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<blockquote data-quote="larryfinnjr" data-source="post: 5695814" data-attributes="member: 99210"><p>[gm] thanks, phesic, exactly what i was looking for... forgot you had 2 different infusions to pick from, too.</p><p> </p><p>now here is a perfect example of pre-posting gone bad. it now retcons two complete write-ups and breaks the flow of the narrative. i'd rather not have tons of if-thens to weed through. i'm not going to remember them either (you only have your own character to remember - i have maps to make, combat logs to update, etc.). </p><p> </p><p>retcon rules are as follows, barring extrordinary circumstances: if you've posted your turn and the next PC/NPC has since posted, your turn is locked in. PbP is all about narrative and retcons are too interruptive. think of it as simply a bad decision on your character's part, adapt, and overcome. </p><p> </p><p>for now, because i don't want to re-write everything, all i'm ret-conning in for Mal is having popped the infusion and the successful AP. no minor as you needed minor to start turn in AoR. Kvatch still hits, dazed from the prone (not b/c of numbers, but b/c it's a compromise). </p><p> </p><p>to the narrative end, that's what this is about - that's what you now have the ability to do - role play your actions, not just what you say. if you're charging a monster with your sword, describe it; give it life and energy. OOC descriptions of combat actions is what table-top boils down to because of the need to move move move. here, you have time. i (and hopefully everyone else) want to <em>feel</em> your characters. bring them to life. [/gm]</p><p>[sblock=Combat]</p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Encounter #2 - Kvatch</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Initiative</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Archer (Bledso)</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Surge</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Ches</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Blades (Huey, Dewey, and Louie)</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Mal</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Kvatch</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Falk</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">PCs</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Mal -- AC 18 / Fort 12 / Ref 16 / Will 11 -- 1 AP, 8/8 surges, 7/25 hp</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">-- bloodied</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Surge -- AC 16 / Fort 15 / Ref 14 / Will 13 -- 1 AP, 10/10 surges, 30/30 hp</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">--</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Ches -- AC 14 / Fort 12 / Ref 14 / Will 13 -- 0 AP, 8/8 surges, 15/25 hp</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">-- </span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Falk -- AC 20 / Fort 16 / Ref 13 / Will 10 -- 1 AP, 13/13 surges, 33/33 hp</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">-- </span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Enemies</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Bledso -18 dmg taken, bloodied</span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Huey - DEAD </span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Dewey - DEAD </span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Louie - </span></span></strong></p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Kvatch - 66 dmg taken, prone, dazed (Mal), bloodied</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Pre-Round 1 - Kvatch triggered action: Fear in the Ranks, dmg bonus to allies in burst 3</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Round 1</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Bledso - longbow vs. Ches, hit, 10 dmg</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Surge - Magic Weapon, hit, 8 dmg vs. Kvatch, allies +1 hit, +4 dmg until end of next turn, Restive formula on Mal</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Ches - Burning Hands - Huey and Dewey killed, 10 dmg Bledso and Kvatch, AP miss vs. Bledso</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Louie - charge Mal, hit for 14 dmg</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Mal - AoR, pop infusion, charge Kvatch, hit for 26 dmg (incl power strike), DWA miss, AP for 22 more dmg</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Kvatch - glaive strike vs. Mal, 14 dmg, recharge no-go</span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Falk - </span></span></strong></p><p> </p><p><strong><span style="color: red"><span style="font-family: 'Verdana'">Round 2</span></span></strong></p><p>[/sblock]</p><p> </p><p><a href="http://gallery.rptools.net/v/contrib/larryfinnjr/8_001.jpg.html" target="_blank">ret-con map </a></p><p> </p><p>Kvatch is now prone, dazed, and bloodied (forgot the icon on his token on the map for bloodied). Mal is bloodied. And it's Falk's turn, followed by Bledso. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5695814, member: 99210"] [gm] thanks, phesic, exactly what i was looking for... forgot you had 2 different infusions to pick from, too. now here is a perfect example of pre-posting gone bad. it now retcons two complete write-ups and breaks the flow of the narrative. i'd rather not have tons of if-thens to weed through. i'm not going to remember them either (you only have your own character to remember - i have maps to make, combat logs to update, etc.). retcon rules are as follows, barring extrordinary circumstances: if you've posted your turn and the next PC/NPC has since posted, your turn is locked in. PbP is all about narrative and retcons are too interruptive. think of it as simply a bad decision on your character's part, adapt, and overcome. for now, because i don't want to re-write everything, all i'm ret-conning in for Mal is having popped the infusion and the successful AP. no minor as you needed minor to start turn in AoR. Kvatch still hits, dazed from the prone (not b/c of numbers, but b/c it's a compromise). to the narrative end, that's what this is about - that's what you now have the ability to do - role play your actions, not just what you say. if you're charging a monster with your sword, describe it; give it life and energy. OOC descriptions of combat actions is what table-top boils down to because of the need to move move move. here, you have time. i (and hopefully everyone else) want to [I]feel[/I] your characters. bring them to life. [/gm] [sblock=Combat] [B][COLOR=red][FONT=Verdana]Encounter #2 - Kvatch[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Initiative[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Archer (Bledso)[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Surge[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Ches[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Blades (Huey, Dewey, and Louie)[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Mal[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Kvatch[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Falk[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]PCs[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Mal -- AC 18 / Fort 12 / Ref 16 / Will 11 -- 1 AP, 8/8 surges, 7/25 hp[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]-- bloodied[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Surge -- AC 16 / Fort 15 / Ref 14 / Will 13 -- 1 AP, 10/10 surges, 30/30 hp[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]--[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Ches -- AC 14 / Fort 12 / Ref 14 / Will 13 -- 0 AP, 8/8 surges, 15/25 hp[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]-- [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Falk -- AC 20 / Fort 16 / Ref 13 / Will 10 -- 1 AP, 13/13 surges, 33/33 hp[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]-- [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Enemies[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Bledso -18 dmg taken, bloodied[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Huey - DEAD [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Dewey - DEAD [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Louie - [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Kvatch - 66 dmg taken, prone, dazed (Mal), bloodied[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Pre-Round 1 - Kvatch triggered action: Fear in the Ranks, dmg bonus to allies in burst 3[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Round 1[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Bledso - longbow vs. Ches, hit, 10 dmg[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Surge - Magic Weapon, hit, 8 dmg vs. Kvatch, allies +1 hit, +4 dmg until end of next turn, Restive formula on Mal[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Ches - Burning Hands - Huey and Dewey killed, 10 dmg Bledso and Kvatch, AP miss vs. Bledso[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Louie - charge Mal, hit for 14 dmg[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Mal - AoR, pop infusion, charge Kvatch, hit for 26 dmg (incl power strike), DWA miss, AP for 22 more dmg[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Kvatch - glaive strike vs. Mal, 14 dmg, recharge no-go[/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Falk - [/FONT][/COLOR][/B] [B][COLOR=red][FONT=Verdana]Round 2[/FONT][/COLOR][/B] [/sblock] [URL="http://gallery.rptools.net/v/contrib/larryfinnjr/8_001.jpg.html"]ret-con map [/URL] Kvatch is now prone, dazed, and bloodied (forgot the icon on his token on the map for bloodied). Mal is bloodied. And it's Falk's turn, followed by Bledso. :) [/QUOTE]
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