Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is LIVE! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
Mercenary Adventures of the B-Team (closed group)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="larryfinnjr" data-source="post: 5665942" data-attributes="member: 99210"><p>All things must have a beginning and all mercs need that first job. Your name means nothin’ without it and you can talk all you want, but it’s street cred you need to make your name. So, you have to start somewhere and since you can’t be picky about the work for your first time out, you find your way to Bloomten, an old village that’s been taken over by a tribe of orcs. Fair ‘nuff that it’s been run to the ground and nowhere near what it used to be, but there’s a bloke named Stump who’s set up shop there and he’s looking for some hoods to wink a portal key. Time to get out in the open, be seen, and introduce yourself to the crowd. Hopefully you’ll stir up enough attention to pick up a mark, some jink, and maybe survive to the next job.</p><p> </p><p>As the wagon slowly winds its way across this overgrown trail running through Harrington Woods, you understand now why the fare was so cheap: the ride is bumpy, there are no decent seats, and there are too many people crammed back here. And from what you can smell, the driver appears drunk. He interchanges from whistling a tune to singing a drinking song, broken up by the occasional hocking wad of phlegm spat out the side. There is little of interest to see and hear in the forest. Few birds chirp and a faint mist in the distance prevents you from seeing much past the overgrowth. There is a dank smell in the air, moldy and foul. It’s not until you pass by a small clearing that you can see why – an overturned cart rests in a ditch, barely concealing the rotting bodies of its previous owners. Arrows stick out their backs and heads, leaving no mistake as to what happened here weeks ago.</p><p> </p><p>"Bas'ards didn' stan'a chance," quips the gnome seated at the far rear of the wagon, his thick scottish accent like fingernails on a chalkboard. "Jus' as well. Means thar's werk fa me 'ere," he adds with no further explaination as to what that work might be.</p><p> </p><p>Wedged among you are quite the assortment of what one could loosely call "people": a seemingly blind human male dressed in rags with a significant gas problem; two identical half-orc twin sisters with a penchant for head-butting each other every few minutes or so; a hooded kenku sits cross-legged on the floor, chanting softly to what modern-day people would identify as Ke$ha's <em>Tik Tok; </em>and an imp with a distinctly Jersey accent, incessantly complaining about a lack of work some place you've never heard of due to some cataclysmic fire that engulfed the region.</p><p> </p><p>"Whaddyoulookinat, eh? Imp's gotta eat to ya know."</p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5665942, member: 99210"] All things must have a beginning and all mercs need that first job. Your name means nothin’ without it and you can talk all you want, but it’s street cred you need to make your name. So, you have to start somewhere and since you can’t be picky about the work for your first time out, you find your way to Bloomten, an old village that’s been taken over by a tribe of orcs. Fair ‘nuff that it’s been run to the ground and nowhere near what it used to be, but there’s a bloke named Stump who’s set up shop there and he’s looking for some hoods to wink a portal key. Time to get out in the open, be seen, and introduce yourself to the crowd. Hopefully you’ll stir up enough attention to pick up a mark, some jink, and maybe survive to the next job. [FONT=Calibri][SIZE=2] [/SIZE][/FONT] As the wagon slowly winds its way across this overgrown trail running through Harrington Woods, you understand now why the fare was so cheap: the ride is bumpy, there are no decent seats, and there are too many people crammed back here. And from what you can smell, the driver appears drunk. He interchanges from whistling a tune to singing a drinking song, broken up by the occasional hocking wad of phlegm spat out the side. There is little of interest to see and hear in the forest. Few birds chirp and a faint mist in the distance prevents you from seeing much past the overgrowth. There is a dank smell in the air, moldy and foul. It’s not until you pass by a small clearing that you can see why – an overturned cart rests in a ditch, barely concealing the rotting bodies of its previous owners. Arrows stick out their backs and heads, leaving no mistake as to what happened here weeks ago. "Bas'ards didn' stan'a chance," quips the gnome seated at the far rear of the wagon, his thick scottish accent like fingernails on a chalkboard. "Jus' as well. Means thar's werk fa me 'ere," he adds with no further explaination as to what that work might be. Wedged among you are quite the assortment of what one could loosely call "people": a seemingly blind human male dressed in rags with a significant gas problem; two identical half-orc twin sisters with a penchant for head-butting each other every few minutes or so; a hooded kenku sits cross-legged on the floor, chanting softly to what modern-day people would identify as Ke$ha's [I]Tik Tok; [/I]and an imp with a distinctly Jersey accent, incessantly complaining about a lack of work some place you've never heard of due to some cataclysmic fire that engulfed the region. "Whaddyoulookinat, eh? Imp's gotta eat to ya know." [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
Mercenary Adventures of the B-Team (closed group)
Top