR geography, but these don't sound like horse friendly lands. And it seems unlikely that all the mercs will have horses.</p><p>I don't know where you live, but think of a place 50 miles away, and imagine having to patrol all the way there. and that is only one direction.</p><p></p><p>110 men, lets say they can cover 1/2 mile in each direction while they march. That means they have to march *7800* miles to cover the entire area. Lets say they all have horses, and lets say they can move 35 miles a day. That is still 225 days, *Just to walk* the distance. That does not include fighting monsters, resting after fighting. scouting monster lairs, helping the wounded, getting supplies, training, etc.</p><p></p><p>Realisticly, mercenaries don't like to die any more than PC's do. So they take their time, they scout carefully. When they find a possible monster lair, they scout it in detail, then they watch it for more info. Then they make a plan, and attack when time best serves. (night, dawn, etc, whatever) They then take time to rest and heal. This may easily take a few to several days. </p><p>They could easily take one day (or two) a week off as a 'no work' day, and one day a week off for training. So it could be as little as 4 days a week for actual scouting and fighting and moving.</p><p></p><p>And don't forget, they have to stop everynight and *secure* a camp. They are, afterall, behind enemy lines. I could easily see this campaign being a 3+ year endeavor. And that doesn't even include monsters re-settling the place that they already cleared out. Any where that they have not been in a month could easily be found and taken over by other bands of monsters. Scenario: they attack and slaughter tribe of orcs. Weeks later, they attack band of goblins; goblins are smart enough to run like hell. Guess what, they end up finding the now empty orc lair.... </p><p></p><p>It is kind of like trying to kill all the cockroaches in a large castle, but you can only do one room per day, and there are 100 rooms. Good luck.</p><p></p><p>As for the 10%, I would have the Red Ravens tell them that if they contracted for those 110 mercs, if they want them replaced, they need to pay for recruiting and training. And that will cost. Or after a couple of months, word gets out, and they have to pay more to get recruits, so price goes up. Do *not* let this get to be a money making venture for the PC's</p></blockquote><p></p>
[QUOTE="Coredump, post: 1765896, member: 6939"] **50 miles**??!!?? Wow, that is a HUGE area. I don't know FR geography, but these don't sound like horse friendly lands. And it seems unlikely that all the mercs will have horses. I don't know where you live, but think of a place 50 miles away, and imagine having to patrol all the way there. and that is only one direction. 110 men, lets say they can cover 1/2 mile in each direction while they march. That means they have to march *7800* miles to cover the entire area. Lets say they all have horses, and lets say they can move 35 miles a day. That is still 225 days, *Just to walk* the distance. That does not include fighting monsters, resting after fighting. scouting monster lairs, helping the wounded, getting supplies, training, etc. Realisticly, mercenaries don't like to die any more than PC's do. So they take their time, they scout carefully. When they find a possible monster lair, they scout it in detail, then they watch it for more info. Then they make a plan, and attack when time best serves. (night, dawn, etc, whatever) They then take time to rest and heal. This may easily take a few to several days. They could easily take one day (or two) a week off as a 'no work' day, and one day a week off for training. So it could be as little as 4 days a week for actual scouting and fighting and moving. And don't forget, they have to stop everynight and *secure* a camp. They are, afterall, behind enemy lines. I could easily see this campaign being a 3+ year endeavor. And that doesn't even include monsters re-settling the place that they already cleared out. Any where that they have not been in a month could easily be found and taken over by other bands of monsters. Scenario: they attack and slaughter tribe of orcs. Weeks later, they attack band of goblins; goblins are smart enough to run like hell. Guess what, they end up finding the now empty orc lair.... It is kind of like trying to kill all the cockroaches in a large castle, but you can only do one room per day, and there are 100 rooms. Good luck. As for the 10%, I would have the Red Ravens tell them that if they contracted for those 110 mercs, if they want them replaced, they need to pay for recruiting and training. And that will cost. Or after a couple of months, word gets out, and they have to pay more to get recruits, so price goes up. Do *not* let this get to be a money making venture for the PC's [/QUOTE]
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