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Mercenary Adventures of the B-Team (closed group)
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<blockquote data-quote="larryfinnjr" data-source="post: 5733281" data-attributes="member: 99210"><p><strong>Chapter 2 - Lost and Found</strong></p><p></p><p>Merc ReBoot, ver 2.0</p><p> </p><p> </p><p>It's not as easy as it sounds, sneaking into a religious enclave and stealing something. It’s one thing to just pop in and out of a troll cave with some jink – they’re not too bright and can be easily distracted. Still sucks to be caught, but it’s doable. </p><p> </p><p>Snatching from the Faithful will be different – they believe in their purpose and stay alert they know that they’re not making the celestial journey they’ve been promised if something happens to that key. They’ll fight tooth and nail to keep it, 'specially if some low-life mercs like you are gonna try and steal it.</p><p> </p><p>There’s more than a few ways to take the key -- Sneak in and take it without anyone knowing -- Barge in and take it by force -- Maybe just fake another key and give that to Stump. What’s your reputation gonna be? Invisible wraiths never seen by the mark? Ruthless killers who'll cut everyone down to get the job done? Cunning trickesters who'll lie and cheat for a copper? The first job’s the hardest: everything that other mercs, crime bosses, and underlings hear about you from here on in will be based on what you do right here. That means there’s only one way to do this job: Properly.</p><p>______________________________________________________________</p><p> </p><p>You set out to follow the map Stump gave you into Harrington Woods, generally keeping to path but being careful to avoid the most traveled areas. A few hours in, one of you hear a distinctly non-natural whistle, followed by a faint reply from another in the distance. Obviously there <em>are</em> patrols out an about, although you don't seem to have come across yet.</p><p> </p><p>[GM] Skill challenge time, attempting to locate the main camp while avoiding patrols. Each of you come up with a prudent role play and skill check and we'll see how you do! Some skills that come to mind: Nature, Perception, Religion... [/GM]</p></blockquote><p></p>
[QUOTE="larryfinnjr, post: 5733281, member: 99210"] [b]Chapter 2 - Lost and Found[/b] Merc ReBoot, ver 2.0 It's not as easy as it sounds, sneaking into a religious enclave and stealing something. It’s one thing to just pop in and out of a troll cave with some jink – they’re not too bright and can be easily distracted. Still sucks to be caught, but it’s doable. Snatching from the Faithful will be different – they believe in their purpose and stay alert they know that they’re not making the celestial journey they’ve been promised if something happens to that key. They’ll fight tooth and nail to keep it, 'specially if some low-life mercs like you are gonna try and steal it. There’s more than a few ways to take the key -- Sneak in and take it without anyone knowing -- Barge in and take it by force -- Maybe just fake another key and give that to Stump. What’s your reputation gonna be? Invisible wraiths never seen by the mark? Ruthless killers who'll cut everyone down to get the job done? Cunning trickesters who'll lie and cheat for a copper? The first job’s the hardest: everything that other mercs, crime bosses, and underlings hear about you from here on in will be based on what you do right here. That means there’s only one way to do this job: Properly. ______________________________________________________________ You set out to follow the map Stump gave you into Harrington Woods, generally keeping to path but being careful to avoid the most traveled areas. A few hours in, one of you hear a distinctly non-natural whistle, followed by a faint reply from another in the distance. Obviously there [I]are[/I] patrols out an about, although you don't seem to have come across yet. [GM] Skill challenge time, attempting to locate the main camp while avoiding patrols. Each of you come up with a prudent role play and skill check and we'll see how you do! Some skills that come to mind: Nature, Perception, Religion... [/GM] [/QUOTE]
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