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<blockquote data-quote="JoeGKushner" data-source="post: 885228" data-attributes="member: 1129"><p>The campaign that just ended had most of the characters as 'near' members of a mercenary group. See the group. Soldiers of Fortune, were based in Mithril. Their leader was the smooth talking, former pirate, Draxis from Freeport. he lead a small, motely band here and there and soon had more jobs than he could handle. Enter the characters and others.</p><p></p><p>After a few encounters with sewer monsters and other issues, the party is on fairly good grounds with the city watch who often relies on the strength of mercenaries to overcome orc raids, pirate attacks and other issues.</p><p></p><p>One of the 'near' members though, has a rival in the form of a necromancer who wishes to duel him in the shanty town. One of the players gets wind of this and gets together a group of paladins to try and stop it.</p><p></p><p>Unknown to the players, I have a 'caldendar' of events where things happen regardless of what the players do as the world is a living entity that doesn't rely on them to move. While the two are battling, the paladins show up. After the paladins show up, Darwel shows up. Seems that Darwel is a powerful necromancer in his own right and his an elite guardsman, a Deathknight, Naz'gorn (from Secret College of Necromancy) and the two tear though the paladins, killing almost all of them and wounding several players before they capture the necromancer PC and flee.</p><p></p><p>Group is kicked out of the city. Hot headed former pirate leader vows to hunt down Darwel and leaves mercenary group in hands of an old friend who, as the party travels south, is assassiinated.</p><p></p><p>Enter 'Bliss'. Now if you've read the Black Company, she was my version of the lady, soley there to motivate the players who often time flounder around like sheep as I don't hold their hands and make them clear out dungeons.</p><p></p><p>After a while, the party decided that they were ready to take on Darwel after Draxis contacts them but they all wound up getting killed.</p><p></p><p>Now I'm pondering if I keep the info in the ampaign or move on. Other stuff happened as well and I'm actually in the middle of taking a break from DMing (it's good to play now and again) but it'll be interesting as more and more stuff keeps coming out.</p></blockquote><p></p>
[QUOTE="JoeGKushner, post: 885228, member: 1129"] The campaign that just ended had most of the characters as 'near' members of a mercenary group. See the group. Soldiers of Fortune, were based in Mithril. Their leader was the smooth talking, former pirate, Draxis from Freeport. he lead a small, motely band here and there and soon had more jobs than he could handle. Enter the characters and others. After a few encounters with sewer monsters and other issues, the party is on fairly good grounds with the city watch who often relies on the strength of mercenaries to overcome orc raids, pirate attacks and other issues. One of the 'near' members though, has a rival in the form of a necromancer who wishes to duel him in the shanty town. One of the players gets wind of this and gets together a group of paladins to try and stop it. Unknown to the players, I have a 'caldendar' of events where things happen regardless of what the players do as the world is a living entity that doesn't rely on them to move. While the two are battling, the paladins show up. After the paladins show up, Darwel shows up. Seems that Darwel is a powerful necromancer in his own right and his an elite guardsman, a Deathknight, Naz'gorn (from Secret College of Necromancy) and the two tear though the paladins, killing almost all of them and wounding several players before they capture the necromancer PC and flee. Group is kicked out of the city. Hot headed former pirate leader vows to hunt down Darwel and leaves mercenary group in hands of an old friend who, as the party travels south, is assassiinated. Enter 'Bliss'. Now if you've read the Black Company, she was my version of the lady, soley there to motivate the players who often time flounder around like sheep as I don't hold their hands and make them clear out dungeons. After a while, the party decided that they were ready to take on Darwel after Draxis contacts them but they all wound up getting killed. Now I'm pondering if I keep the info in the ampaign or move on. Other stuff happened as well and I'm actually in the middle of taking a break from DMing (it's good to play now and again) but it'll be interesting as more and more stuff keeps coming out. [/QUOTE]
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