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Mercenary campaign
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<blockquote data-quote="fl8m" data-source="post: 2076439" data-attributes="member: 1701"><p>I'm kicking around the idea of a new campaign. I've always wanted to see what players could do if they focused on mounted combat, but of course a warhorse is a liability in a dungeon, so i figured a campaign based on a mercanary company of cavalry would work beautifully. </p><p>As i planned out the first few encounters I stumbled upon a problem how do i divide up wealth? if the pc's and npc's of thier company defeat brigands pillaging the villiage who gets the shiny +1 sword or even the crappy padded armor? </p><p>I thought perhaps it would all go to the company itself and then the pc's, and in theory the npc's as well, could ask for specific equipment captured or just upgrades to thier equipment. but that caused the problem of how much is appropriate to give and what exactly is available. average player wealth for level is a good guide but requires quite a bit of bookkeeping to determine how much any given pc's gear is worth. </p><p>I also have another problem, I have a bad habit of being a bit of a montey-haul dm <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /> so just judging off hand what the players should and shouldn't have is a skill i, quite frankly, suck at.</p></blockquote><p></p>
[QUOTE="fl8m, post: 2076439, member: 1701"] I'm kicking around the idea of a new campaign. I've always wanted to see what players could do if they focused on mounted combat, but of course a warhorse is a liability in a dungeon, so i figured a campaign based on a mercanary company of cavalry would work beautifully. As i planned out the first few encounters I stumbled upon a problem how do i divide up wealth? if the pc's and npc's of thier company defeat brigands pillaging the villiage who gets the shiny +1 sword or even the crappy padded armor? I thought perhaps it would all go to the company itself and then the pc's, and in theory the npc's as well, could ask for specific equipment captured or just upgrades to thier equipment. but that caused the problem of how much is appropriate to give and what exactly is available. average player wealth for level is a good guide but requires quite a bit of bookkeeping to determine how much any given pc's gear is worth. I also have another problem, I have a bad habit of being a bit of a montey-haul dm :( so just judging off hand what the players should and shouldn't have is a skill i, quite frankly, suck at. [/QUOTE]
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