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General Tabletop Discussion
*Pathfinder & Starfinder
Mercenaries: Help Pricing Adventurer Hirelings?
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<blockquote data-quote="Tovec" data-source="post: 5440406" data-attributes="member: 95493"><p>In my group I've used several hireling/merc NPCs.</p><p>Generally speaking I advise my players its not up to me to fill in a hole. If they find something is missing they are free to hire someone but I don't provide them with a cleric, for example. I've learned this after many years of setting NPCs into the group without them essentially hiring them.</p><p>So, based on what I said about getting them to hire NPCs to help in whatever respect. Many many NPCs, in fact I'd say a majority will work with a group for a specific goal but will probably not hire on indefinitely and are not looking to risk their necks at length for the party for nothing. Have NPCs come and go as needed. Say they provide a specific talent for a dungeon then after that dungeon they take their pay and leave. Others will hire on for a longer quest but I generally encourage my players to consider them part of the group. They should be included in larger decisions and be payed equally to any member. These are exceedingly rare. Of the 8+ NPCs which have worked with my group, I've only had 1 that directly falls in this category and another which they may introduce, and neither at the same time.</p><p></p><p>Okay, onto your root question, loot and payment.</p><p>I think that relies more on the character (type, class and alignment) than on a generally rule to follow. Some characters, I'd say most clerics included, would fall into "share of the loot" category. Most recently I advised my players they were allowed to have use of a specific NPC if they equipped him. Other characters, most martial classes, might fall under a "pay me now" type. They'll likely look for payment before, during, after and any share they can get <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p></blockquote><p></p>
[QUOTE="Tovec, post: 5440406, member: 95493"] In my group I've used several hireling/merc NPCs. Generally speaking I advise my players its not up to me to fill in a hole. If they find something is missing they are free to hire someone but I don't provide them with a cleric, for example. I've learned this after many years of setting NPCs into the group without them essentially hiring them. So, based on what I said about getting them to hire NPCs to help in whatever respect. Many many NPCs, in fact I'd say a majority will work with a group for a specific goal but will probably not hire on indefinitely and are not looking to risk their necks at length for the party for nothing. Have NPCs come and go as needed. Say they provide a specific talent for a dungeon then after that dungeon they take their pay and leave. Others will hire on for a longer quest but I generally encourage my players to consider them part of the group. They should be included in larger decisions and be payed equally to any member. These are exceedingly rare. Of the 8+ NPCs which have worked with my group, I've only had 1 that directly falls in this category and another which they may introduce, and neither at the same time. Okay, onto your root question, loot and payment. I think that relies more on the character (type, class and alignment) than on a generally rule to follow. Some characters, I'd say most clerics included, would fall into "share of the loot" category. Most recently I advised my players they were allowed to have use of a specific NPC if they equipped him. Other characters, most martial classes, might fall under a "pay me now" type. They'll likely look for payment before, during, after and any share they can get :P [/QUOTE]
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Mercenaries: Help Pricing Adventurer Hirelings?
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