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*Pathfinder & Starfinder
Mercenaries: Help Pricing Adventurer Hirelings?
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<blockquote data-quote="udalrich" data-source="post: 5440063" data-attributes="member: 53796"><p>As an upper bound, I would look at the cost of hiring the cleric to cast all of his spells. So if he has a 16 Wisdom (hence one bonus spell of each level), that is 3 3rd level spells, 4 second level spells and 5 1st level spells. So 10*(3*3*5 + 4*2*5 + 5*1*5) = 10 * (45 + 40 + 25) = 1100 gp/day. (I'm giving the cantrips for free, rather than guess how many he is likely to cast.) Channel energy is probably about equal his highest level spell, so add 150 * (3 + cha mod) to the price.</p><p></p><p>Then there is the fact that the PCs want him to go dangerous places to cast the spell. I think 3.5 added a 2x multipler for that, which sounds reasonable. If the party is notably higher, the multiplier will go up, as the chance of the hireling being killed greatly increases. When the difference in level is big enough, paying for raise dead and restorations probably is added as a fixed cost.</p><p></p><p>That comes out to about 2.5-4k per day (depending on the number of channels). A fifth level encounter (on the medium advancement track) is about 1.5k gp, so the party is still making money if they are putting in a full day of adventuring. </p><p></p><p>That is still quite expensive (especially if there will be days with few or no encounters, or encounters without loot). Dropping the price some, as it is a package deal, is probably reasonable, especially if there is an expectation that most days will not require much casting.</p><p></p><p>An alternate way to calculate his fees would be to estimate how much he would be making as a party member taking his fair share of the treasure. His daily rate should probably be a little bit less than this, as there is less risk on the income side. (He is guaranteed his income even if the party does not find any treasure.) This works best if the party is about the same level as the NPC.</p></blockquote><p></p>
[QUOTE="udalrich, post: 5440063, member: 53796"] As an upper bound, I would look at the cost of hiring the cleric to cast all of his spells. So if he has a 16 Wisdom (hence one bonus spell of each level), that is 3 3rd level spells, 4 second level spells and 5 1st level spells. So 10*(3*3*5 + 4*2*5 + 5*1*5) = 10 * (45 + 40 + 25) = 1100 gp/day. (I'm giving the cantrips for free, rather than guess how many he is likely to cast.) Channel energy is probably about equal his highest level spell, so add 150 * (3 + cha mod) to the price. Then there is the fact that the PCs want him to go dangerous places to cast the spell. I think 3.5 added a 2x multipler for that, which sounds reasonable. If the party is notably higher, the multiplier will go up, as the chance of the hireling being killed greatly increases. When the difference in level is big enough, paying for raise dead and restorations probably is added as a fixed cost. That comes out to about 2.5-4k per day (depending on the number of channels). A fifth level encounter (on the medium advancement track) is about 1.5k gp, so the party is still making money if they are putting in a full day of adventuring. That is still quite expensive (especially if there will be days with few or no encounters, or encounters without loot). Dropping the price some, as it is a package deal, is probably reasonable, especially if there is an expectation that most days will not require much casting. An alternate way to calculate his fees would be to estimate how much he would be making as a party member taking his fair share of the treasure. His daily rate should probably be a little bit less than this, as there is less risk on the income side. (He is guaranteed his income even if the party does not find any treasure.) This works best if the party is about the same level as the NPC. [/QUOTE]
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Mercenaries: Help Pricing Adventurer Hirelings?
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